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belial

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  1. Yes, Sega Lightgun with a simple adapter which inverts a pin (when I remember correctly) to match the Atari lightgun layout works (I am using Sega lightgun too)
  2. I just checked out your game. I really like it Can't wait for sound effects
  3. Here is a picture of the label. I dont have a good camera, so the picture isnt in good quality. Sorry for the problem with the URL. It was of course: http://www.techno-core.net Christian
  4. Hi, i have still some cartridges of my selfcoded homebrew "bobby needs food" for the atari 2600. It is a shooting game like "Moorhuhn" in germany. The interesting thing is the fact that you can play it with your normal controler OR a lightgun. You can find a rom for testplaying at my blog http//www.techno-core.net . You have a few minutes for reaching a high score. Shooting smaller and/or faster birds increases your score more than a slower/bigger bird. The color of the aiming cross changes and its only allowed to shoot the birds with the same color like ur cross. After some shoots, you have to hit the reload button on the bottom of the screen. The price for this game would be 15 US Dollars + Shipping. Shipping prices are between 2 and 5 Euros, depending on the country you live in. The game itself is available for PAL or NTSC. Plz send me a private message, if you are interested. Christian
  5. Hi, i started some days ago 2 auctions for my homebrew game Bobby needs food in PAL and NTSC. Playable with lightgun and joystick. So, if someone is interested, can be found here: http://cgi.ebay.de/ws/eBayISAPI.dll?ViewIt...AMESE%3AIT&rd=1 http://cgi.ebay.de/ws/eBayISAPI.dll?ViewIt...AMESE%3AIT&rd=1 You can find a rom for testplaying in my Blog: http://www.techno-core.net
  6. I am the author. Was my first game. Design is awful, i know. Didnt know much about atari 2600 when coding it. But its NOT an unfinished demo. The code itself is very static and that makes it difficult to change something. Collision is done due calculating with the positions of the ball and the blocks. Not the collision registers. So, changing the size of playfield would it make neccessary to recode the collsion routine too f.e. I think if u really want a ntsc version, i will create a belinoid2 with more breakout features like falling down extras, etc... Anyway, we have in this forum so many l33t coders, should be a piece of cake for those coding gods to convert the game to ntsc.
  7. Hi, i just tested it. Here it removes me one scorepoint when shooting the wrong bird theres no negative score, when u have 0, u keep zero, even for shooting wrong birds). It has a time limit, maybe 2 or 3 minutes. Its represented by sinking sun. The round ends when its dusk. There is no special "goal", u have to get a high score, thats all. When i round is over, u can hit reset to start a new one.
  8. Okay, Version 1.2 is now finished. There is now an ammunition box. U have to shoot on it when u run out of ammo. bnf12.zip
  9. Okay, here is now Bobby needs Food, Version 1.1 The birds and the cross have now red or green color. When shooting a wrong bird, score is decremnted by one. Ammunition will follow in next release. bnf11.zip
  10. Okay, after reading all this, here are the things i will implement in version 1.1: - Seasons. Each Birds has a special color. The season itself is represented by the color of the aiming cross. You lose score when shooting a bird which hasnt the color of ur aiming cross. - Ammunition. I think i will remove the first bird and instead show a amunition box. When its empty, u cant shoot anymore. U have to shoot on this box to reload ur ammunition.
  11. I like the idea with the seasons. I think it would make the game much more interesting. Really good idea. I was thinking about ammunition too, but when implementing ammunition, there has to be a possibilty for reloading the gun. And the atari has only one fire button, which is already used for shooting.
  12. Hi, i finished my second homebrew game today. Its called "Bobby needs Food". Bobby is now at home, but he is very hungry. So he takes his rifle and hunts some birds for lunch. The player has to aim and shot the birds flying around. The game is playable via Lightgun or Joystick, but it was thought as a lightgun game. Each round is about 2 minutes and is represented by a sinking sun. When its dusk, the round is over. The shotgun has to be connected to P2 port and the joystick to P1. The sources were created using the linux texteditor KATE. This may cause some problems with a windows version of dasm, becoz linux handles the beginning of a new line on a different way than windows. Enough said, have fun with the game. bnf10.zip
  13. The source was step by step developed to "bobby needs food". So inderectly the source still exists. But it should be easy for me to recreate. When i find time ill do and publish source here so u can see it with your own eyes.
  14. I am using z26 Version 2.13-X86_CORE. And i burned my test code on a rom AND tested it on z26. The z26 did not the HM pixel shift, the real machine did! This anolgy is wanted. I am not good in finding good names for my code. So i remembered one of my first atari games, bobby goes home. And now bobby is at home but hungry. So he has to shoot some chicken for lunch. This was my idea behind the name.
  15. Two questions: 1. How can i autodetect that im on an atari 2600 jr. f.e.? 2. Are there some kind of "tables" which describe which machine needs which kind of HM values? In my opinion, a HMOVE on every line or just painting the first 16 pixels on every line black is still the best way as long its not 100% sure that this works on all machines. This 74 cycle method seems to me a nice hack. But when i think more general, when i want to code a really stable product, its bedder to avoid such kind of hacks. Or am i wrong?
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