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atari2600land

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atari2600land last won the day on November 12 2009

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About atari2600land

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  • Custom Status
    I love hamburgers.
  • Gender
    Male
  • Location
    Over there.
  • Interests
    Video games, primarily vintage, especially the 2600.
  • Currently Playing
    Intellivision

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  1. I've decided not to pursue publishing this game with 2Minds. That's not to mean I don't want it published at all, it just means I need to find someone else to make Game Gear games. I made a few changes to the Flying Hamburgers game. I noticed that strawberry milkshakes (which are pink) shoot at you while all the other food that shoots at you are green. So I changed the strawberry milkshake which was pink to the same shade of green of the shooting sprites. I also made it so the burger can go lower on the screen. This was back when the score was at the bottom. But I moved it to the top but never moved the burger's boundary down a little. So I did. I also made it so the boss appears after you shoot 50 enemies and not 60. This was done to round up the game and make it more uniform. I still don't know what's wrong with my Game Gear, as I tried level 6 on it with redone colors and it still gave me shadows. I guess it just needs to be recapped, or there's some sort of display problem with my Game Gear Everdrive. I found the rest of my Intellivision games. I had a bin that had A-S. I have so many of them I needed to put T-Z and homebrews in a separate bin. I found the T-Z bin today after searching for it for a couple of days now. I searched in the pantry and the garage, but as it turned out they were in my room the whole time.
  2. I thought the boss screen in Flying Hamburgers looked rather sparse, so I decided to attempt to put some clouds in there. That was easy, but then I discovered the shots and the burger were going behind them. A whole bunch of sprite address rearranging then occurred and then I finally got the result I was looking for. It's amazing what adding just four sprite tiles does to the look of a game. I also fixed the blackness (or sometimes whiteness) that appeared to the strawberry milkshake. That was due to the number of colors in the palette. The light pink used to highlight the shake was in pos. #2 in the palette, but so was also the numbers. I changed the color on the fly to color the score and lives counter. Fortunately, I only had 14 of a possible 16 colors in that palette (for the sprites), so I added a 15th color. I have one left in case I wanted to add something else, but I don't see a need to right now. I also worked pretty hard on Intellivision Pac-Line but nobody seems to care any more. I saw that Brian's Man Cave had put a version of Paku Paku in the contest, which made me sad. But who knows? Perhaps he thought of it and started working on his before I did mine. Which is what led me to resume work on Flying Hamburgers.
  3. Today's update: + added a button mode. Now you can play the game with the buttons instead of the joystick. + fixed a bug where the power dot wasn't resetting if it was on and on screen and ate again. pacline15a.rom
  4. I recorded the NES version of Pac-Man death jingle on Mesen. As it turns out, I can't really duplicate it exactly. I tried DATA 1 and it was too short and DATA 2 was too long. So I had to cut out and change a few notes to make it all fit together. Thoughts? pacline14.rom
  5. I'm a proud supporter of the bowel movement.

    1. Show previous comments  2 more
    2. Jess Ragan

      Jess Ragan

      Your work in that regard has been very impressive. I suggest eating at PF Chang's for even greater gains.

    3. TheGameCollector

      TheGameCollector

      What a crappy joke.

    4. dudeguy

      dudeguy

      Nothing better than taking a massive dump

  6. Today's changes: + made the ghost disappear when he's eaten + added a death sequence + added a sound for when the power dot gets eaten + fixed a sound bug that had the sound stuck on the title screen. Thoughts? pacline13.rom
  7. What do you mean by score? You mean to have a sprite look like the number 200 like in Pac-Man?
  8. Can you give me the death sprites? I'm ready to add those in.
  9. I don't know how though, as I swear I did it like I did before. Oh well. Here is the power dot blinking. I also attempted to add the score before the ghost pause. pacline12a.rom
  10. I can't get the power dot to blink. I sat here for like 2 hours but I couldn't do it. I've done everything else though. I don't think it needs to blink because it's green and bigger. pacline12.rom
  11. I tried fiddling with the code and got this result. I think this is good enough since I can't do anything else. The left number is the game # you're currently playing, while the right number is your previous game # chosen. I did this so no one can say they played game #x and got that score when they really played game #y. As you can see, I also made the nosehair thinner, like nosehairs should be. So don't forget to trim your nosehairs! nosehair76.bin
  12. HELP! I have two lines for scores. Right now the second line is the one I need help with. It's showing all six digits. What I want it to do is show only the leftmost and rightmost digits. Here is the code I have for it. Can anyone help? ldy #7 STY scbrdCnt ShowGameNumberLoop LDY <scbrdCnt ;3 [64] LDA (prevGameNumber),Y ;5 [69] -- scoreboard drawing loop TAX ;2 [71] STA WSYNC ;3 [0] LDA (DigitGameNumberShown),Y ;5 [5] STA.w GRP0 ;4 [9] -- store digit 0 LDA (prevGameNumber),Y ;5 [69] -- scoreboard drawing loop STA GRP1 ;3 [17] -- ready to draw digit 0, store digit 1 LDA (DigitGameNumberShown),Y ;5 [69] -- scoreboard drawing loop ;5 [22] STA GRP0 ;3 [25] -- ready to draw digit 1, store digit 2 LDa (prevGameNumber),Y ;5 [30] STA <scbrdTmp ;3 [33] LDa (DigitGameNumberShown),Y LDY <scbrdTmp ;3 [41] - PIXEL: 55 --- 41 * 3 =-> 123 - 68 = 55 STY GRP1 ;3 *44* -- draw digit 2, store digit 3 STA GRP0 ;3 *47* -- draw digit 3, store digit 4 STX GRP1 ;3 *50* -- draw digit 4, store digit 5 STX GRP0 ;3 [53] - draw digit 5, store junk ;-- cycle 53 --- 53 * 3 =-> 159 - 68 = 91 pixel pos DEC <scbrdCnt ;5 [58] bpl ShowGameNumberLoop
  13. Under my fingernail itches but I can't scratch it because there's this stupid fingernail in the way.

    1. Show previous comments  3 more
    2. dudeguy

      dudeguy

      I used to get pain under my nails until I started cleaning them regularly. I researched that there can be fungus under the nails. The nail clippers with the little "pick" thing are hard to find. I mightve gotten mine on Amazon.

    3. CPUWIZ
    4. Atarian7

      Atarian7

      @SoundGammonI used to do that when I had a fungal infection on my hands.  The hot water burns off all the histamines so it doesn't itch anymore.

  14. Made it so a new ghost cannot appear if Pac-Man is near a tunnel entrance. - I'd like to add Pac-Man death, but I don't know where I can get the sound notes for it. - There weren't any plans to add fruit, but it does seem like an interesting idea. pacline11.rom
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