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Crystal Castles - Atari 2600 - Atari    Manual Scan icon HTML Manual   

Crystal Castles
VIDEO GAME CARTRIDGE FOR THE ATARI 2600 VCS                     ATARI 2600 VCS

CRYSTAL CASTLES
The A-maze-ing Adventures of Bentley Bear


A BEARABLE TALE

Once upon a time, Bentley Bear was rambling through the woods,
daydreaming about poached salmon.  He stopped to take a nap in his
favorite hollow tree trunk.  But when he awoke, he found himself inside
a huge castle glittering with diamonds, emeralds, and pearls.

Though Bentley didn't know it at the time, he was trapped in Crystal
Castles, home of Berthilda the Witch and her evil cronies.  To escape
their spell, he must harvest the gems in the castles before Berthilda
and her malicious gang send him into permanent hibernation.


FOLLOW THE TRACKS

How to Play Crystal Castles

o Insert the CRYSTAL CASTLES game program cartridge in your ATARI 2600
  VCS as explained in your owner's guide, and turn on the POWER switch.

o Plug a joystick into the LEFT CONTROLLER.

o Press GAME SELECT to choose a starting game level - 1 through 8.

o Press your joystick button to begin the game.

o Use your joystick to guide Bentley through each castle.  He picks up
  magic gems simply by running over them.

o He must also avoid the deadly touch of the evil inhabitants of the
  castles by jumping over them.  Press the red joystick button, and
  Bentley jumps in the direction the joystick is pointing.

o Press GAME SELECT to return to the title screen; press GAME RESET or
  your joystick button to start the game again.

o Set the left difficulty switch to 'a' to play the hard version; push
  the switch to 'b' to play the easy version.

o The TV type switch has no function in this game.


THE BEAR ESSENTIALS

Game Play

You begin CRYSTAL CASTLES at level 1 through 8, but Bentley can trample
through level after level, as long as he survives his enemies.  Each
level has four castles.  Bentley has five lives and must outmaneuver a
maximum of seven creatures, depending on the castle.  At every 20,000
points, he wins an extra life.

The Magic Hat

Bentley can make himself temporarily invincible if he dons the magic
hat by running or jumping over it.  Wherever a witch appears, so does
the magic hat.  No enemy can pass through this headgear.  At game level
4 and above, the hat bounces up and down; at game level 9 and above, it
turns into a crystal ball if Bentley doesn't grab it immediately.

The Inhabitants of Crystal Castles

XXXXXX  XXXXXX
    XXXXXX
OOOO  OO  OOOO
OO    OO    OO
OOOOOO  OOOOOO          Gem Eaters compete with Bentley for gems.  As long as
    OOOOOO              Bentley isn't wearing the hat, he can turn them into
  OOOOOOOOOO            dust by running over them just as they swallow their
  OOOOOOOOOO            lunch.
  OOOOOOOOOO
    OOOOOO
    OOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
    OOOOOO
    OOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
  OOOOOOOOOO
    OOOOOO
  OOOOOOOOOO
OOOO  OO  OOOO
OOOO  OO  OOOO


    OOOOOO
  OOOOOOOOOO
  OOOOOOOOOOOO
  OOOOOOOO  OOOO
OOOO  OOOOOO  OO
OO  OOOOOOOO  OO        Nasty Trees make a beeline for Bentley as they gobble
OO  OO  OO  OO          up gems.  He can avoid these woody monsters by
  OO  OO  OOOO          trapping them behind a wall or in a corner.
  OOOO  OOOO
        OO
  XX  XXXX  XX
  XXXXXXXXXXXX
  XXXXXXXXXXXX
    XXXX
      XXXX
      XXXX
    XX  XXXX
    XX  XXXX


    OOOOOOOOOO
  OOOOOOOOOOOOOO
OOOO  OOOOOO  OOOO
OOOO  OOOOOO  OOOO      Crystal Balls also eat gems.  They chase Bentley just
OOOO  OOOOOO  OOOO      like Nasty Trees, but with a rolling motion.
OOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOO
OOOOO        OOOOO
  OOOOOOOOOOOOOO
    OOOOOOOOOO


    OOOOOOOO
  OOOO  OO  OO
OOOOOO  OO  OOOO       A Pot of Honey helps Bentley win extra points in
OOOOOO      OOOO       several castles.  Bentley should take a honey break as
OOOOOO  OO  OOOO       soon as possible or ...
  OOOO  OO  OO
    OOOOOOOO
  OOOOOOOOOOOO


