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Rayman - Atari Jaguar - Ubi Soft     HTML Manual   

Rayman Manual
Rayman
------


INTRODUCTION
------------

In Rayman world's, nature and people live together in peace. The Great Protoon
provides and maintains the harmony and balance in the world. Sorry Folks, this
apparently can't last. (Do you want to play or what?)

... one fateful day, the Great Protoon is stolen by Mr. Dark, an evil being!
The Electoons who used to gravitate around it lose their natural stability and
scatter all over the world! Troublesome, isn't it? (and untidy, too!)

In this now-unbalanced world, strange phenomena begin to occur: freaks and 
hostile characters appear, capturing every Electoon they can find! They 
definitely need a HERO to save them now, don't you think?

Rayman must recapture the Great Protoon from its mysterious kidnapper, free the 
Electoons and reasseble them all to restore the world's harmony.

But will the bad guys let him do it?... After all, he doesn't have arms or 
legs... but don't panic, neither do the bad guys.


STARTING THE GAME
-----------------

1. Insert your Rayman cartridge in your Jaguar console.

2. Press the POWER button.


HOW TO PLAY
-----------

When you start the game, you can either choose a new game or select a 
previously saved game.

At the beginning of the game, you can use the "Options" function to change the 
music and the sound effects. To play, select "Start". You can begin a new game 
or decide to continue a previous game (you may choose from among three 
previously saved games). It is also possible to erase one game to start a brand 
new one. At the beginning of each game, a map will be displayed with the 
various possible worlds for Rayman. Each time you have completed a level, the 
available paths will be highlighted on the screen. Most of the time, you will 
be able to choose between two directions.

Rayman has to free the imprisoned Electoons to re-establish order in his world. 
For each level there is a medallion with 6 empty spaces, each of which 
corresponds to a cage of Electoons which you have to find. Each time you free a 
cage of Electoons, one space on the medallion is filled. In order to enter the 
Candy Chateau level, you must first free all of the Electoons in the first five
worlds.

If you go out through the entrance door to a level, you will lose all of the 
items (Tings, special powers, etc.) that you picked up in that level.


USING THE CONTROLS
------------------

PAUSE             Pause
OPTION            Start
LEFT              Left
RIGHT             Right
UP                Climb
DOWN              Descend / Flat on your belly
A                 Sow Seed / Race
B                 Jump / Helicopter
C                 Fist


INFORMATION SCREEN
------------------

NUMBER OF LIVES                Upper Left corner

"POWER" INDICATOR BAR          Under the Lives

NUMBER OF TINGS                Upper right corner


RAYMAN'S POWERS
---------------

In the beginning Rayman can carry out simple actions: walking, jumping, holding 
onto vines, and crawling. As you progress in the game, Rayman will gain new 
powers: a fist, hanging onto platforms, racing, a grabbing fist, and even a 
special helicopter feature!

The fairy Betilla grant him these very special powers. Each time you will have 
a written explanation on the screen!

Once you have acquired a new power, it will be useful to you in the rest of the 
game, but you should also backtrack to  thoroughly explore the levels you have 
already gone through, because you probably haven't seen it all yet! Some 
surprises are waiting for you, things that you were unable to reach the first 
time you came through...

There are two types of new powers: "permanent powers" (those that you will keep
whatever happens) and all the others.

PERMANENT POWERS

Crawling:

 Press the down arrow and then B. To change direction, use the left or right 
 diagonal on the bottom of the direction cross.

Telescopic fist:

 Press C to send off the fist. The longer you keep the button pressed, the 
 further the fist will go.

Hanging onto ledges:

 When Rayman jumps or falls, he automatically hangs on to the nearby ledges.
 
Helicopter:
 
 Press B to jump, then press again to slow down with your helicopter blades.
 
The Race:

 This power-up not only allows you to move faster (of course!), but also to 
 build up speed to jump further. To activate it, press A while you're walking.

Grabbing fist:

 Thanks to this power, Rayman is able to hang on to and to swing on flying 
 rings; the grabbing fist also allows him to bring objects towards himself. 
 Same button as the telescopic fist (C).


OTHER POWERS

Magic seed:

 Tarayzan gives Rayman this seed, which grows into a flower immediately. 
 To plant seeds, press A.

Super helicopter:

 This power-up is yours when the Musician gives you the magic flask which 
 activates it. It allows you to fly while having steering control. To activate 
 it, press B; to go higher, press it several times.


IMPROVING YOUR GAME
-------------------

We won't give away all the secrets of the game (to keep the suspense...), but a 
few hints could be very useful for you!

The Electoons:

 Rayman has to free the imprisoned Electoons to re-establish order in his 
 world. Each level is represented by a medallion with 6 empty spaces on the map 
 of the world, each of which corresponds to a cage of electoons which you have 
 to find. Each time you open a cage of Electoons, one space on the medallion 
 fills up.

The Powers:

 They symbolize Rayman's energy reserves. He starts off with 3 powers, but can 
 win more on his journey... or lose some during his battles! When you have run 
 out of power, you lose a life.

The Lives:

 Look for them to have better chances to overcome your enemies.

The Speed-Ups:
 
 They increase the speed of the fist. There are 3 possible speeds.
 
The Golden Fist:

 Increases the power of Rayman's blows.

Please note:
 
 Your fist loses its power and its exceptional speed each time you are hit by 
 an enemy.

The Tings:

 If Rayman picks up a hundred of them, he gains an extra life, but they can 
 also be used to pay the magicians (saving games and bonus stages).

