See, it was more the gameplay that turned me off. I flat out did not like having to juggle menus at the SAME TIME as actively fighting. I also hated the lock-on because it wasn't a promise that the camera would follow (as in Zelda-ish games)
I thought the Gummi ship as a means of navigating the "world map" was a complete and utter misery. Pointless and mandatory arcade sequences where you fight gelatin and legos is not my ideal way to spend five, ten or fifteen minutes. I understand that later in the game you get the ability to warp, but, frankly, this ability should have been offered immediately if they wanted to keep me in the game. Also, in an otherwise slick and beautiful game (graphically), the Gummi sequence looked like StarFox.
I could have dealt with the rest of the disney cowplop if we didn't have to revolve the whole thing around Mickey, Donald, and Goofy. These have to be my least favorite characters in the history of everything, and historically, mixing classic-style cartoons with 'real' people (if you consider the FF-style folks to be the element of reality here) has been pretty risky. It can work out ok (Who Framed Roger Rabbit?) or it can go horribly, horribly wrong (SpaceJam!?) Here I just don't think it works, and, I would have preferred a Disney RPG to be made using ONLY the Disney elements, similar to the way Mario RPG was handled on the SNES.
And this is all assuming I felt the basic game was playable, which it wasn't, at least for me. After I went "Oh, look, it's Cid" and "Wow, this game looks nice" I was done.