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Member Since 1 Jul 2006
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#4025073 Jumpman Junior Super Game Prototype Cartridge?

Posted by ten-four on Thu May 10, 2018 3:27 PM

I think this Jumpman Junior game is just a normal Jumpan Junior game for ColecoVision, and "Super Game" is equal to "Great Game".

It is just a label with text a (any) person can make money of.


EDIT: Right! it was a "French/English" version from our Daniel Bienvenu.

#4019859 Coleco screen - slightly to the left?

Posted by ten-four on Wed May 2, 2018 2:00 PM

I can confirm this known problem.

Especially on the French CBS RGB Scart version.

Just hope a new ColecoVision compatible console have a least a VGA output for centering.

#3970490 Grail of the Gods

Posted by ten-four on Fri Feb 23, 2018 2:00 PM



Thank you Kiwi, that was a fun game.



#3775268 Super Game Module 4th run official thread

Posted by ten-four on Sat Jun 3, 2017 3:40 AM

My suggestion is this:



And that is because I think that's closest.


#3744887 Team Pixelboy News Bulletin - April 16th 2017

Posted by ten-four on Wed Apr 19, 2017 12:54 PM

I'm also considering releasing one or two of these three games in 2018 They are all MSX ports:

- 1942
- Bomber King
- Dragon Slayer IV


I'm 100% for a 1942 version to our ColecoVision in 2018.


#3714478 Release list

Posted by ten-four on Thu Mar 9, 2017 1:43 PM

I can give it a try.



Following ColecoVision Games From Opcode Games is:


Own Label, Opcode Games:


Space Invaders Collection
Yie Ar Kung-Fu 1
Sky Jaguar
Magical Tree
Road Fighter
Pac-Man Collection.

Own Label Via AtariAge:


Warp & Warp - SGM
Bosconian - SGM
Tank Battalion - SGM
Penguin Adventure - SGM
Gradius - SGM.


Via CollectorVision Games:


Penguin Land
Chack 'n Pop
Elevator Action
Roller Ball - SGM
Star Soldier - SGM
Kung-Fu Master - SGM.

Via Team Pixelboy:


Circus Charlie
Star Force
Ninja Princess
Golgo 13
Bank Panic
Konami's Ping Pong / Billiards
Thexder - SGM
Kings Walley - SGM
Wonder Boy
Mopi Ranger
The Goonies - SGM
Knightmare - SGM
TwinBee - SGM
Track & Field 1
Mappy - SGM
Rally-X - SGM
Ghostbusters - SGM N/A
Secrets Of The Moai - SGM N/A
King & Balloon - SGM N/A.


Released Unfinished Games (Protos):


Konami's Tennis
Hyper Rally
Crazy Train
Comic Bakery
Juno First
Track & Field 2

Around 30 Others CV Games Working On Progress.
Few of them is:


Moon Cresta
New Rally-X - SGM
Godzilla - SGM
Lady Bug - SGM
Space Invaders Collection - SGM
Pac-Man Collection - SGM
And many many others...


#3704208 Got F18A installed some games don't work/black screen

Posted by ten-four on Fri Feb 24, 2017 8:55 AM

I'm not saying, but I think the issue could be something around NTSC and PAL.
​Maybe on another board could be implemented AD 724 or 725, and 2 crystals for both outputs.


#3700779 What takes the most time in our ColecoVision homebrew projects?

Posted by ten-four on Mon Feb 20, 2017 12:54 PM

Also a few words from me.


I'm not a programmer, but...


I can see how programmers work with their games, and what I can see where things can hang is: Graphics, Music and Sounds.

Programmers need to understand how things looks and how things can move on a screen.


I can only speak for my self, but I want games that looks "professional" and look like a game that has a drive a la arcade games.

For me is an "look a like Arcade game" always a game I am interested in.
​I chose few of them sometimes to my collection. (if my wallet allows me,) :P 


I understand that it is Bug fixing and Music/Sound that lagging behind.

​A solution could be that a programmer send his alpha or beta game to another programmer and they both agree what to do with the game.
​I know newcoleco is fantastic around Music and Sound, so maybe he could help in many ways.
​Also nanochess is a very talented programmer, so maybe he also is willing to help where other programmers get struck. :-D 

#3517990 Super Game Module - French SCART version

Posted by ten-four on Thu May 26, 2016 7:11 AM

Let's cross our fingers for this July.


#3514730 Team Pixelboy News Bulletin - May 19th 2016

Posted by ten-four on Sat May 21, 2016 1:03 AM

Very sad news to read about.




Best wishes to you and your wife.

#3486785 Team Pixelboy News Bulletin - February 22nd 2016

Posted by ten-four on Fri Apr 8, 2016 7:22 AM

Hi Luc.


The package arrived very well today.


Thank you.


Very professional as usual.



#3411007 Open fantasizing - What games you'd like to see made for the CV?

Posted by ten-four on Fri Jan 8, 2016 11:48 AM

Someone mentioned Gradius 2... Now that would be awesome. I am a huge Gradius fan. 


Gradius 2 is on my wishlist together with also simple game like:


Boot Hill and Space Chaser.


Would also like to see: Pachinko II and Sega Flipper.

What we need for ColecoVision is also a one armed bandit/slot machine.





#3348240 Coleco Book Mock up cover

Posted by ten-four on Mon Oct 19, 2015 7:20 AM

I have a bid on the cover.


No bells and whistles.





#3244717 Bagman for colecovison

Posted by ten-four on Tue May 26, 2015 4:31 AM

Bagman arrived very well today, thank you all involved.





#3244714 Opcode Games News - Q2 2015

Posted by ten-four on Tue May 26, 2015 4:23 AM

youki can't you have more than one ball in the air at the same time.


It is as if you only go for Eduardo.


What about Kiwi, Alekmaul, Claus, BFG, Louvet, Girard what about them.


They all Work on more than one game at the time, and no one blame them.


All Works on more than on project at the time, even you, it just can't be like you said.


Eduardo is not lazy, he have publish 6 games via his own label, and more than 20 games, via Pixelboy and J-F.


it is a huge mouthful to have several hundred modules to keep track of, while you also need to program games for an ever-hungry audience.


There's also family to watch out.


Leave it Youki, it is stressful and not motivating.


Thank you. ;)  :P  :)  :-D