A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
ACMISR
ACMVAR
ADDCOR
ADLI
ADRESSAddress
ADYACENTE_DOWNAdjacent down
ADYACENTE_DOWNLEFTAdjacent down-left
ADYACENTE_LEFTAdjacent left
ADYACENTE_RIGHTAdjacent right
ADYACENTE_RIGHTDOWNAdjacent right-down
ADYACENTE_UPAdjacent up
ADYACENTE_UPRIGHTAdjacent up-right
AEMPTY1
AEMPTY2
AEMPTY3
AEMPTY4
AEMPTY5
AEMPTY6
AEMPTY7
AEMPTY8
AFP
AHSCR
AJMP
AJUST_PARCHEAdjust patch
AJVB
AL_ESTEHeading east
AL_NORTEHeading north
AL_OESTEHeading west
AL_SURHeading south
ALESTEHeading east
ALMS
ALNORTEHeading north
ALOESTEHeading west
ALSURHeading south
ALTAREA
ALTVENT
ANCAREA
ANCVENT
ANIMA_AUTOCar animation
APPMHI
ARBOLTree
ARBOL1MAPTree 1 map
ARBOL2MAPTree 2 map
ARBOL3MAPTree 3 map
ARBOL4MAPTree 4 map
AREA
ATACHR
ATRACTAttract
AUDC1
AUDC2
AUDC3
AUDC4
AUDCTLAudio control
AUDF1
AUDF2
AUDF3
AUDF4
AUTOXY
AVB
AVSCR
TOP
BANCOBank
BANP0
BANP1
BASICF
BCOLOR0
BCOLOR1
BCOLOR2
BCOLOR3
BFENHI
BFENLO
BHPOS0
BHPOS1
BHPOS2
BHPOS3
BITMSK
BLIM
BONUS_LPOINT
BOOT
BOOTAD
BOTONButton
BOTSCR
BPTR
BRKKEYBreak key
BRKKY
BTEXT
BUFADRBuffer address
BUFCNT
BUFRFLBuffer High
BUFRHIBuffer Low
BUFRLOBuffer Low
BUFSTR
BUSCA_LINEADOSSearch line two
BUSCA_LINEATRESSearch line tres
BUSCA_LINEAUNOSearch line uno
BUSCA_RIGHTSearch right
BUSCA_RIGHTDOWNSearch right-down
BUSCA_RIGHTUPSearch right-up
BUSCALIBRESearch free
TOP
C_CASTING_CHECKPOINT
C_CASTING_LCHECKPOINT
C_CASTING_MYCAR
C_CASTING_REDCAR
C_CASTING_ROCK
C_CASTING_SCHECKPOINT
C_CASTING_SMOK
C_CHALLENGE_REDCAR
C_CHALLENGE_ROCK
C_CLRMAPA
C_CLRPMG
C_CLRRADAR
C_CLRSMOK_ARRIBAC clear smoke up
C_CLRSMOK_DERECHAC clear smoke right
C_CLRSMOK_IZQUIERDAC clear smoke left
C_CLRVIDAC clear life
C_CLRVIDASC clear lives
C_CLRZONASC clear zones
C_CREA_AREAC create area
C_DEMO
C_DLIAREA
C_FLAG_10
C_GIRO1C turn 1
C_GIRO2C turn 2
C_GIRO3C turn 3
C_GIRO4C turn 4
C_GIRO5C turn 5
C_GIRO6C turn 6
C_GIRO7C turn 7
C_GIRO8C turn 8
C_MOMENTOC moment
C_PRINT
C_SCROLL_GRUESOC coarse scrolling
C1_BANG
C1_BUSCALIBREC search free
C1_CLEARGR1
C1_CTR_DSCORE
C1_CTR_FUEL
C1_DESCOMPRIMEC1 uncompress
C1_DLIVENTANAC1 window DLI
C1_GAME
C1_GOVER
C1_INC_CPOINTC1 increment Cpoint
C1_INICIOC1 begin
C1_MUEVE_ARBOLC1 move tree
C1_MUEVE_COLORC1 move color
C1_MUEVERAMC1 move RAM
C1_ONDAC1 wave
C1_PM
C1_PON_CARACTERESC1 put characters
C1_PON_ROUNDC1 put round
C1_POSXX
C1_POSXYOBJ
C1_POSYY
C1_PUSHFIRE
C1_PUTTEXTOC1 put text
C1_RECORD
