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pboland

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pboland last won the day on January 9 2013

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About pboland

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    Male
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    Midwest USA
  • Interests
    Classic Video Games, and Electronic Drumming
  • Currently Playing
    Sega Master System & Arcades
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    Sega Dreamcast

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  1. I got a feeling that many who are new to collecting Atari 2600 carts (because of the 2600+) are going to have the same issue as the OP. Many of these new collectors don't know or don't want to clean carts. I'm guessing because they are nervous that they might break/ruin something. I really think a cartridge cleaning kit might be a very good idea. I know most seasoned collectors see cleaning kits as unnecessary (I know I do, since I know how to clean carts), but for new users/collectors it might make them feel a little better about those old carts. Just a thought.
  2. I assume he is referring to the standard coax connection on the Atari 2600 as that is technically an RCA male connector. If you are wanting to go into HDMI on your TV. The issue you are going to have is there isn't a cost effective way to convert RF (which is the standard RCA male output on the Atari 2600) directly to HDMI. You could try something like this: https://www.ebay.com/itm/166552952329?chn=ps&var=466201243702&_trkparms=ispr%3D1&amdata=enc%3A1cK1VVOYcQb-4o0dvAP6V8Q42&norover=1&mkevt=1&mkrid=711-213727-13078-0&mkcid=2&itemid=466201243702_166552952329&targetid=4580702894586631&device=c&mktype=&googleloc=&poi=&campaignid=418640321&mkgroupid=1233652283797640&rlsatarget=pla-4580702894586631&abcId=9300602&merchantid=51291&msclkid=1f709f41e27b1fbdb897fab5a86736a3 However the analog RF connection on this box is an F type connector. You would need two adapters (F-type to Coax then Coax to RCA) to make this work. The problem with these type of set-ups is the input latency. It take time to convert analog to digital single and you will feel it when playing your games. Your best bet is to either get an old school TV (CRT tube) or get the new Atari 2600+ console that has an HDMI output and will play all your games.
  3. I have you on the list. You're right, the activity in here is thin. I guess there just isn't a lot of interest in this controller. Since 2020 I've only sold about 45-50 units total. I just ordered 20 more green wheels (as that is the really the only color people seem to want). I'm hoping to make another run in the next couple months. I still have to order more bearings, shaft material and USB mouse PCBs.
  4. Thanks for the link. I think this is what I saw some years ago. The only issue I see with the "Sprite Builder" and the "Soundfinder" is real hardware acts a little different than emulation. It would be very helpful to have these two utilities on a physical cart. I guess I need to learn how to burn an O2 cart. 🤔
  5. That's an easy question to answer. Most people would be talking of the Jack Tramiel era of Atari with a statement like that. He was a believer in the idea of "build it and they will come". And why shouldn't he be. That's how he built Commodore. And it worked great for the Commodore64. Unfortunately after the crash in the States that wasn't going to work, but he didn't know that and it is only obvious do to hindsight.
  6. But some characters can overlap. Killer Bees is a great example of this. The beebots were made using two different standard characters overlapping. I don't know how it was done (I'm not a programmer) but, I remember reading about this "trick".
  7. That's what I thought. Videopac+ systems are nice and all, but the vast majority of the people in North America do not have access to a PAL Videopac + system. I understand where these games are made that the Videopac+ is common but for people in the states it is next to impossible to have a Videopac + system. That's because it would need to be imported (which is expensive because of the size), two because Videopac + is PAL (which means one would need to find a TV that can take a PAL signal) and three, an AC line power transformer would be needed to power the console because here in the States our power grid it 60 Hz (not 50Hz). I get it you are not just trying to sell in the States, but if you want people in the States to buy these games they really need to be shown working on a NTSC O2 system.
  8. Wow! Do these games run on a stock NTSC Odyssey2? I only ask because I've never seen games this detailed on a stock Odyssey2 before. Also do you ship to the USA? If so how much for shipping?
  9. MAKING ANOTHER RUN OF USB SPINNERS GET ON THE LIST FOR (AT LEAST) ONE NOW! I've had some interest in make at least three more of these spinners. I really like to have at least 10 spinners worth of interest in order to start making more. So, If you interested please let me know. I tend not to make a lot of extras because of how time consuming it is to make/put them together. State your intent here in this topic (or PM me) and I will put you on the "Want List 2024"
  10. MAKING ANOTHER RUN OF USB SPINNERS GET ON THE LIST FOR (AT LEAST) ONE NOW! I've had some interest in make at least three more of these spinners. I really like to have at least 10 spinners worth of interest in order to start making more. So, If you interested please let me know. I tend not to make a lot of extras because of how time consuming it is to make/put them together. State your intent here in this topic (or PM me) and I will put you on the "Want List 2024"
  11. True, but the underside of the label (that can be seen in the photo at the hinge point) looks very yellow and stiff. That would at least indicate an aged label of some kind. Of course that too can be faked. 😄. That's possible. Again, looking at the hinge point of the open cart it is very indicative of an older label stock. And I can honestly say I know something about labels. 😁
  12. Which he most likely put holes in to get the screws out to open it? I have a feeling that might effect the value some.
  13. I had one of these. No they are not 7800 compatible. It's just ambidextrous.
  14. I've got a question. Have you tried to program the O2? I only ask because you seem to question the same thing in multiple threads. I know I've personally tried programming and I suck at it (so take that for what you will), but there are resources if you are willing to go down the path. I would suggest these: http://atari2600land.com/odyssey2/odyssey2howtoprogram.html and you might want to check out this forum: https://videopac.nl/forum/index.php By the way, it has already been stated in one of the other threads you asked about "sprites". You can have 4 (single color) custom sprites 8x8 pixels. And, no character #27 in not one pixel. "Sprites" and "Characters" are two separate things within the O2 (at least that's my understanding). There are NO custom "Characters" only custom "Sprites". Again at least that is my understanding. I know you can put two characters together to get what looks like a custom graphic similar to a character/sprite. You can see this in the game Killer Bees. If I remember correctly the Bee guys are a combo of Character #08 & what ever the # is for the walking guy (which is actually two different characters for each direction, so four different guy characters). I really think you are going to need to look into programming O2 for yourself. You are expecting someone to chime in and say "Here's how you trick the system and do all kinds of cool stuff", but it isn't going to happen. Mainly because if current O2 programmers had this information you would have already seen the game that did these tricks and it just doesn't exist (at least from what I've seen).
  15. I'm all for programmers wanting to push the limits (as I already stated, I get that). I just find it odd that people only seem to want to push the limits with a known game. Why not a new game idea. That all I'm saying. If you want Pac-Man, go for it. I just thought it would be nice to see a different/new game. I personally like the mechanics of KC over Pac-Man. As to character #27 (sorry I stated "72", my dyslexia kicked in), you can see that character in KC. They are the moving dots. Obviously the O2 is capable of more than just the internal character set. So I am guessing that dot in AMOK is just a custom character. No different than the green guy in that game. How it's done? I have no idea. My program understanding of the O2 is very limited and based on the intro to computing cart.
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