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H.E.R.O. - Atari 5200 - Activision     HTML Manual   


H.E.R.O.

BY ACTIVISION


by John van Ryzin

DOWN AND DIRTY!

  • Reach miners trapped miles under the surface of the earth! Use the Prop-pack to maneuver through a maze of mineshafts! Blast vile vermin with the Microlaser Beam! Dynamite walls! Negotiate across the lethal lava flow! Rescue all the miners you can before running out of lives or power!

    Instructions for the Atari 5200

    GETTING STARTED

    * Insert cartridge. Turn power ON.

    * Press a number 1-5 to select one of the five one-player games. The higher the number, the greater the challenge.

    * To begin, press START and move Joystick.

    * RESERVES. Begin with one life in use and three in reserve. Acquire an additional life, to a maximum of six in reserve, for every 20,000 points earned.

    * POWER GAUGE. Power begins to diminish when you move the Joystick after Rod Hero appears onscreen. If power runs out and a reserve life remains, you return to the top of that level.

    * Game ends when you run out of lives.

    
    VARIATIONS
    
    Game Number            Starting Level
        1                       1
        2                       5
        3                       9
        4                       13
        5                       17 *
    
    * All following levels are random and no level number appears. In games 1-4, the word PRO appears in place of the level number after level 20.

    EQUIPMENT CHECK

    Prop-pack.
    * To fly up or run or fly left or right: Push Joystick in that direction.
    * To hover: Tap Joystick forward.
    * To fly down a shaft: Step off the ledge.
    Microlaser Beam. Your helmet's Microlaser Beam can blast creatures or slice through small walls.
    * To fire: Press either bottom side button. Hold for continuous fire.
    Dynamite. Each of the six sticks you begin with can blow up all or part of a small wall.
    * Land or move near a wall.
    * To place and ignite: Press either top side button. Then move fast or be blown up!
    Raft. Ride the raft whenever it appears.
    Lanterns. Careful! Touch or shoot out a lantern and that section of the mine goes dark.

    
    SCORING:
    
    Shoot a critter:                   50 points            
    Each dynamite stick remaining 
       when miner is rescued:          50 points
    Dynamite a wall:                   75 points
    Rescue miner:                    1000 points
    
  • Earn points for every unit of power left when a miner is rescued. The higher the level number, the more each power unit is worth. You've saved the day when the score reaches 1,000,000.

    Join the "Order of the H.E.R.O."

  • Score 70,000 points or more and join the "Order of the H.E.R.O.!" Fill out the attached coupon and send us a picture of your TV screen showing your score. We'll send you an official emblem. Be sure to write "H.E.R.O. 5200" on the front corner of the envelope, and include $1.00 per emblem to cover shipping and handling.

    H.E.R.O. adapted by The Softworks

    coupon (VOID)

    My H.E.R.O. score is at least 70,000. I have attached a picture of my TV screen displaying the score. I am including $1.00 per patch for shipping and handling. Please enroll me and send my emblem to:

    NAME (Please print):
    ADDRESS (Street or P.O. Box):
    CITY:
    STATE:
    ZIP CODE:

    Please circle those systems you own: Atari 2600, 400, 800, 5200; Coleco; Commodore 64; Intellivision.

    Mail your complete form, picture and check or money order (no cash please) to:

    ACTIVISION, INC.
    P.O. Box 7287
    Mountain View, CA 94039

    For information about new releases, call 800-633-4263 anytime on the weekend. In California, call (415) 940-6044/5.

    END

    Typed by Robert "Ferg" Ferguson

    for Atari Gaming Headquarters

    Used with permission from Atari Gaming Headquarters

  • Untitled Document