C1_ROUND
C1_SETVIDAC1 set life
C1_SMOKABAJOC1 smoke down
C1_SMOKARRIBAC1 smoke up
C1_SMOKDERECHAC1 smoke right
C1_SMOKIZQUIERDAC1 smoke left
C1_ZONAS_ESPECIALESC1 special zones
C2_BANG
C2_BONUS_LPOINT
C2_CLEARGR1
C2_CLRSMOKABAJOC2 clear smoke down
C2_CTR_DSCORE
C2_DESCOMPRIMEC2 uncompress
C2_GOVER
C2_INC_CPOINT
C2_INICIOC2 begin
C2_MUEVERAMC2 move RAM
C2_PON_CARACTERESC2 put characters
C2_PUSH_FIRE
C2_RECORD
C2_SETVIDAC2 set life
C2_SMOKABAJOC2 smoke down
C2_SMOKARRIBAC2 smoke up
C2_SMOKDERECHAC2 smoke right
C2_SMOKIZQUIERDAC2 smoke left
C3_BANG
C3_BONUS_LPOINT
C3_CTR_DSCORE
C3_GOVER
C3_RECORD
C3_SMOKABAJOC3 smoke down
C3_SMOKARRIBAC3 smoke up
C3_SMOKDERECHAC3 smoke right
C3_SMOKIZQUIERDAC3 smoke left
C4_RECORD
C5_RECORD
C6_RECORD
C7_RECORD
CABINACabin
CAMBIA_MAPAChange map
CARGAOBJLoad object
CARTCK
CASBUF
CASFLG
CASINI
CASSBT
CASTING
CAUX1
CAUX2
CBAUDH
CBAUDL
CBI
CBL
CCOMND
CDEVIC
CDTMA1
CDTMA2
CDTMF3
CDTMF4
CDTMF5
CDTMV1
CDTMV2
CDTMV3
CDTMV4
CDTMV5
CERCANONear
CERED
CH
CH1
CHACT
CHACTL
CHAESTE
CHALLENGE
CHANORTECHA north
CHAOESTECHA west
CHAR
CHASURCHA south
CHBAS
CHBASE
CHE
CHECK
CHECK_ESTECheck east
CHECK_MAPA1Check map1
CHECK_MAPA3Check map3
CHECK_MAPA4Check map4
CHECK_NORTECheck north
CHECK_OESTECheck west
CHECK_SURCheck south
CHECK?
CHKCOLISIONCheck collision
CHKCOLISION_ABAJOCheck collision down
CHKCOLISION_ARRIBACheck collision up
CHKCOLISION_DERECHACheck collision right
CHKCOLISION_IZQUIERDACheck collision left
CHKLP_ABAJOCHKLP down
CHKLP_ARRIBACHKLP up
CHKLP_DERECHACHKLP right
CHKLP_IZQUIERDACHKLP left
CHKSMOK_ABAJOCheck smoke down
CHKSMOK_ARRIBACheck smoke up
CHKSMOK_DERECHACheck smoke right
CHKSMOK_IZQUIERDACheck smoke left
CHKSNT
CHKSUM
CHKTERMINAL_ABAJOCheck terminal down
CHKTERMINAL_ARRIBACheck terminal up
CHKTERMINAL_DERECHACheck terminal right
CHKTERMINAL_IZQUIERDACheck terminal left
CHLINK
CHSALT
CIOV
CKEY
CLOCK
CLR_HSCORES
CLR_INIHSCORE
CLR_PMG
CLR_PUNTAJEClear score
CLR_SCORES
CLR_VIDAClear life
CLR_VIDASClear lives
CLR2_PMG
CLRSMOKClear smoke
CLRSMOK_ABAJOClear smoke down
CLRSMOK_ARRIBAClear smoke up
CLRSMOK_DERECHAClear smoke right
CLRSMOK_IZQUIERDAClear smoke left
CM1
CM2
CMCMD
COLBK
COLBYTE
COLCON
COLCRS
COLCTR
COLDST
COLENE
COLINC
COLMAP
COLMEM
COLOR_AUTOSCars color
COLOR_TEXT
COLOR0
COLOR1
COLOR1MAP
COLOR2
COLOR2MAP
COLOR3
COLOR3MAP
COLOR4
COLOR4MAP
COLORAREA
COLORAUTOCar color
COLORBARRABar color
COLORCHALLENGE