The magician:

 He is hidden away in the scenery. With his help, Rayman can move into secret 
 worlds; in these bonus stages, your skill and rapidity will allow you to earn
 some Tings or a bonus life. But please note that this magic stunt has to be 
 merited, and it will cost you 10 Tings to take advantage of it.

Note: You will gain a bonus life if you manage to reach a perfect score in the 
 bonus map. This means you will have to get all the Tings within a minimum time 
 limit. If you achieve this perfect score, the bonus map will then be available 
 at no charge, but there will be no more bonus lives.
 
The Continues:

 If you lose your last life they allow you to restart the game from the last 
 level played with a credit of 4 lives.


SAVING THE GAME
---------------

The Photographer:

 He is here to immortalize your feats! When you lose a life, you start again in 
 the last place where he took a picture of you.

Saving games:

 Each time you are at the map of the world, you can save your game: to open a 
 saved game, move to the icon on the world map.
 
 When you save at the SAVE sites during game play, the saved version 
 automatically replaces the previously saved version. ERASE allows you to erase 
 to saved version in order to restart the game at the beginning.
 
 When you are at the game world map screen, you can choose to exit the game you 
 are playing by pressing the OPTION button. Doing so will send you back to the 
 save/load screen, and if you wish, you can choose another game. But be 
 careful, the game that you just left won't be saved if you do this!
 
 The Save/Load screen gives you information about your previously saved games, 
 including the name under which the game was saved, the number of lives 
 available, the number of Continues available, and what percentage of the 
 game's challenges you have accomplished.
 
WORLDS
------

In the different worlds of the game described here, you will meet the "bosses"
several times: but don't assume that you will be able to get rid of them so 
quickly, they could reappear a little later and maybe have calmed down... and 
transformed into a real friend!

THE DREAM FOREST:

 Rayman has to proceed through the jungle without ever falling into the 
 marsh-water. He will come across hunters and greenish explorers... This is 
 where he will meet Tarayzan, his first friend, whom he will help to get 
 dressed! The big boss is Moskito, the dreadful giant mosquito.

BAND LAND:

 In a scene of clouds and sheet music, Rayman proceeds among music instruments 
 (drums, maracas, cymbals...) and battles against wrong notes. After having 
 escaped from the trumpets, he will find himself face to face with the 
 deafening Mister Sax...

BLUE MOUNTAINS:

 Rayman has to move forward, avoiding rock avalanches and stone creatures. In 
 these mountains, Rayman meets his musician friend whose guitar he helps to 
 recover. The big boss to defeat is Mister Stone, a creature made of rock.

PICTURE CITY:

 This is the world of images, and also the world of mirages: passing across the 
 stage of a small theatre, Rayman can find on his path beings straight from a 
 pirate or a science fiction film. In particular, he meets Mama, an impressive 
 shrew armed with a bizarre rolling pin...

THE CAVES OF SKOPS:

 This is a troubling underground world to which we access through Rayman's 
 friend Joe the extraterrestrial's cheerful snack bar. First of all, Rayman has 
 to plug in Joe's shop sign avoiding the spiders, then he will work his way 
 around the stalactites to the den of Skops the Scorpion.

CANDY CHATEAU:

 You enter the world of desserts where Mister Dark is hidden, guarded by clowns
 carrying out amazing stunts... Be careful, Mister Dark is diabolical...
 
 So plug in your joystick and it's your turn to play... Good luck!


CREDITS
-------

Concept:             Michel Ancel & Frederic Houde

Character Creation:  Alexandra Steible

Design:              Michel Ancel, Serge Hascoet
                with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, 
                     Christophe Thilbaut

Animation:           Alexandra Steible
                with Kamal Aitmihoub, David Gilson, Sophie Esturgie, 
                     Gregoire Pons, Veronique Rondello, Beatrice Sauterau, 
                     Christian Volckman

Background Creation: Eric Pelatan, Sylvaine Jenny

Computer Graphics:   Jean-Christophe Alessandri, Sophie Ancel, 
                     Nicolas Bocquillon, Jean-Marc Geffroy, Laurent Rettig, 
                     Olivier Soleil

Programming:         Frederic Houde, Daniel Palix
                with Olivier Couvreur, Antonio Ferreira, Benoit Germain,
                     Christophe Giraud, Bertrand Helias, Yann Le Tensorer,
                     Francois Mahieu, Philippe Malfoy, Frederic Markus,
                     Cristian Mihalache, Sebastien Monassa, Sebastien Morin,
                     Bogdan Radusi, Daniel Raviart, Gilles Vanwalleghen

Sounds & Music:      Stephane Bellanger, Didier Lord
                with Nathalie Drouet, Remy Gazel, Frederic Louvre, 
                     Frederic Prados, Olivier Amiaud, Olaf Zalcman

Tests:               Serge Hascoet
                with Bruno Barone, Thomas Belmont, Nicolas Bocquillon, 
                     Bruno Bouvret, Christophe Cavelan, Gunther Galipot,
                     Sacha Gentilhomme, Marc Gioan, Michael Guez, Benoit Macon,
                     Lionel Rico, Emmanuel Texandier, Christophe Thibaut, 
                     Dorian Thibaut

Project Manager:     Agnes Haegel

Producer:            Ludimedia - Gerard Guillemot

Development:         Ubi Studios - Michel Guillemot

Publisher:           Ubi Soft - Yves Guillemot

Special Thanks To:   Loic Duval and the many others who worked on the project.

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