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gorf68

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  • Gender
    Male
  • Location
    Scotland
  • Interests
    Retro Games, Home-brew Games, Indy Games, Making Home-brew for the Vectrex, Making Indy games, Hobby electronics, Making electronic games.

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  1. Thanks, a very quick look at that PDF shows this is definitely for something very similar. My idea was to see if I could build a cartridge using an FPGA that at least generates a video signal. I've not long started with FPGA stuff though, so my skill set may not be up to this! An idea for a long-term project, at least for me
  2. Why? If it's not connecting anyway, what difference does it make?
  3. Well I can handle a fuse or probably even the power switch myself. I can solder but replacing all the caps myself wouldn't by my first choice. I solder when I really, really, have to but I've never really wanted to... Just never liked soldering!
  4. So if I were to bypass the switch to check that this is indeed the issue, would I connect the two outer legs to make it permanently on?
  5. Yes, tried it with nothing attached, no power whatsoever. I suppose I could see if any power is coming out of the transformer, then see if anything is coming through the switch. if it is the switch I can live with just bypassing it. If it's more complicated than that I may need to get someone else to look at it.
  6. So I'd just put the latest version of Circus Vectrex on to my VecFlash for testing on the Vectrex before burning it to eproms for the cartridges, turned it on and... Nothing, no picture, no sound, no buzz, no dot in the centre of the screen, no glow from the back of the tube. Nothing. Is it likely that this is just the on/off switch that's gone? Before it died it was taking a bit of time to show the screen after it was switched on, and the vectors had a lot of drift until it was left for a few minutes to 'heat up.' I'm wondering whether this is worth me taking a look at myself or if there is anyone who does Vectrex repairs in the UK? If it is the switch can I just short this out with a bit of wire? Unfortunately development of the 'Circus Vectrex' cartridge, and anything else, is pretty-much dead in the water without a working Vectrex! Any thoughts?
  7. It's basically a mini version of 'line wobbler,' look it up!
  8. Thanks for all the comments! The original intent was to make this into that full version of the game, but this has sat on the shelf for years already and I honestly don't know if the 'final finished' version will ever be made ready. The game I have been working on, is completely different.
  9. There are some interesting games there, but i was more specifically asking if there was ever a port/remake of the 'ATARI 2600 Adventure' game for the Vectrex. I think a good version of that could be made for the Vectrex
  10. I don't get it? Why show me the Vectrex multi page?
  11. I was playing Adventure on the 2600 recently, and started wondering if there was ever a home-brew Vectrex version of this made? Or at least a similar game, and I don't just mean flip-screen maze games. I mean similar gameplay.
  12. Well I was always going to make this a small release, and there won't be an overlay. My reasoning is that this is what I still consider a flawed game, but some people (on another forum) have asked me to put my latest version on cartridge for them. I'll probably just send it to the people who asked for it, in a 'proper' cartridge with a printed label in a small box (old style design) for around £15. As they have already seen/played an older ROM of the game and know what they are getting. This was basically a trial run for me and I'm not trying to inflate prices with a low release number, or even make any amount of money out of this at all. I would hope these never appear on eBay for inflated prices (although that may be naïve) assuming the people who asked for them actually buy them. I definitely don't intend to 'scam' people with subpar games. I don't have the time, money, or inclination to make hundreds of boxes, overlays, and cartridges. And I honestly don't think 50, far less hundreds of people would be interested in buying it anyway. So don't think I could go the publisher route. I am working on a game that I was looking at doing a proper release for, if I ever get it finished, but there seems to be some hate if you aren't releasing hundreds including an overlay here. Something I was never expecting. So if I finish the new game I may end up just sharing the ROM file! That's what I've done with my test stuff that was mostly made years ago. Thanks for all the replies, this has opened my eyes to how people think about homebrew releases quite a bit. To be honest it's put me off a little, I don't want to make hundreds of games nobody may buy, and I don't want the hate of only producing a small amount of games, and seen to be scamming/inflating value if people do want more. Which they may then say are sub-par and over priced to start with! Suddenly a hobby seems more hassle that it's worth. I don't know who is, but I never considered making these cartridges to make money. £15 pretty much covers what I spend to make the cartridge, labels, and box. The game is an updated version of this (no sound in the video, it has title music and spot effects), id hope no one would feel cheated for £15 plus a few pounds P&P:
  13. The VIC-20, could have done so much more if the C64 hadn't come out so soon in its life.
  14. Civilisation III - on the PC. Space Hole 2018 - on the PC. And this... (decided to add a bit more to the code)
  15. This is probably going to come to nothing, but I'm looking for any technical documentation on the 1979 Teleng Colourstars UK, TV games Pong type system. The first system I ever had, as a ten year old. It only ever had Seven cartridges made for it, as far as I know, and the circuity for the games on each cartridge came on the cartridge, no CPU in the console. This makes it both highly programable and not easy to get started with. Yes, I may be mad, but I'd quite like to try and program a game for this.. I think I would also have to emulate hardware, to a certain extent, as well as write the code for the games. Which opens up possibilities if there is any documentation about this system at all. Because I can find none. Anybody?
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