Zippy the Porcupine - Atari 2600



TV Type:  NTSC        PAL60      
Box Upgrade:  No        Yes (Add $15.00)      

One day an airship came to visit Zippy's happy, little, peaceful land. Curious, Zippy took a peak inside and was overwhelmed with all sorts of gadgets and things that he had never seen before. After a long while of exploring, Zippy found a nice place inside to take a nap. After his nap, he left the ship but found that he was in a whole other land! The ship must have taken off to this new place while he was sleeping. But before he could think of what to do to get back to his home, he noticed someone exiting the ship, riding a smaller air vehicle. This mustached man looked strange to him, but his appearance was the least of Zippy's worries as he noticed that on the vehicle were the five power gems from his home! He must have stolen them! Those gems can be dangerous in the wrong hands! Now it's up to Zippy to get them back and return them to their rightful place.

Zippy the Porcupine

Run around at high speed with Zippy the Porcupine through 16 different stages! Collect the rings and pop the enemies with your spin jump. Getting hurt by an enemy will cause you to lose all your rings, but you can get some of them back popping the same one. Find the bonuses as you move along, including the springboard at the top of the levels that will take you to a bonus ring collection stage. Collecting 100 rings will earn you an extra life. Finish a level by flipping the sign by running by it at the end of a stage.

Zippy the Porcupine Zippy the Porcupine Zippy the Porcupine Zippy the Porcupine

Zippy the Porcupine features 16 levels in 4 different zones, an overworld selection map, 5 individual boss battles, gem collecting, and ending sequences, all packed into a 64K cartridge!

Additional Information

Zippy the Porcupine includes 64K game cartridge and sixteen-page, full-color manual. Zippy the Porcupine is available in NTSC and PAL60 television formats, please specify above.

Get a Zippy the Porcupine Box!

Zippy the Porcupine BoxZippy the Porcupine BoxIf you'd like a boxed copy of Zippy the Porcupine, please select "Box Upgrade: Yes" at the top of the page before adding Zippy the Porcupine to your cart. Our boxes are professionally printed and include a box insert to hold your Zippy the Porcupine cartridge in place. We want you to play our games, so we have not sealed or shrinkwrapped the boxes in any way, allowing you easy access to the game cartridge and manual.

These boxes are the same size as boxes Atari produced for their games "back in the day". They look great sitting on a shelf with your other boxed homebrew games, or alongside games from the classic Atari library. We only have a limited number of boxes for each game, and there is no guarantee they will become available again once our supplies are exhausted. Click on the images to the right to see larger photos of the box.

Number of Players 1
Controller Joystick
Cartridge Size 64K
Programming Chris Spry
Artwork and Manual Chris Spry
Ricky Cunningham on 04/13/2022 05:10pm
I received Zippy today and I am really enjoying playing this game. I must admit that I thought it was going to be a cakewalk. But I was so wrong, this game is Awesome and although it's not a glittery as the Spiked Dude with the Attitude. Atariage's game knocks the rings out of him. I'm very happy with this game and I look forward to discovering all the different levels.
Bryan M Knotts on 09/21/2021 10:30am
This is a wonderful remake of a modern classic! Zippy's running animations are rendered in a very creative way to convey the effect of super speed which is something I couldn't even imagine being pulled off on the Atari VCS/2600 before. There's plenty to explore in each stage, and the enemies present a fair challenge. If there's one thing which may have been improved upon it's that the controls take some getting used to. Awesome work Mr. Spry. My more thorough review maybe found here:
Mark Stahl on 05/29/2021 12:25pm
First of all, the existence of this on the 2600 seems nothing short of miraculous. It's hard to believe that something like this can exist on hardware originating from 1977; and if this game had existed in the early 80's (with all the extra ROM chips), there's little doubt that it would have sold millions and absolutely blown people away.

As far as gameplay goes, this game is much more difficult than the Sega franchise that inspired it. At times, controlling Zippy feels just like controlling Sonic. At other times, Zippy lacks the floaty precision of his Sega counterpart, which is why mastering this game requires careful attention to the subtle differences between the porcupine and the hedgehog. Specifically, Zippy really needs to pickup momentum first before jumping higher than a couple of sprite squares. Also, he has a much harder time slowing down than Sonic does.

