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Star Trek: Strategic Operations Simulator - Atari 5200 - Sega     HTML Manual   


STAR TREK: STRATEGIC OPERATIONS SIMULATOR OFFICIAL ARCADE VERSION

BY SEGA


FOR THE ATARI(R) 5200(TM) GAME SYSTEM

  • You are the potential Captain of the USS Enterprise. Your training mission: Save the Federation from their most powerful enemy...NOMAD!

  • There are ten levels of progressive difficulty--six rounds of action-packed adventure each.

  • Fight off marauding Klingons and menacing Anti-Matter Saucers. Destroy them before they destroy you or they will deplete your Enterprise functions and defenses.

  • Dock with your Starbases to replenish your weapons and repair your damages.

  • The longer you survive, the moer space dangers you'll encounter. Maneuver through perilous fields of asteroids and blazing meteors.

  • Store your energy! Sharpen your navigational skills! Prepare for the ultimate challenge: Destroy the deadly, mine-laying NOMAD!

  • If you're successful, proceed deeper into space for more STAR TREK actoin. Ten different skill levels of unparalleled adventure!

  • DO YOU DARE to venture where no video game has gone before? Be brave, be bold, be daring...but BEWARE!

    SCORING

    (Strategy Training Units = points)
    * Destroy Klingon cruiser--100 STU's x (Sector + 1)
    * Colliding with Klingon--100 STU's
    * Destroy Anti-Matter Saucer--5000 STU's
    * Each remaining green Starbase (not docked with)--2000-50,000 STU's (Sector 0--2000, Sector 1--5000, Sector 2--10000, Sector 3--20000, Sector 4--25000, each consecutive Sector add an additional 5000 STU's)
    * Each remaining blue Starbase--500 STU's
    * Destruction of NOMAD--30000 STU's

    USING YOUR CONTROLLERS

    ENTERPRISE NAVIGATION: Pushing the joystick FORWARD moves or THRUSTS the Enterprise in whatever direction it's positioned.

    Pushing the joystick LEFT rotates the Enterprise COUNTER CLOCK-WISE.

    Pushing the joystick 45 degrees LEFT rotates the Enterprise COUNTER CLOCK-WISE and THRUSTS it in that direction.

    Pushing the joystick RIGHT rotates the Enterprise CLOCK-WISE.

    Pushing the joystick 45 degrees RIGHT rotates the Enterprise CLOCK-WISE and THRUSTS it in that direction.

    Pulling back and holding joystick engages Warp Drive.

    CONTROLLER SWITCHES

    START - Starts game
    PAUSE - Pauses game. If paused for longer than 2-1/2 minutes, the game ends and goes back to the title page. To end pause press start.
    RESET - Ends game, goes back to the title page.

    HOW TO PLAY

  • The object of the game is to destroy NOMAD before other enemies and obstacles destroy you!

    THE SCREEN You're at the helm of the U.S.S. Enterprise. Your screen is divided into three sections. Each one shows you vital mission data:

    [diagram of screen]

    A. GAUGES Tracks your score (Strategy Training Units) and monitors Enterprise defenses and weapons. Energy Shields (green lines) and Warp Drives (blue lines) are your two defenses. Photon Torpedoes (red rectangles) and Phasers (not shown on gauge) are your two weapons.

    Energy Shields - Activate automatically; protect Enterprise from enemy fire and damage.

    Warp Drive - Activate by pulling back and holding joystick. Steer normally.

    Photon Torpedoes - Push top fire button to destroy enemies in direct path of your Starship.

    Phasers - Activate unlimited number to destroy only one enemy at a time by pushing bottom fire button.

    B. RADAR SCANNERS - Your overhead view of the battle zone. Shows you the position of the Enterprise and your Starbase while it maps the constantly changing location of obstacles and enemies.

    C. VIEWER - Simulates a 3-D view of the enemy and obstacle encounters. It's the view from the bridge of the Starship Enterprise.

    D. SHIELD FORCE INDICATOR - The band in the middle of your screen changes color alerting you to the status of your Energy Shields.

      * Dark Green-5 or more shields
      * Orange-2 shields
      * Light Green-4 shields
      * Dark Orange-1 shield
      * Yellow-3 shields
      * Red-ALERT! All Defenses Down!
    GAME PLAY

  • Now you are ready to play STAR TREK. The game is divided into ten Sectors (different all skill levels). Each Sector has six different rounds:
      1. Klingon encounter
      2. Klingon encounter
      3. Asteroid Field or Meteor Shower
      4. Klingon Encounter
      5. Klingon Encounter
      6. NOMAD
  • Guide the Enterprise safely through a round of play and you automatically enter the next one.

