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a8isa1

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  1. My soldering needs work but I have one of the XL boards built (minus the reset switch which arrives tomorrow). I found Wrathchild's Quad Infocom ATRs work well in this medium. Game saves are lengthy, about a minute, because of the slow flash memory but the feature does seem to work. Jindroush's Z-machine generated ATRs don't work. Is a workaround possible? I've enclosed a generated ATR of Zork III as an example. The ATR works in emulators and on my 800XL via SIO based drive emulators, FujiNet and AVGCart Game r25 (860811) (z3_dd_ext_v1).atr
  2. I was checking out _lobby.xex, and 5 card stud, an hour or so ago. now, _lobby.xex keeps looping back to the FujiNet config. [EDIT] User error was pressing F5 in Altirra thinking I was pressing Atari OPTION. It's F4!
  3. Once again guilty of not RTFM (this thread). At least not fully. Too late. PCBWay is already fabricating my order.
  4. The image needed an NTSC conversion (because there aren't enough of those). Unfortunately, I forgot to scale to less than 240 lines. My own TV (CRT circa 2006) can only display about 227 lines. a8isa1_GiantPumpkin_NTSC.xex
  5. For what it's worth I like the 2-tone gray
  6. Hi pcrow! I've used your ATR2Unix for many years. Thanks for writing it and thanks for the update! -SteveS
  7. Sorry for the bump, Ricky. Did you find a solution? Was the solution the Xbox360 controller + MouSTer? -SteveS
  8. This is next level! Thanks for doing NTSC conversions!
  9. Stunned once again by this current set of conversions. As always I wish I had at least one PAL A8. -SteveS
  10. Caverns of Mars for sure! There are times you need precise control on diagonal movement and I just struggled when using the CX40s
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