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ten-four

Member Since 1 Jul 2006
OFFLINE Last Active Dec 8 2018 10:03 AM

#4163076 Is Opcode EVER going to Release Donkey Kong Arcade!

Posted by ten-four on Fri Nov 23, 2018 12:15 PM

Not a huge deal, but just a brief question... is there an upgrade path for those of us who already have the SGM? Like I say, not a huge deal... I'm not interested enough to buy a whole new version of the SGM, but if there's a cheap way to add the Pro functionality to my already existing unit, I'd be okay with that. 

 

Hi dj_convoy.

 

As I understand can you not upgrade the Opcode Games Super Game Module.

SGM Pro is a whole new design, and there will be added a custom sound chip that can produce any sound you like to a given ColecoVision game.

So if there is a digital speech or sound in a converted game, SGM Pro can reproduce this sound.

As I understand will a large part of the new upcoming ColecoVision premium games have this function.

DKA, PMC DX, Gradius DX and so on.

So If you want this feature in you further ColecoVision game, will you have to invest in this SGM Pro.

If you don't want this extra sound feature, will these new ColecoVision DX games still work with your ordinary SGM module.

Your sound experience will be bigger with the new SGM Pro.

Just hope this will be added for CollectorVision Phoenix Video Game System. 

:-D




#4133144 New power supplies for the ColecoVision?

Posted by ten-four on Sun Oct 14, 2018 3:36 AM

There you go...  ;-)

 

usb-c-vs-roller-ctrl.jpg




#4104837 Opcode Update Request July 2018

Posted by ten-four on Mon Sep 3, 2018 12:08 PM

Found the SGM Pro video again.

Totally forgot this video

 

This Module shown is with a Blue LED and further expanded sound.

sgm-pro-new.png




#4098937 CollectorVision Game System

Posted by ten-four on Sat Aug 25, 2018 11:01 AM

Actually I was looking for an start-up screen for Phoenix Video Game System.

 

So I made one myself just for fun.

 

phoenix-start-up.png

 

Enjoy...

:-D

 




#4025073 Jumpman Junior Super Game Prototype Cartridge?

Posted by ten-four on Thu May 10, 2018 3:27 PM

I think this Jumpman Junior game is just a normal Jumpan Junior game for ColecoVision, and "Super Game" is equal to "Great Game".

It is just a label with text a (any) person can make money of.

 

EDIT: Right! it was a "French/English" version from our Daniel Bienvenu.




#4019859 Coleco screen - slightly to the left?

Posted by ten-four on Wed May 2, 2018 2:00 PM

I can confirm this known problem.

Especially on the French CBS RGB Scart version.

Just hope a new ColecoVision compatible console have a least a VGA output for centering.




#3970490 Grail of the Gods

Posted by ten-four on Fri Feb 23, 2018 2:00 PM

GrailoftheGod_0004.png

 

Thank you Kiwi, that was a fun game.

 

:-D




#3775268 Super Game Module 4th run official thread

Posted by ten-four on Sat Jun 3, 2017 3:40 AM

My suggestion is this:

sgm-metal-opcodevision.jpg

 

And that is because I think that's closest.

:)




#3744887 Team Pixelboy News Bulletin - April 16th 2017

Posted by ten-four on Wed Apr 19, 2017 12:54 PM

I'm also considering releasing one or two of these three games in 2018 They are all MSX ports:

- 1942
- Bomber King
- Dragon Slayer IV

-------------------------

I'm 100% for a 1942 version to our ColecoVision in 2018.

:-D




#3714478 Release list

Posted by ten-four on Thu Mar 9, 2017 1:43 PM

I can give it a try.

:)

 

Following ColecoVision Games From Opcode Games is:

 

Own Label, Opcode Games:

 

Space Invaders Collection
Yie Ar Kung-Fu 1
Sky Jaguar
Magical Tree
Road Fighter
Pac-Man Collection.

​---------------
Own Label Via AtariAge:

 

Warp & Warp - SGM
Bosconian - SGM
Tank Battalion - SGM
Penguin Adventure - SGM
Gradius - SGM.

---------------

Via CollectorVision Games:

 

Penguin Land
Chack 'n Pop
Elevator Action
Roller Ball - SGM
Star Soldier - SGM
Kung-Fu Master - SGM.

​---------------
Via Team Pixelboy:

 

Circus Charlie
Star Force
Ninja Princess
Golgo 13
Bank Panic
Konami's Ping Pong / Billiards
Thexder - SGM
Kings Walley - SGM
Wonder Boy
Mopi Ranger
The Goonies - SGM
Knightmare - SGM
TwinBee - SGM
Track & Field 1
Mappy - SGM
Rally-X - SGM
Ghostbusters - SGM N/A
Secrets Of The Moai - SGM N/A
King & Balloon - SGM N/A.

---------------

Released Unfinished Games (Protos):

 

Exerion
Hang-On
Konami's Tennis
Sparkie
Hyper Rally
Crazy Train
Comic Bakery
Juno First
Track & Field 2
Galaga.

​---------------
Around 30 Others CV Games Working On Progress.
Few of them is:

 

Arkanoid
Moon Cresta
Pengo
New Rally-X - SGM
Godzilla - SGM
DKA - SGM
Lady Bug - SGM
Space Invaders Collection - SGM
Pac-Man Collection - SGM
And many many others...

:-D




#3704208 Got F18A installed some games don't work/black screen

Posted by ten-four on Fri Feb 24, 2017 8:55 AM

I'm not saying, but I think the issue could be something around NTSC and PAL.
​Maybe on another board could be implemented AD 724 or 725, and 2 crystals for both outputs.

:) 




#3700779 What takes the most time in our ColecoVision homebrew projects?

Posted by ten-four on Mon Feb 20, 2017 12:54 PM

Also a few words from me.

 

I'm not a programmer, but...

 

I can see how programmers work with their games, and what I can see where things can hang is: Graphics, Music and Sounds.

Programmers need to understand how things looks and how things can move on a screen.

 

I can only speak for my self, but I want games that looks "professional" and look like a game that has a drive a la arcade games.

For me is an "look a like Arcade game" always a game I am interested in.
​I chose few of them sometimes to my collection. (if my wallet allows me,) :P 

 

I understand that it is Bug fixing and Music/Sound that lagging behind.

​A solution could be that a programmer send his alpha or beta game to another programmer and they both agree what to do with the game.
​I know newcoleco is fantastic around Music and Sound, so maybe he could help in many ways.
​Also nanochess is a very talented programmer, so maybe he also is willing to help where other programmers get struck. :-D 




#3517990 Super Game Module - French SCART version

Posted by ten-four on Thu May 26, 2016 7:11 AM

Let's cross our fingers for this July.

:)




#3514730 Team Pixelboy News Bulletin - May 19th 2016

Posted by ten-four on Sat May 21, 2016 1:03 AM

Very sad news to read about.

 

:(

 

Best wishes to you and your wife.




#3486785 Team Pixelboy News Bulletin - February 22nd 2016

Posted by ten-four on Fri Apr 8, 2016 7:22 AM

Hi Luc.

 

The package arrived very well today.

 

Thank you.

 

Very professional as usual.

 

:)