  • After surviving all six rounds in a sector, you automatically move to the next. As you advance, your enemies become more agressive and dangerous and your victories more rewarding!

    KLINGON ENCOUNTERS - In your quest to destroy NOMAD, you must first survive the attacks of the Klingon Battle Cruisers and Anti-Matter Saucers. The enemy vessels have the following characteristics:

  • The Red Klingons ignore the Enterprise but try to destroy the Starbases. If a Red Klingon destroys a Starbase it turns white and sets out to ram the Enterprise.

  • The Purple Klingons seek to destroy the Enterprise with Plasma Energy Orbs. They will keep enough distance from the Enterprise to avoid collision while attacking. When Red Klingons turn white, Purple Klingons also turn white and try to ram the Enterprise.

  • Yellow Anti-Matter Saucers appear randomly. If the saucer collides with the Enterprise, it attaches itself to the ship and drains all Warp Drive Energy.

  • All defenses and weapons are available for use during Klingon Encounters. If you dock with green Starbases, (by flying into them), damage to the Enterprise is repaired. An Energy Shield, a Photon Torpedo, and a Warp Drive unit are added to your Starship's armory, if needed. Up to 127 Shields and Photons can be stored up.

  • You may dock with each Starbase only once in each round. After docking, the Starbase changes from green to blue. The Red Klingons attack Bases. Each Base's Shield can survive ten (10) hits. When there are 5 Shields left, the BASE FLASHES RED!

    There is either one (1) or two (2) bases per round.

    ASTEROID FIELDS/METEOR SHOWERS

  • After surviving two rounds of Klingon Encounters and random attacks from Anti-Matter Saucers, your Starship must maneuver through Asteroid Fields or Meteor Showers, seeking Starbases. Asteroids and Meteors move across you screen from left to right, faster than the Enterprise. Replenish your supplies as you prepare for your ultimate challenge! If you hit an Asteroid or Meteor, the round ends after next successful dock or if time runs out.

  • NOMAD is your greatest danger. His destruction is your greatest victory!
  • You must hunt down and destroy NOMAD while avoiding its deadly missiles and the mines it lays in your path. If you strike a mine or are hit by one of NOMAD's missiles, your supplies are depleted. Skillful maneuvering and rapid fire of your Phasers are the key to your success. If you destroy NOMAD, the screen flashes a spectrum of colors and you receive maximum bonus points. Your Starship advances to the first round of the next, more difficult Sector. NOMAD cannot be destroyed by a photon. You MUST use Phasers to destroy NOMAD!

    Remember, your success means SAFETY for the Federation!

    STRATEGIC TIPS

  • After playing STAR TREK several times, you'll discover which techniques work best for you. Here are some tips you will find helpful in your mission:

    THE KLINGON ENCOUNTER

    * Keep the Enterprise moving--Klingons can't easily destroy a moving target.
    * Store up Photon Torpedoes for later sectors when enemy Klingons are more numerous.
    * Learn how to get Klingons to pursue the Enterprise in a line, and easily destroy them with one photon blast.
    * Use Warp to dodge Klingon's plasma. The Enterprise can not be harmed in any way while in Warp.

    THE ANTI-MATTER SAUCER

    * It always moves away from the Enterprise; to destroy it, make a swift about-face and fire away.

    YOUR STARBASES

    * Dock with your Starbase in early rounds to build up supplies for more difficult rounds.
    * Try NOT to dock in later rounds for increased bonus STU's.

    ASTEROID FIELD/METEOR SHOWER

    * You can only use your Enterprise steering controls.
    * Wind your way through obstacles by lightly moving joystick left or right to turn.
    * Only for wide sweeping turns should you HOLD the joystick left or right.
    * During this round, relax and replenish Enterprise supplies and prepare for NOMAD.

    NOMAD

    * Be patient, observe NOMAD's movements.
    * Avoid hitting or shooting mines, they will explode and deplete your supplies.
    * Effective use of Warp Drive can allow you to position yourself near NOMAD.
    * NOMAD places mines randomly. Try to get him as he travels across your path or while he is resting after reaching his destination.

    Copyright (c) 1983 SEGA ENTERPRISES, INC.
    STAR TREK is a trademark of Paramount Pictures Corporation.

    END

    Typed by T.J. Rappel

    for Atari Gaming Headquarters

    Used with permission from Atari Gaming Headquarters

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