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Star Wars: The Arcade Game - Atari 5200 - Parker Brothers     HTML Manual   


STAR WARS: THE ARCADE GAME

BY PARKER BROS.


OBJECT

  • To score as many points as possible by destroying a relentless swarm of IMPERIAL TIE FIGHTERS, a barrage of deadly fireballs, and a maze of sinister laser towers before finally blasting the infamous DEATH STAR from existence.

    SETTING THE CONSOLE CONTROLS

    1. Place the cartridge firmly into the cartridge slot at the top of the Atari 5200 unit.

    2. Press the ON/OFF switch to ON.

    3. Then, choose WAVE (difficulty level) 1, 2, or 3 by pressing the corresponding number on the joystick keypad.

    4. Press the START button or the Fire buttons on the joystick controller to begin playing.

    THE JOYSTICK CONTROLLER

  • Because this is a one-player game, plug the joystick controller into the jack labelled "1." The joystick operates like the flight controls of an X-WING FIGHTER. To gain altitude (fly upwards), pull BACKWARDS on the joystick. To dive (fly downwards), push FORWARDS on the joystick. To fly right or left, simply move the joystick in those directions. Press the lower Fire buttons on either side of the joystick controller to fire your PROTON TORPEDOES. Holding down the Fire buttons will not produce rapid fire succession.

    PAUSE FEATURE

  • At any time during the game, you may "freeze" the action on the screen by pressing the PAUSE button on the joystick controller. To begin the action again, simply press the PAUSE button or the Fire buttons.

    PLAYING

  • In this game, there are increasing WAVES of difficulty. Each WAVE features 3 Rounds (except for WAVE 1). The rounds involve: (1) destroying fireballs and shooting down TIE FIGHTERS patrolling the DEATH STAR, (2) blasting fireballs and the tops off of LASER TOWERS along the surface of the DEATH STAR, and (3) destroying fireballs while avoiding CATWALKS in the DEATH STAR's EQUATORIAL TRENCH. It is in this last round that you must also hit the MAIN REACTOR PORT on the floor of the TRENCH with a PROTON TORPEDO to destroy the DEATH STAR completely!

  • You'll begin the game at WAVE 1, Round 1 with 9 energy shields. Each time you successfully complete a WAVE, you'll automatically advance to the next and more difficult one with your remaining number of energy shields--plus 3 additional energy shields (NOTE: the maximum number of energy shields you can have at one time is 9). When you lose all 9 energy shields, and are hit by a fireball, tower, or CATWALK, the game ends and you must begin again. MAY THE FORCE BE WITH YOU(tm).

    SHOOTING IMPERIAL TIE FIGHTERS
    Round #1

  • The IMPERIAL FLEET approaches! Their mission--to protect the DEATH STAR at all costs. These TIE FIGHTERS are armed with deadly fireballs. It's up to you to blast as many TIE FIGHTERS and fireballs as possible in order to gain the most points. Each time a fireball impacts your ship, you lose 1 energy shield. Survive this round and advance to the next one with your remaining number of energy shields.

    BLASTING LASER TOWERS
    Round #2

  • You've made it past the IMPERIAL FLEET and now you're streaking across the surface of the DEATH STAR. Suddenly, you're caught in a maze of sinister-looking LASER TOWERS that rise into the darkness of space. You'll have to do some fancy flying if you're to avoid hitting them with your X-WING FIGHTER. Set your sights on the tops of these towers as you fly by and try to blast them with your TORPEDOES. For each tower top you hit, you gain extra points. And by the way, keep an eye open for those deadly fireballs. They're still out there (and after your ship)! Destroy them for extra points, too. Each time a fireball hits your ship, or you hit a tower, you lose 1 energy shield. Survive this round and advance to the next one with your remaining number of energy shields.

    SURVIVING THE EQUATORIAL TRENCH
    Round #3

  • Beyond the LASER TOWERS lies the DEATH STAR's EQUATORIAL TRENCH. Once you're in it, get ready to fly like you've never flown before! As if the attacking fireballs aren't enough, there are all sorts of CATWALKS to avoid as you speed through this narrow passageway. Fly over, under, and around them--just don't hit them. Each time you do, or if you're hit by a fireball, you lose and energy shield. Destroy fireballs along the way for extra points, or, better yet, USE THE FORCE(tm).

  • When you've made it past all these CATWALKS, keep an eye on the TRENCH's floor. When you see the MAIN REACTOR PORT, let the PROTON TORPEDOES fly. Make a direct hit and DEATH STAR explodes! The REBEL BASE is once again safe from the forces of the EMPIRE. Survive this round and advance to the next WAVE with your remaining number of energy shields--plus bonus shields.

    END OF WAVE

  • Each WAVE ends when you successfully complete all 3 rounds.

    WAVE SELECTION & PROGRESSION

  • After turning the game ON, you may select WAVES 1 through 3 to begin playing by pressing the corresponding number on the joystick keypad. The WAVE number will appear in the upper, right-hand side of the screen. You cannot select WAVES 4 and up; you must survive WAVE 3 to advance to WAVE 4, and so on.
    
    WAVE #   ACTION
    1        EASY
             No Round #2
             No CATWALKS in EQUATORIAL TRENCH
    2        MEDIUM
             Round #2 begins
             No CATWALKS in EQUATORIAL TRENCH
    3 & up   HARD
             CATWALKS
    
    END OF GAME

  • The game ends when you run out of ENERGY SHIELDS and are hit by a fireball, tower, or CATWALK. To play again, press the RESET button. Then, follow the steps described in the SETTING THE CONSOLE CONTROLS section to begin playing.

    SCORING

    Destroying:
    TIE FIGHTERS....................1,000 points
    Fireballs..........................33 points

    Laser Tower Tops:

  • 200 points are earned for destroying the first Laser Tower top. Thereafter, each subsequent Tower top is worth an additional 200 points. EXAMPLE: the first Tower top destroyed is worth 200 points. The second Tower top destroyed is worth 400 points, and so on. Destroying all Laser Tower tops...50,000 bonus points

    Bonus Points and Energy Shields for Destroying the Death Star

  • The number of bonus points earned for destroying the DEATH STAR depends upon the WAVE number at which you begin the game.
    
    Start on WAVE 1
    Wave                                    Bonus
    1-3....................................10,000
    4-5....................................65,000
    6 & up................................150,000
    
    Start on WAVE 2
    Wave                                    Bonus
    2-5....................................65,000
    6 & up................................150,000
    
    Start on WAVE 3
    Wave                                    Bonus
    3 & up................................150,000
    
  • Whenever you destroy the DEATH STAR, you'll earn 5,000 points for each remaining energy shield--plus 3 bonus shields.

    BONUS POINTS USING THE FORCE

  • Depending upon which WAVE you are playing, you will earn bonus points when you destroy the DEATH STAR using THE FORCE.
    
    Wave                                       Bonus
    1..........................................5,000
    2.........................................10,000
    3.........................................15,000
    4.........................................25,000
    5.........................................50,000
    6 & up...................................100,000
    
    (tm) & (c) 1984 Lucasfilm Ltd. (LFL). All rights reserved.
    Trademarks of Lucasfilm Ltd. (LFL) used by Parker Brothers, a division of CPG Products Corp., under authorization.
    Rules (c) 1984 Parker Brothers, Beverly, MA 01915. Printed in U.S.A.

    END

    Typed by T.J. Rappel

    for Atari Gaming Headquarters

    Used with permission from Atari Gaming Headquarters

  • Untitled Document