Jump to content

atari2600land's Photo


Member Since 26 May 2006
OFFLINE Last Active Today, 1:34 AM

Posts I've Made

In Topic: ActionMax homebrew

Yesterday, 5:26 PM

I haven't been working on this, I've been working on other stuff. Plus, I want something for the ActionMax's 30th anniversary in May 2017, so I'll work on this some more and hope to have it done by May.

In Topic: Intellivision Celery

Yesterday, 4:33 PM

This took a few hours to try and figure out. I made an 11th level. The game now is at 15.5k, so I'm going to use the space in $D000-$FFFF to store the rest of the data. I've done a test once before where I bankswitched level data and it works okay, but I don't know whether it will work now that I reached a 16k limit. I'm also wondering how many levels I'll be able to fit in the game. Some of the levels needed extra code in the main loop to make it work, so I guess as I keep adding levels, I'll just keep adding additional code in the game and move some level data to $D000 space.

In Topic: Intellivision Celery

Fri Sep 23, 2016 10:21 PM

I missed it. Thanks for telling me.

In Topic: Intellivision Celery

Fri Sep 23, 2016 8:42 PM

Is there a way to name my game "Celery's Challenge"? Like for example, it saying "Celery's Challenge" on LTO Flash! instead of "celeryintv20160923.rom"? I scanned the manual but there's no mention of it.

In Topic: Intellivision Celery

Fri Sep 23, 2016 6:14 PM

So I guess the music thing points out that I have a ton of room for level data? I hope so. My ultimate dream would be 99 levels, but I doubt that's realistic. Or perhaps it is? I don't know.

Anyway, I worked on the mean pea level. I redesigned the level and made the mean peas' movement random. I also threw in what to do in case they overlap, because that kept happening and I didn't want it to. But then their movements were in sync, so I threw in something so they never move the same direction at the same time.