the x and y co-ordinates of something like missles and the co-ordinates of the playfield?
i figured something like dividing by 8 would work, but it's only working for half of the block, as in if the missle hits the bottom half it will work, but if the missle hits the top half, it will consider it the block above... i would use collision(), but then i'd still need to know what block is being hit accurately. i am using playfield scrolling, would that cause this not to work how i want it to? is there some way i can remedy this?
thanks.