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Out of Control - Atari 2600 - Avalon Hill    Manual Scan icon HTML Manual   

Out of Control® manual - Atari Age

OUT OF CONTROL®

 

A single player video game for the

Atari 2600 Video Computer System™ and Sears Video Arcade™

Intended for use with either joystick controller

and a color television.

 

GAME BY: Jim Jacob

Cover Art: Jim Talbot

Graphics: Jean Baer

Typesetting: Colonial Composition

Prep Dept. Coordinator: Elaine Adkins

Printing: Monarch Services

 

Any cartridge which fails will be replaced when returned to:

The Avalon Hill Video Game Company

4517 Harford Road, Baltimore, Maryland 21214

 

As with any video game, turn off

television and game when not in use.

 

©1983

The Avalon Hill Video Game Company

All Printed Material, Video Game and Audio Visual Display Copyrighted

 

OUT OF CONTROL IS AVALON HILL’S TRADEMARK NAME FOR ITS SPACE RACE GAME

Atari® and Atari 2600 Video Computer System™ are trademarks of Atari, Inc.

Sears® and Sears Video Arcade™ are trademarks of Sears Roebuck and Co.

 

 

INSTRUCTIONS

OBJECT

To complete the chosen course as fast as possible without going OUT OF CONTROL. In each course you must maneuver through a series of Space Buoys, pop ten Space Balloons, and safely park in the Dock.

 

TO START

Select either joystick controller by briefly pressing the fire button. Then choose the desired game by moving the joystick up or down. Every set of two games use the same course. In the odd numbered game, your space ship reacts faster than in the corresponding even numbered game. (Game 13 and 14 are the same course. Your ship reacts faster in game 13 than in game 14). The game number is displayed above the elapsed time at the bottom of the screen. Start the race by pressing the fire button.

 

CONTROLLING THE SHIP

Move the joystick left to rotate the ship counter-clockwise or right to rotate the ship clockwise. Pressing the fire button will provide thrust in the direction that the ship is heading. The spaceship will slow down slowly on its own. To stop more quickly you must turn your space ship to the opposite direction you are going and fire your engines.

 

SPACE BUOYS

You must pass the Space Buoys in the proper sequence. The Space Buoy that you must pass next will turn white. If it is a single Space Buoy, you must pass it on the side indicated by the flashing arrow. If there are two Space Buoys together, you must pass between them. If there are three Space Buoys in a line, either stationary or moving, you may either pass through them or maneuver around them. If you collide with any Space Buoy, you will be penalized, and must repeat the last set of Space Buoys you successfully passed (now shown in white).

 

OUT OF CONTROL

Should you lose control of your space ship and find yourself at the outer limits of the course, your ship will turn red to indicate that you are beyond the limits of the display and will remain red until you maneuver back to the course. (Aim your ship towards the center of the screen and apply thrust to return to the course. Your ship will turn blue as soon as you are back on the course.)

 

SPACE BALLOONS

When you have successfully passed all the Space Buoys in the proper sequence, ten Space Balloons will appear on the screen, one at a time. You must pop each Balloon by running into it to get the next Balloon to appear.

 

DOCKING

When the last Space Balloon has burst, the Dock will appear. You must maneuver your space ship inside the Dock and stop without hitting the Dock. Only your maneuvering thruster can be used during docking, causing your ship to react slower than during the previous portions of the course. The clock at the bottom of the screen will stop when you have successfully docked. The game number will also be displayed.

 

GAME CONTROLS

No switches other than the ON/OFF, COLOR/BW, and RESET switches are used.

You can pause the game by pushing the COLOR/BW switch to the BW position. The clock will flash when Pause is on. To resume, push to the COLOR position.

The game can be restarted at any time by pressing the RESET switch. At the end of the game, pressing the fire button once will start a new game. After a RESET, either joystick can be selected for use for the next game by pressing its fire button.

The display will turn black when you have not played (used the joystick) for a period of about 15 minutes. Simply press the joystick fire button to regain your picture.

 

GAME DESIGNER’S NOTE

The courses are longer with higher game numbers. My best times for the courses are:

GAME

NUMBER

MANEUVERING

SPEED

NUMBER OF

BUOYS

BEST

TIME

1

Fast

10

00:55.75

2

Slow

10

01:07.45

3

Fast

14

01:05.70

4

Slow

14

01:10.61

5

Fast

22

01:09.15

6

Slow

22

01:17.75

7

Fast

27

01:26.64

8

Slow

27

01:36.41

9

Fast

35

01:35.80

10

Slow

35

01:55.90

11

Fast

39

01:25.27

12

Slow

39

01:38.06

13

Fast

39

01:42.32

14

Slow

39

01:57.43

15

Fast

47

01:50.10

16

Slow

47

01:56.51

17

Fast

51

02:09.33

18

Slow

51

02:14.57

19

Fast

54

02:09.43

20

Slow

54

02:25.61

21

Fast

63

02:41.40

22

Slow

63

03:06.58

23

Fast

64

02:14.77

24

Slow

64

02:33.80

25

Fast

72

02:31.72

26

Slow

72

02:52.97

27

Fast

82

03:14.06

28

Slow

82

03:53.87

 

The Avalon Hill Video Game Company®

4517 Harford Road, Baltimore, Maryland 21214

301 254-5300

5005001

X5273 10/83


Transcribed June 2000 by Dan Cage for www.Atari Age.com

Untitled Document