      OO
  OO    OO  OO
    OO

OO                     ... A Swarm of Bees flies down to protect the pot.  If
OOOO    OO  OOOO       Bentley waits too long, the swarm returns again and
OO        OOOO         again to track him down.  If he takes too much time
  OO    OO  OOOO       harvesting gems, the bees find him, whether or not the
OOOO  OO  OOOO         castle has a honey pot.
  OOOO  OOOO  OO
  OO  OOOOOOOO
    OOOO  OOOO
      OOOOOO


  OOOOOOOOOO
  OO  OO  OO
  OOOO  OOOO           OOOOOO
    OOOOOO           OO  OO  OO
    OOOOOO           OO  OO  OO          Ghosts and Skeletons move randomly,
    OOOOOO       OO  OOOOOOOOOO          slowly, and over short distances.
      OO         OOOOOOOO  OOOO
  OOOO  OOOO       OOOOOO  OOOOOO
  OO  OO  OO         OOOOOOOOOOOO
  OOOO  OO  OO         OOOOOO
  OO  OO    OO         OOOOOO
OO  OO  OO  OO           OOOO
OO  OOOOOO               OOOO
    OO  OO             OOOO
    OO  OO
    OO  OO
  OO      OO


  OOOOOOOOOOOO
  OOOOOOOOOOOO
    OOOOOOOO
    OOOOOOOO
  OOOOOOOOOOOO
  OOOOOOOOOOOO
OOOOOO  OO  OOOO        The Witch's Cauldron turns Bentley into bear stew if
OOOOOO  OO  OOOO        he touches it.  He can avoid this deadly pot by
OOOOOOOO  OOOOOO        jumping over it.
OOOOOOOO  OOOOOO
OOOOOO  OO  OOOO
OOOOOO  OO  OOOO
  OOOOOOOOOOOO
  OOOOOOOOOOOO
  XXXX  XX  XX
  XXXX  XX  XX
      XXXXXX
      XXXXXX


        OO
        OOOO
        OOOO
          OOOOOO
          OOOOOO
        OOOO
        OOOOOO
        OOOOOO
      OO  OOOOOO        Berthilda the Witch has a touch that's fatal.  But
OOOO      OOOO          Bentley can smash her if he's wearing the magic hat.
  OOOO  OOOOOO          The only thing predictable about her is her favorite
OOOOOOOOOOOO            snack - large furry mammals, served witha bear-naise
OOOOOOOOOOOOOOOO        sauce.
OOOOOOOOOOOOOOOO
  OOOOOOOOOO  OO
  OOOOOOOOOO  OO
  OOOOOOOOOO
  OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
  OOOOOO


SCORING

Harvest a Gem: 1 point for the first gem, 2 points for the second gem,
and so on up to 99 points per gem

Harvest the Last Gem in the Castle: 1000 points for the first castle,
increasing 100 points in every castle thereafter

Don the Magic Hat: 500 points

Eat the honey: 1000 points

Crush a Gem Eater: 500 points

Smash Berthilda the Witch: 3000 points

BONUS LIFE: At every 20,000 points, Bentley wins an extra life.


PAWS FOR SOME STRATEGY TIPS

o If Bentley harvests the last gem in the castles, he wins extra points.

O Elevators make perfect escape routes.  However, they only operate one
at a time.

o Bentley is invincible while he's jumping.

o Bentley can temporarily stun Nasty Trees and Gem Eaters by jumping
over them.  But this maneuver won't work if he's wearing the magic hat,
or while the Gem Eaters are swallowing gems.

o When floating scores appear on the scene, creatures can't move
through them; nor can the creatures move through each other.

ATARI                          Reproduction in whole or part is forbidden
(C) 1987 Atari, Corp.          without the written permission of Atari, Corp.,
All rights reserved            Sunnyvale, CA 94086
Printed in Hong Kong
                               CO19741-110/A Rev. A  WA-TA 1987 . 8

Designed by Peter C. Niday  Computer Graphics by Michael Kosaka
Audio by Robert Vieira  Arcade Game by Franz Lanzinger


-------------------Atari 2600 Instructions Archive-------------------

This document obtained from the History of Home Video Games Homepage, 1997-1998 by Greg Chance

Untitled Document