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Pete Rose Baseball - Atari 7800 - Absolute Entertainment     HTML Manual   

Pete Rose Baseball

Pete Rose Baseball


                           PETE ROSE BASEBALL
                           For The ATARI 7800

                           RULE BOOK



MY BASEBALL STATS

My Baseball Stats
by Alex DeMeo
Designer of Pete Rose Baseball & die hard sports fan


For over 10 years I've coached and played local league ball - spending most
of that time pitching and power hitting. And I loved every inning of it.

I tried to capture those action-packed feelings in your Pete Rose Baseball video
game. In fact, I've designed a game so fun and so real - that you'll want to
put on a pair of cleats and hit a few out. So even if you can't physically be
at the ball park, you can still feel all the excitement of competitive pro
baseball - without ever leaving your room!

I've spent years designing sports games. I trained long and hard for this moment.
And now thats its here - let's not waste another minute. Play Ball!

This game is dedicated to the memory of my dear Brother David.

2

THE LINE UP


Instructions.................4
Play Ball....................5
The Series...................5
Pitching.....................5
Batting......................5
Running......................6
Infield Fly Rule.............6
Fielding.....................6
Tips From The Pro's..........7


(picture of baseball)

3

INSTRUCTIONS

To Begin:
1.) With power off, insert your Pete Rose Baseball cartridge into your Atari
7800 game system according to the manufacturer's instructions.

2.) Plug joystick into left controller for controlling the home team. If
2 players, plug addional joystick into right contoller for controlling the
visiting team.

3.) Turn power on.

4.) Press RESET to begin a one player game. (At any point during the game, simply
press RESET to start again)


PLAY BALL!

Pressing SELECT will bring you to the Pitching/Batting screen to start a new
game. Then, you'll have the choice of either playing the computer (1 player)
or an opponent (2 player), which is diplayed at the top of the screen.

Repeatedly pressing SELECT will switch between these two modes.

To "Play Ball," press RESET and the game will begin.


THE SERIES...

It's the last game of the World Series. You're in the 9th innings. Bases loaded.
One out. And your up to bat.

What do you do? Swing away? Wait for a walk? Go for the fences? It's all
up to you, just like in real pro ball.

Sure, we'll give you the options. And some tips. Like in pitching. Batting.
And Fielding. But, it's you call .

There are 6 full-color, live action screens - just like the ones you see on
TV! The pitching/battting screen, left infield, right infield, leftfield,
centerfield and rightfield.

So, start warming up. Step up to the plate. And take your best swing at winning
the series!

4


PITCHING, BATTING


_Excitement on the mound!_

PITCHING:
First, decide whether you want the pitch inside or out. Move the joystick left or
right to position your pitcher on the pitching rubber. Next, use the joystick to
control the velocity of the pitch. Up for fast. Down for slow.

Once you've positioned your pitcher and selected a pitch speed, press the button
to start the wind up and move the joystick up for a fast ball. Down for a sinker.
Left, a screwball. Right, a curveball. Or center for the change-up.

When the pitcher releases the ball, the joystick position will determine what
pitch is thrown.


                      U
U  Fastball          /|\   
D  Sinker          _______       
L  Screwball      | O _   |
R  Curveball  L<- |  / \  | ->R
C  Change-up      |  \_/  |
                  |_______|

                     \|/
                      D


_Putting the ball in play_

BATTING:
To get the ball rolling - or flying, you first have to connect.

Use the joystick to move your player around in the batter's box. You can move
the batter up or down to swing high, down the middle, or low. You can also move
left or right - for hitting inside and outside pitches.

As you see the pitch coming, you can make split second ajustments - to best handle
the pitch thrown.

As the ball approaches the plate, press the button to swing.

5


RUNNING, FIELDING


_First, 2nd, 3rd and home!_

RUNNING:
After you hit the ball, you control the runners. All of the forced runners will
advance automatically - if the ball is hit on the ground or bounces before its
caught. Runners who aren't forced, will rely on your coaching.

There are 4 joystick controls for running:
Joystick Left, Button Released........Advance all runners
Joystick Right, Button Released.......Hold all runners
Joystick Left, Button Pressed.........Advance lead runner
Joystick Right, Button Pressed........Hold lead runner

INFIELD FLY RULE:
If a fly ball is hit to the infield, and there are less than 2 outs, and first
base is occupied - the runners will not advance and the batter will be called out.


_How to make the plays - and get the outs_

FIELDING:
After the ball is hit, you'll see either the left or right infield screen -
depending on the flight of the ball. While the infield screens are diplayed, with
the button pressed, you can select a fielder based on the following joystick
positions:

For Left Infield:             For Right Infield:
Up.....2nd Base               Up.....2nd Base
Down...Catcher                Down...Catcher
Right..Pitcher                Right..1st Base
Left...3rd Base               Left...Pitcher

If its smacked into the outfield, the left, right or centerfield screen will be
displayed.