Overall, the gameplay feels like a cross between Sonic and other platformers like Mario. Pound for pound, this game is much more difficult than the original Sonic the Hedgehog, and there are MANY more opportunities to die. That being said, I feel like old school Sonic fans will really enjoy this as a new challenge and an interesting twist on the classic 16-bit games that they love.
Colonel Llama on 06/25/2020 07:11pm
Having grew up playing early Sonic titles and also having followed the development for Zippy and played a bit of the final release on Stella (Didn't have a 2600 yet when it was released), i finally decided to get myself a boxed copy of the game. And boy, was it worth it.

Zippy the Porcupine is a side-scrolling platformer based on the Genesis (or Mega Drive for our European and Japanese pals) classic "Sonic the Hedgehog" and features music and level themes from this game.

In this game, Zippy's (Sonic) mission is to retrieve the 5 Power Gems (Chaos Emeralds) from the evil Professor Dodo (Dr. Robotnik). To do so, he needs to reach the level he is at and confront him in one of 5 different boss battles.

The game features 16 levels, divided in 4 zones, each with their on theme, music, gimmicks and boss battle. Once the player has finished a level, he/she can select where to go next using the game's map system, a feature not seen in the classic Sonic games.

The 4 zones are:
-Hill Zone: Zippy's Green Hill Zone. This zone make use of loops and tunnels.

-Cave Zone: Zippy's Marble Zone. This zone makes heavy use of crumbling ground and traps that take you off-guard.

-Star Zone: A mix of Spring Yard and Starlight. Has elevator, trampolines and bumpers. Uses Starlight Zone's music.

-Aqua Zone: Zippy's Labyrinth Zone. Includes water, switches and spear traps. Not as frustrating as in Sonic, and YOU CANNOT DROWN!

Each of the 16 levels are filled with secrets and the game rewards explorers in spades. Be on the lookout for these bonus levels!

My favorite feature in Zippy is definitely the map screen, which makes the game less linear.
During my playthru of the game i also found great enjoyment in trying to find the Bonus Stages.

My only complaints with the game would be the lack of a pause feature and the controls, which are slightly different than in Sonic and took me some time to get used too. Fortunately, they do not kill the game and i still had a blast playing through it.

One last thing. If you manage to do a 100% run, you'll get something real neat!
Rick R on 04/24/2020 11:09am
I really wish they would have de-bugged this game before they put it on cartridge. It's frustrating to get almost to the end of a level, and have your character frozen against a wall with no way to continue without hitting re-set and starting over. It kinda takes away some of the fun because you never know when or where it's going to happen. If they would have fixed this, it would be a 5 star game.
Erik E. on 04/01/2020 10:07am
I had previously purchased Princess Rescue when it came out so I was really excited to get a copy of this game as well. It did not disappoint at all.

The graphics are great and can give you a real sense of speed if you get up to a full run. The sound and music can get a little "chunky" when a lot of things are happening on screen but it's amazing that it's even possible and doesn't take away from the game at all.

The game randomly giving you one of four starting levels helps keep things interesting and being able to pick your next level after beating one is a real nice touch.

All in all, this game is fantastic and I would definitely recommend it. The levels and boss fights are pretty hard so expect to do some serious playing to get to the end of the game.
iou on 02/01/2020 09:45pm
im impressed ive know about it for a bit but just now looked at some game play its a grate port of sonic the hedgehog to the Atari 2600 it looks like the game and i bet it feels like it too i may get one soon and stuff like this is why i love this console i love the Atari and also to who made this good job on the name and cover art if sonic was originally on the Atari i bet he would be called zippy and look like that because in a lot of Atari games the main character usually has a very simple name or no name at all and also a lot of Atari had some pretty questionable cover art the like if you told me the was official id believe you and the music is just great like is this the same guy that made Mario on the Atari but great job 5 out of 5
K.Michael on 04/09/2019 10:40pm
Shockingly high-quality and full game. So many levels, the boss battles feel great, the music is incredible, the controls are fast and reactive. Amazing feat of programming, and great-fun.
Christopher Veach on 03/12/2016 12:47pm
This is a good game. It's amazing to see the VCS capable of doing side scrolling and speed. Zippy feels similar to that other blue guy, which is a pleasant surprise since the VCS so old in comparison to the SMS or Genesis. Zippy isn't a perfect game. Sometimes you will get stuck or frozen and it can be very hard to pick up speed again once you stop or get hit. You need that speed to make some jumps or precision enemy attacks. All in all I'd give the game a 4/5.
Brian B. on 02/01/2016 04:33pm
Firstly I wanted to thank Atariage for a smooth transaction. This was my first time purchasing an item from their online store and the item arrived in a timely fashion, well packaged and as advertised. With such a positive experience I can wholeheartedly recommend this store to other Atari enthusiasts. With that said, unto the game...

