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JAG4EVER

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About JAG4EVER

  • Birthday 12/25/1993

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  • Custom Status
    Only Atari made it possible...
  • Location
    Sunnyvale
  • Interests
    Jaguar, Jaguar and ass kickin' Jaguar.

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  1. A friend recently invited me over to see his "hot" new N64. Now my eyesight is admittedly not the greatest but, frankly, I couldn't make out anything on his big screen TV other than fuzz when he loaded up StarFox64. "Look at the amazing graphics", he proclaimed. I strained hard. I tried to focus my eyes. No picture. Nothing. Just blurry fuzz. I told him, "I see nothing but fuzz". Oh, he said, "that's the bilinear filtering. One of the N64's amazing features. It makes N64 games look great even though the resolution is only 270 x 180" OH, I said. Then, unfortunately, he cranked up the sound. Cheesy music was thankfully broken by the occasional bleep or blip. Once in awhile an annoying static filled voice would make some childish proclamation. To add insult to injury he then started talking about "force feedback". And how it would "revolutionize" gaming. Neat concept, I thought. "That could really improve gaming in the future", I told him. "Well the future is NOW!", he proclaimed. And proudly handed me the N64 Rumble Pack. Once in a great while I felt the controller make an almost indetectable buzz. Perhaps to 3 or 4 year old hands, I thought, this is force feedback. To me however it seemed more like a child's imitation of a Norelco electric razor run by a watch battery. To say I was glad to leave and get back home to my Jaguar64™ and Tempest 2000 is a great understatement. Tempest 2000 doesn't need a "Rumble Pack". It rocks gamers with an intense soundtrack, mindblowing crystal clear graphics, and gameplay to die for. And only Atari made it possible. In summary all I have to say about the N64 is: Fuzz, Buzz, Beeps, and Blips. This low rez child's console is no competitor to the Jaguar64™. Jaguar64™ - Over 50 NEXT GENERATION titles and countin'. Watcha' waitin' for? GET the POWER!
  2. Hey there youngster! With a little dose of the "Cat™" you would forget all about your saccharin habit! The awesome power of the Jaguar64™ is contained within 5 blistering processors on 3 chips. With proper programming, all 5 processors can run in parallel - lets see a 3D0 do that! Here is an exerpt for you from the morning recitation which will soon be enforced in schools across the nation. (Consider yourself lucky - you can get a head start on all the other kids! Won't they be jealous when Saccharin "lays the Jaguar64™ smacketh down!"): "Tom" - 750,000 transistors, 208 pins - Graphics Processing Unit (processor #1) - 32-bit RISC architecture (32/64 processor) - 64 registers of 32 bits wide - Has access to all 64 bits of the system bus - Can read 64 bits of data in one instruction - Rated at 26.591 MIPS (million instructions per second) - Runs at 26.591 MHz - 4K bytes of zero wait-state internal SRAM - Performs a wide range of high-speed graphic effects - Programmable - Object processor (processor #2) - 64-bit RISC architecture - 64-bit wide registers - Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others. - Blitter (processor #3) - 64-bit RISC architecture - 64-bit wide registers - Performs high-speed logical operations - Hardware support for Z-buffering and Gouraud shading - DRAM memory controller - 64 bits - Accesses the DRAM directly - "Jerry" - 600,000 transistors, 144 pins - Digital Signal Processor (processor #4) - 32 bits (32-bit registers) - Rated at 26.6 MIPS (million instructions per second) - Runs at 26.6 MHz - Same RISC core as the Graphics Processing Unit - Not limited to sound generation - 8K bytes of zero wait-state internal SRAM - CD-quality sound (16-bit stereo) - Number of sound channels limited by software - Two DACs (stereo) convert digital data to analog sound signals - Full stereo capabilities - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis - A clock control block, incorporating timers, and a UART - Joystick control - Motorola 68000 (processor #5) - Runs at 13.295MHz - General purpose control processor - Rarely, if ever, used. - Is not a bottleneck, it's only there to read the controllers. Jaguar64™ - Now who's your sugar daddy?
  3. what, an actual 64-bit system capable of actual 64-bit graphics? 1012404[/snapback] The Jaguar64™ offers the best 2D performance on the market today. It is 37.3 times faster than the Saturn, 34.4 times faster than the PSX, and 41.9 times faster than the N64. The 3D0 isn't even worth mentioning! The reason can be summed up in two short words: Blast Processing. The Jaguar64™ blitter was designed from the ground up with blast processing, a technique originally pioneered by Sam Tramiel, in mind. Some will remember that Sega adopted this technology for application in Sonic The Hedgehog. Later a lawsuit involving infringements of blast processing related patents was settled out of court in Atari's favor. Blast processing, properly implemented, permits any number of sprites (within reason) to be displayed with any number of layers of parallax (within reason) w/ truecolor bitmaps at a constant 60 FPS. Constant is the key word here!! Some 2D games peak out at 60 FPS but often drop frames when sprites get congested or backgrounds get complex. The blast processing subsystem of the Jaguar64™, built into the blitter, suffers no such degradation when properly programmed. It is important to note that Blast Processing can also accelerate 3D performance. In fact, the Jaguar64™ can use it to achieve such techniques as mip-mapping, real time ray tracing, texture mapping, fogging, trilinear filtering, and anti-aliasing. Blast processing is important because it means that the future of the Jaguar64™ is anything but concluded. The machine can rise again like a great Pheonix on the wings of this superior technology to recapture vast markets. A Jaguar64™ utilizing blast processing can, for example, easily outrun a Pentium II 300 with dual 3DFX "banshee" cards. In fact, Jaguar64™ running at its maximum resolution can outrun dual Voodoo II / Banshee systems running at their lowest resolution and color depth. Jaguar64™ - Roar!
  4. Waste of solder and plastic? The Jaguar64™ has proven time and again that it IS the 64-bit gaming paradise of the future - and it is available now! Thanks to advanced features such as the 100,000 writes available to the cartridge EEPROM, the Jaguar64™ will continue to do battle well into the next millenium, when the so-called Super Nintendo and Playstation are things of the past, only to remembered and fetished over by nostalgic zealots. Go back to your precious SuckiNES and your PSuX and harvest all the solder and plastic you can from them - they've been replaced... by the inimitable Jaguar64™! Jaguar64™ - Nostalgia is for suckers!
  5. GRR!!! That makes me about as mad as the N64. 'Nuff said!
  6. Awesome! The mighty Jaguar is back, with a 2006 release, 12+ years and still kickin' baby! I would say the N64 is just about a bunch of bones and dust in its 64 bit (my ass!) grave and the Jag' just got a lovin' cup o' gaming goodness. I remember a lot of talk about Gorf about 5 years ago. Ass kickingly good to see it released. Glad to be back. 'Nuff said.
  7. Too bad - we will never know the greatness that Atari was about to unleash on the world. Any Jaguar II prototype software out there?
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