Once you've guided your fielder to retrieve the ball, with the button pressed,
use the following joystick controls to throw:
Up......to 2nd base           Left......to Third Base
Down....to Homeplate          Right.....to 1st Base


6


MORE FIELDING AND TIPS


The flashing arrows in the baseball diamond at the top of the screen will remind
you of joystick postioning for making throws. Since the infield is never displayed
all at once, the small baseball diamond will inform you of the current positions
of the runners.

* A base note - your infield players can only move up and down within the following
boundaries.



Short or 2nd baseman
3rd or 1st baseman

Pitcher
Catcher

(picture of right infield)




 _______________________________________________________________________
|                                                                       |
|                         TIPS FROM THE PRO'S                           |
|                                                                       |
|    - To judge a fly ball, chase the ball's shadow - NOT THE BALL      |
|      ITSELF! It'll always land to your advantage - trust me!          |
|                                                                       |
|    - Remember to watch the flashing arrows in the small baseball      |
|      diamond at the top of your screen, when trying to decide which   |
|      base you want to throw the ball to.                              |
|                                                                       |
|    - Of course, official baseball rules apply... 3 strikes, you're    |
|      out, 4 balls, take your base. 3 outs, the innings over. And so   |
|      on.                                                              |
|                                                                       |
|    ...I hope these tips will give you a better grip on the game -     |
|    and a great shot at winning the championship.                      |
|                                                                       |
|    Now that we've covered all the bases - get your pro ball career    |
|    off to a flying start. Select an opponent. Press reset. And        |
|    play ball!                                                         |
|_______________________________________________________________________|



7



      _ABSOLUTE ENTERTAINMENT, INC.'S LIMITED 90-DAY WARRANTY_

Absolute Entertainment, Inc. warrants to the original retail purchaser of 
this video game or home computer program product ("Program") that the
media on which the Program is embodied will be free from defects in 
material and workmanship for 90 days from the day of purchase.  If your 
disk or game cartridge becomes defective during that period, Absolute 
Entertainment, Inc. will replace it.

To replace a defective disk or cartridge during the warranty period, mail
the entire disk or game cartridge, proof of your purchase with the purchase
date circled, a brief statement describing the defect, and a large, self-
addressed, stamped envelope to:

                   Warranty Officer
                   Absolute Entertainment, Inc.
                   P.O. Box 116
                   Glen Rock, New Jersey 07452.

If your cartridge or disk fails after the end of the 90 day warranty period,
you may return it to Absolute Entertainment, Inc. at the address above along
with a check or money order for $12.50, a brief statement describing the defect, 
and a large, self-addressed, stamped envelope.

We recommend that defective disks and/or cartridges be packaged carefully
and sent certified mail, return receipt requested.  Absolute Entertainment, Inc. 
will not be responsible for replacing defective disks or cartridges until they
have been received by us at the above address.

This warranty is limited to the disk or cartridge originally supplied by
Absolute Entertainment, Inc. and is not applicable to the Program embodied on
the disk or catridge. This warranty will not be honored if the defect has arisen 
through abuse, mistreatment, improper care of the disk or cartridge, neglect, or 
normal wear and tear.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, 
EXPRESSED OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OF FITNESS 
FOR A PARTICULAR PURPOSE, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY 
NATURE WILL BE BINDING ON OR OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO 
EVENT WILL ABSOLUTE ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL,INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION
OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY, AND TO THE EXTENT PERMITTED
UNDER THE LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ABSOLUTE ENTERTAINMENT,
INC. HAS BEEN PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.  

THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES, EXPRESSED OR IMPLIED, 
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OF PURPOSE, WILL BE 
APPLICABLE.

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS 
AND/OR THE EXCLUSION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES
YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM
STATE TO STATE.


                           /\
                          /  \
                    _____/____\_____
                   |    /      \    |
                   |   /________\   |
                   |    ABSOLUTE    |
                   |  ENTERTAINMENT |
                   |________________|

                Distributed by: MEDIAGENIC

Manufactured by: Abolute Entertainment. Inc., P.O. 116, Glen Rock NJ 07452
Pete Rose Baseball is a trademark and Absolute Entertainment
is a registered trademark of Absolute Entertainment, Inc.
Atari is a registered trademark and 7800 is a trademark of Atari Corp.
Audio Visual concept, label and program (c) 1989 Absolute Entertainment, Inc.
AV-045-03
 




This document typed and edited by Mitchell Orman

Untitled Document