Zippy The Porcupine, is platformer that borrows heavily from the Sonic the Hedgehog franchise. With a game such as this you're likely coming from one of two places- you're either a person who has played the original Sonic the Hedgehog game from Sega and wonder how it translates into an Atari 2600 game, or you're a person who has yet to be exposed to the franchise but want the opportunity for your first go to be on the 2600. Regardless of where you're coming from, Zippy proves to be an entertaining game for both parties as it pays homage to Sonic while being an enjoyable game to play.

The main story sees Professor Dodo stealing 5 gems from Zippy's home, and it's up to Zippy to traverse through various environments to retrieve them. Gameplay wise the controls are responsive and given that it's played just one button along with a directional pad/joystick, the programmer (Chris Spry) has managed to successfully incorporate various actions for Zippy to perform within the limited control scheme.

Due to the limited capabilities of the Atari 2600, Chris has exceeded expectations with not only the content he has managed to incorporate, but with his ingenuity. The largest official 2600 cartridge to be released had 32kb of built in ram. Zippy on the other hand, is the first game to double that to 64kb. By increasing the cartridge size, Zippy feels and plays like a game you would otherwise find on more advanced consoles. For instance, the game comes with 4 Zones (levels) to explore, each containing 4 stages. Each Zone has its own theme music, unique enemies to avoid/defeat, items to pick up and secret/bonus stages to find.

What's also a nice touch is the fact that you'll almost never play the same game twice- whenever you start a new game, Zippy has to initially explore a Zone based on Dodo's location on an Overworld Selection Map. So in one instance, Dodo may be hovering over 'Hill Zone' and thus your starting point is there. If it's Game Over and you restart the game or reset your Atari however, Mr. Dodo will likely be found hovering over an alternate Zone on the map, thus changing your starting point. This randomness ensures some variety in the sequence of locations you explore, which is a welcome addition.

Graphically, the characters and backgrounds are well represented and you're able to identify what things are on screen. Zippy even has an 'impatient toe tap' animation when he's not being moved by the player. The music, is taken from first Sonic game and has been faithfully recreated to fit the needs of the Atari 2600.

The game isn't perfect however, as there are minor issues with bugs here and there. A couple times I've had my character stuck/frozen within elements of the background, unable to move or free him unless the game is restarted. There's also been instances when item pickups are on screen but if you walk away until its no longer in view then return to its location, they're no longer there. These are minor issues since they don't happen frequently, but they are issues nonetheless.

Overall, there is a lot to like about this game and the player will spend good amount of time with this title. The level design ensures a fun and challenging playthrough, the graphics and music will impress anyone who's played an Atari 2600 game before, and the gameplay is reminiscent of Sonic The Hedgehog, so fans of the franchise will feel right at home. For those whom have never played a Sonic title, Zippy as a standalone game is a fantastic platformer that brings memorable content to a system that one would never expect to see. Spry has done a wonderful job with every aspect of the game including the manual which is professionally done and worth reading. This is a recommended purchase to anyone that wants a solid, enjoyable title to play on their 2600 or Atari 7800 (since the latter is backwards compatible). I look forward to Spry's future projects, as he's shown himself to be a very capable game designer.
Place Logo Here on 12/06/2015 09:16pm
I played multiple demos of this game as it was being developed. I am not much of a fan of a completely unrelated Sega game that this is definitely not based upon. And, honestly, I wasn't overly impressed with the demos of Zippy.

My initial reaction to this was similar to how I initially regarded Princess Rescue. Sure it is amazing somebody would even attempt the seemingly impossible task of porting a game from a much more technologically advanced console to the 2600, but does the finished product actually stand on its own? I may like Princess Rescue, but only so much as I regard it as a noble attempt to honor a completely unrelated game for the NES.

So why did I buy a cart of the finished Zippy? The reason is simple: the game is so large that, even if a ROM of the complete game sees release, I won't be able to play it on my Harmony cart.

And, boy, am I glad I did.

The finished Zippy is nothing short of amazing. As I said before, I may not be a fan of a certain Sega game but I like how Zippy plays better. The controls turn out to be pretty intuitive even though you are restricted to one button. The worlds (albeit blocky) are vast and each has many surprises.

I have so far made it to all four of the initial boss levels but have yet to beat one. And each of those is surprisingly unique from the others. I may not have beaten a boss yet, but I keep coming back for more and have played this cart almost exclusively since it arrived.

And if that it isn't high praise, I don't know what is. A must buy.

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