set kernel_options no_blank_lines a=59 b=75 c=0:d=0:e=0:f=0:h=0:i=0:j=0:k=0:l=0:m=0:n=0:o=0:p=0:q=0 g=1 main if h=1 then g=2 if i=1 then g=3 if j=1 then g=4 if k=1 then g=5 if l=1 then g=6 if m=1 then g=7 if n=1 then g=8 if o=1 then g=9 if p=1 then g=10 if q=1 then g=0 d=d+1 if d=2 then d=0 COLUPF=220 COLUBK=254 COLUP0=134 COLUP1=68 player0x=a player0y=b if c=0 then player0: %1111 %0110 %1111 %0110 end if c=1 then player0: %0101 %1111 %1111 %0101 end if c=3 then player0: %0110 %1111 %0110 %1111 end if c=2 then player0: %1010 %1111 %1111 %1010 end if g=0 then e=0:f=0 if g=1 then e=62:f=30 if g=2 then e=37:f=37 if g=3 then e=85:f=30 if g=4 then e=60:f=60 if g=5 then e=80:f=76 if g=6 then e=37:f=37 if g=7 then e=25:f=40 if g=8 then e=100:f=13 if g=9 then e=138:f=50 if g=10 then e=99:f=50 missile1height=2 missile1x=e missile1y=f if c=0 then if d=1 then b=b-1 if c=1 then if d=1 then a=a-1 if c=2 then if d=1 then a=a+1 if c=3 then if d=1 then b=b+1 AUDV0=2 AUDC0=1 AUDF0=31 if !collision(player0,missile1) then AUDC0=1:goto no_collision AUDC0=5 score=score+100 if g=1 then h=1 if g=2 then h=0:i=1 if g=3 then i=0:j=1 if g=4 then j=0:k=1 if g=5 then k=0:l=1 if g=6 then l=0:m=1 if g=7 then m=0:n=1 if g=8 then n=0:o=1 if g=9 then o=0:p=1 if g=10 then p=0:q=1 no_collision NUSIZ1=$10 playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X........XXXXXXX...............X X..X..X.....XXXX..XXXX..XXXXX..X X..X..X..X........X.........X..X X..X..X..XXXXXXX..X..XXXXX..X..X X..X..X......XXX..X..XXXXX..X..X X..X..XXXXX..XXX..X.........X..X X..X.........XXX..XXXXX..XXXX..X X..XXX..XXX..XXX...............X X.................XXXXXXXXXXX..X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end if joy0left then c=1 if joy0up then c=0 if joy0right then c=2 if joy0down then c=3 drawscreen goto main