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BrianC

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About BrianC

  • Birthday 09/12/1979

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  • Gender
    Male
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    Maryland, USA
  • Interests
    I like video games and anime.

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  1. I disagree here, at least as far as looks go. The 7800 version's sprites are definitely more detailed than the simplistic sprites in the NES version where Toki almost looks more like a monkey. NES port is good gameplay wise, though the decision to give Toki a life meter for the US is odd (JP version has Juju/Toki's mug where the hearts are in the US version). No shortage on good versions of Toki, though sadly no official emulations for ACA with the recent remake not even having the original AC version. Lynx and NES ports are nice, but the closest the game got to a sequel is the remixed Genesis version, which, according to MobyGames, had involvement from some of the original arcade game's staff. Some of the same staff also worked on Shinobi III on the Genesis. I didn't think Toki was a rarity in arcades. I used to see it all the time.
  2. The level layout is completely different after stage 5 and the game doesn't have two snakes at once like the arcade version. It looks the part, but it's definitely not arcade perfect. Basic Fun had a NES on a chip based Frogger mini tabletop. AFAIK, it's the Majesco NES on a chip Frogger with the music even more altered from the arcade. Port wise, it's ok, but missing some of the arcade tricks like riding on the snake's tail.
  3. Funny thing is that the player character actually looks closer to the arcade version (though the other colors are off).
  4. oh. I was talking about on a Genesis. I don't have the Mega 7800 adapter (though I would like to buy one when they come back in stock). Still haven't been notified by Stone Age Gamer about them or the 7800 GD coming back in stock.
  5. Mode is held down before startup to force 3 button mode, which usually works at it should, but the B button acts as pause in Forgotten Worlds on the Hyperkin when mode is held before startup. The game is still playable with auto turned on, but this isn't the correct behavior. Mode also works for character switching in Lost Vikings and turning on 6 button mode in Williams/Midway Arcade Classics. Forgotten Worlds often has odd behavior on third party 6 button controllers, even when they work well with other problematic games when mode is held before startup.
  6. I don't know why the Coleco tabletop version needs mapper 0 and limited ROM space and it's disappointing that they decided to split the ports when Pac-Man Plus's version has both Berzerk and Frenzy. The Parisoft version doesn't have this limitation but uses an odd UNROM mapper used only in one official game, Crazy Climber for Famicom.
  7. The Parisoft Berzerk is a different port, closer to the arcade in some ways with most of the voices intact and more accurate sound effects. It's also a very nice version of the game.
  8. Looks fun! Like a mix of Magical Drop and Flipull!
  9. SNES also has an earlier port of Ms. Pac-Man that was inside Pac-Man 2 The New Adventures (which was hidden but could be accessed via in game password). This version has reduced resolution without scrolling. The Genesis version of Pac-Man 2 has a game named Pac Jr. (not to be confused with Jr. Pac-Man) instead, which is pretty much a modified Ms. Pac-Man with altered mazes and cutscenes. It also has reduced resolution without scrolling.
  10. BrianC

    PentaGo

    Coreland became Banpresto, which is now owned by Bandai-Namco. My Hero in the astro city mini is licensed from them. Mr. Do is Universal, which has nothing to do with Coreland. Universal was once owned by Aruze, if I remember correctly. They currently focus more on casino games. Hamster was able to license Mr. Do for a PS2 version in Japan, but the license may have changed hands since then. Edit: Seems Universal is still owned by Aruze (the company that infamously bought SNK and sold it) and they changed their name to Universal.
  11. BrianC

    PentaGo

    Licensing Pengo might be tough since it was programmed by Coreland (which later became Banpresto and now has been absorbed by Bandai-Namco) and published by SEGA (who later made ports of Pengo).
  12. Definitely recommend rubyQ. Updated Q*Bert with elements from Faster Harder More Challenging Q*Bert, a mode based on classic Q*Bert, and elements missing from the original Q*Bert port like Ugg and Wrong Way (though renamed for this game).
  13. Looks like Berzerk and Frenzy aren't being removed since Atari owns the rights to them now?
  14. Is the rom going to be made available for purchase elsewhere? I have the cartridge and I'm loving it. I would imagine getting Q*Bert officially licensed would be a nightmare due to Sony owning it.
  15. You mean Head-On? AFAIK Sega owns it. I know they made a version on Saturn and Tecmo's GB port was licensed from Sega, at least in Japan (it was renamed to Power Racer in the US).
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