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ten-four

Member Since 1 Jul 2006
OFFLINE Last Active Sep 17 2018 12:11 PM

#4104837 Opcode Update Request July 2018

Posted by ten-four on Mon Sep 3, 2018 12:08 PM

Found the SGM Pro video again.

Totally forgot this video

 

This Module shown is with a Blue LED and further expanded sound.

sgm-pro-new.png




#4098937 CollectorVision Game System

Posted by ten-four on Sat Aug 25, 2018 11:01 AM

Actually I was looking for an start-up screen for Phoenix Video Game System.

 

So I made one myself just for fun.

 

phoenix-start-up.png

 

Enjoy...

:-D

 




#4025073 Jumpman Junior Super Game Prototype Cartridge?

Posted by ten-four on Thu May 10, 2018 3:27 PM

I think this Jumpman Junior game is just a normal Jumpan Junior game for ColecoVision, and "Super Game" is equal to "Great Game".

It is just a label with text a (any) person can make money of.

 

EDIT: Right! it was a "French/English" version from our Daniel Bienvenu.




#4019859 Coleco screen - slightly to the left?

Posted by ten-four on Wed May 2, 2018 2:00 PM

I can confirm this known problem.

Especially on the French CBS RGB Scart version.

Just hope a new ColecoVision compatible console have a least a VGA output for centering.




#3970490 Grail of the Gods

Posted by ten-four on Fri Feb 23, 2018 2:00 PM

GrailoftheGod_0004.png

 

Thank you Kiwi, that was a fun game.

 

:-D




#3775268 Super Game Module 4th run official thread

Posted by ten-four on Sat Jun 3, 2017 3:40 AM

My suggestion is this:

sgm-metal-opcodevision.jpg

 

And that is because I think that's closest.

:)




#3744887 Team Pixelboy News Bulletin - April 16th 2017

Posted by ten-four on Wed Apr 19, 2017 12:54 PM

I'm also considering releasing one or two of these three games in 2018 They are all MSX ports:

- 1942
- Bomber King
- Dragon Slayer IV

-------------------------

I'm 100% for a 1942 version to our ColecoVision in 2018.

:-D




#3714478 Release list

Posted by ten-four on Thu Mar 9, 2017 1:43 PM

I can give it a try.

:)

 

Following ColecoVision Games From Opcode Games is:

 

Own Label, Opcode Games:

 

Space Invaders Collection
Yie Ar Kung-Fu 1
Sky Jaguar
Magical Tree
Road Fighter
Pac-Man Collection.

​---------------
Own Label Via AtariAge:

 

Warp & Warp - SGM
Bosconian - SGM
Tank Battalion - SGM
Penguin Adventure - SGM
Gradius - SGM.

---------------

Via CollectorVision Games:

 

Penguin Land
Chack 'n Pop
Elevator Action
Roller Ball - SGM
Star Soldier - SGM
Kung-Fu Master - SGM.

​---------------
Via Team Pixelboy:

 

Circus Charlie
Star Force
Ninja Princess
Golgo 13
Bank Panic
Konami's Ping Pong / Billiards
Thexder - SGM
Kings Walley - SGM
Wonder Boy
Mopi Ranger
The Goonies - SGM
Knightmare - SGM
TwinBee - SGM
Track & Field 1
Mappy - SGM
Rally-X - SGM
Ghostbusters - SGM N/A
Secrets Of The Moai - SGM N/A
King & Balloon - SGM N/A.

---------------

Released Unfinished Games (Protos):

 

Exerion
Hang-On
Konami's Tennis
Sparkie
Hyper Rally
Crazy Train
Comic Bakery
Juno First
Track & Field 2
Galaga.

​---------------
Around 30 Others CV Games Working On Progress.
Few of them is:

 

Arkanoid
Moon Cresta
Pengo
New Rally-X - SGM
Godzilla - SGM
DKA - SGM
Lady Bug - SGM
Space Invaders Collection - SGM
Pac-Man Collection - SGM
And many many others...

:-D




#3704208 Got F18A installed some games don't work/black screen

Posted by ten-four on Fri Feb 24, 2017 8:55 AM

I'm not saying, but I think the issue could be something around NTSC and PAL.
​Maybe on another board could be implemented AD 724 or 725, and 2 crystals for both outputs.

:) 




#3700779 What takes the most time in our ColecoVision homebrew projects?

Posted by ten-four on Mon Feb 20, 2017 12:54 PM

Also a few words from me.

 

I'm not a programmer, but...

 

I can see how programmers work with their games, and what I can see where things can hang is: Graphics, Music and Sounds.

Programmers need to understand how things looks and how things can move on a screen.

 

I can only speak for my self, but I want games that looks "professional" and look like a game that has a drive a la arcade games.

For me is an "look a like Arcade game" always a game I am interested in.
​I chose few of them sometimes to my collection. (if my wallet allows me,) :P 

 

I understand that it is Bug fixing and Music/Sound that lagging behind.

​A solution could be that a programmer send his alpha or beta game to another programmer and they both agree what to do with the game.
​I know newcoleco is fantastic around Music and Sound, so maybe he could help in many ways.
​Also nanochess is a very talented programmer, so maybe he also is willing to help where other programmers get struck. :-D 




#3517990 Super Game Module - French SCART version

Posted by ten-four on Thu May 26, 2016 7:11 AM

Let's cross our fingers for this July.

:)




#3514730 Team Pixelboy News Bulletin - May 19th 2016

Posted by ten-four on Sat May 21, 2016 1:03 AM

Very sad news to read about.

 

:(

 

Best wishes to you and your wife.




#3486785 Team Pixelboy News Bulletin - February 22nd 2016

Posted by ten-four on Fri Apr 8, 2016 7:22 AM

Hi Luc.

 

The package arrived very well today.

 

Thank you.

 

Very professional as usual.

 

:)




#3411007 Open fantasizing - What games you'd like to see made for the CV?

Posted by ten-four on Fri Jan 8, 2016 11:48 AM

Someone mentioned Gradius 2... Now that would be awesome. I am a huge Gradius fan. 

 

Gradius 2 is on my wishlist together with also simple game like:

 

Boot Hill and Space Chaser.

 

Would also like to see: Pachinko II and Sega Flipper.

What we need for ColecoVision is also a one armed bandit/slot machine.

 

cv-las-vegas.jpg

 

:-D




#3348240 Coleco Book Mock up cover

Posted by ten-four on Mon Oct 19, 2015 7:20 AM

I have a bid on the cover.

 

No bells and whistles.

 

:)

 

cv-book-tf-bet.png