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mäsäxi's Photo


Member Since 12 Jul 2005
OFFLINE Last Active Sep 7 2016 7:36 AM

Posts I've Made

In Topic: Games - Ghosts 'n Goblins

Thu Mar 12, 2015 8:44 AM

Colecovision Ghost&Zombies is a very much shortened version. There´s no scrolling and it has just few screens. Several years ago Dvik made a fantastic smooth scrolling Ghost´n´Goblins first stage demo for MSX. I think the sprites were far bigger than on C64 conversion. It was discussed at least in Karoshi forum. I am afraiding that those demos are not downloadable anymore, maybe you should contact Dvik and ask for that demo. In the same discussion somebody converted Nes G´n´G music to MSX. Yes, it sounded good, but as you know, it was not The Music you are wanting to hear, it doesn´t sound anything like C64 tune was, naturally. Decades ago it was not a nice moment to hear that Amiga conversion doesn´t have same music as C64 G´n´G, but arcade game tune (which Nes conversion has too), which really isn´t anywhere as moody as C64 tune.

In Topic: F18A 3D graphics

Tue Mar 3, 2015 4:09 AM

Smoothly scrolling 3D maze Pac-Man clone would be nice. :)

In Topic: Sabre Wulf

Tue Mar 3, 2015 4:05 AM

So 2048K cartridge will be $40-$45 and that included shipping to Europe. Not bad price I think. :) I did some search for 2048k on TI department here at atariage, I didn´t see list of included software there. Could you please give me a link where I can see all the stuff what is included into 2048K cartridge? :) And where I can buy one? Of course I will have to play with NanoPEB first and then decide if I want to buy that 2048K cartridge, but of course it would be nice to see 2048K games list. :)


If all the 2048K cartridges will get sold, will there be a next batch or will somebody build them one by one if anyone asks for them?

In Topic: Bagman for colecovison

Mon Mar 2, 2015 4:31 PM

Nope, only one sprite for whellbarrow, sorry :/

But as you can see on youtube videos, bagman and cops use two sprites

Ok, no problem. :) But if one cop is on the same row as bagman and there is also a wheelbarrow on the same row, there will be five sprites on the same row. In my wish there still will be no more than five sprites on the same row in the same situation. :) I didn´t ask to "mask" the wheelbarrow with other sprite, the grey sprite´s (handles and wheel only) Y-coordinate would be few pixels bigger than the bottom of the red sprite (top part only, where money bags are loaded), so they never will be on the same row. I hope I said this more clearly now. :) But sure, my wish will eat more memory than single sprite wheelbarrow. :)


Here´s a simple crude two sprite wheelbarrow picture to explain this better. R=Red sprite, G=Grey sprite



         RRRR           <---bottom pixel row of Red sprite

    GGGGG   G        <---top pixel row of Grey sprite

          GGGG G

         G       G

In Topic: Sabre Wulf

Mon Mar 2, 2015 4:12 PM

Does 2048K cartridge´s name reflect on it´s price too? Like being $2048K....! Even without the "K" it starts to be out of reach for me.....! :lol:  


But it could be handy to have and play. :) I must say this was the first time I heard about those 512K and 2048K multicarts for TI-99/4A.