COLORPARCHEPatch color
COLORPM
COLORPUSHFIRE
COLORRECORD
COLORTEXT
COLORVENT
COLPF0
COLPF1
COLPF2
COLPF3
COLPM0
COLPM1
COLPM2
COLPM3
COLRADAR
COLRSH
COLUMNASColumns
COMENZADOBegun
CONCPOINT
CONSOL
CONTCAR
CONTCZONA
CONTENEContains
CONTLZONAzone CONTL
CONTROCK
CONTROL
CONTROUND
CONTZONA
CONVIDASWith lives
COORD
COUNTR
CP
CPOINT
CPPUNT
CRD
CREA_AREACreate area
CRETRY
CRI
CRITIC
CRSINH
CRX
CSCORE
CTR_ABAJOCTR down
CTR_ARRIBACTR up
CTR_DERECHACTR right
CTR_DSCORECTR dscore
CTR_FUELCTR fuel
CTR_IZQUIERDACTR left
CTR_LPOINTCTR lpoint
CTR_ONDACTR wave
CTR_SLPOINTCTR slpoint
CTR_SONIDOSCTR sounds
CTRANIMCTR animation
CTRBARRACTR bar
CTRCOLRADARCTR radar column
CTRCPOINT
CTRHISCORE
CTRL
CTRLINRADARCTR radar row
CTRLPOINT
CTRMODOCTR mode
CTRNO
CTRROCK
CTRROUND
CTRS
CTRSMOK
CTRSPOINT
CUABlock
CUADRABlock
CUADRA?Block?
CXI
CZONA
TOP
DAM
DATARBOLTree data
DAUX1
DAUX2
DBSECT
DBUFHI
DBUFLO
DBYTHI
DBYTLO
DCM
DCOMND
DD
DDEVIC
DELTAC
DELTAR
DERRF
DESACELERADecelerate, slow down
DESCARTADiscard
DFLAGS
DHP
DIAG1A
DIAG1B
DIAG2A
DIAG2B
DIAG3A
DIAG3B
DIAG4A
DIAG4B
DIBUJA_AREADraw area
DINDEX
DIRAUTOCar direction
DIRENEEnemy direction
DIRMAPAMap direction
DISPLAY
DL
DL2
DLAREA
DLCAST
DLCHALLENGE
DLHISCORE
DLIAREA
DLICASTATARIAtari cast DLI
DLICASTAUTOCar cast DLI
DLICASTBANDERAFlag cast DLI
DLICASTENEMIGOEnemy cast DLI
DLICASTROCKRock cast DLI
DLICASTSMOKSmoke cast DLI
DLICHALLENGEENEMIGOEnemy challenge DLI
DLICHALLENGEROCKRock challenge DLI
DLIHISCOREHigh score DLI
DLIROUNDRound DLI
DLISCOREScore DLI
DLISTH
DLISTL
DLIUP
DLIVENTANAWindow DLI
DLPUSHFIRE
DLRECORD
DLROUND
DLSCORE
DLUP
DMACTL
DMASAV
DMASK
DNM
DOSINI
DOSVEC
DPS
DRETRY
DRKMSK
DRMD
DRMR
DSCTLN
DSKFMS
DSKTIM
DSKUTL
DSPFLG
DSTAT
DSTATS
DTIMLO
DUNIT
DUNUSE
DVSTAT
TOP
E1BF
E1BIT
EN
ENDPT
ENE
ENE1
ENEESTEEnemy west
ENEMIGO?
ENEMIGO1Enemy 1
ENEMIGO2Enemy 2
ENEMIGO3Enemy 3
ENEMIGO4Enemy 4
ENEMIGO5Enemy 5
ENEMIGO6Enemy 6
ENENORESTEnemy north-east
ENENOROESEnemy north-west
ENENORTEEnemy north
ENEOESTEEnemy west
ENESUREnemy south
ENESURESTEnemy south-east
ERRFLG
ES_ABAJOIs down
ES_ARRIBAIs up
ES_CHALLENGE
ES_COLISIONIs collision
ES_DERECHAIs right
ES_IZQUIERDAIs left
ES_OBTACULOIs obstacle
ES_STICK_ABAJO?Is stick down?
ES_STICK_ARRIBA?Is stick up?
ES_STICK_DERECHA?Is stick right?
ES_STICK_IZQUIERDA?Is stick left?
ESARBOLIs tree
ESCFLG
ESGRUESO_ABAJOIs coarse down
ESGRUESO_ARRIBAIs coarse up
ESGRUESO_DERECHAIs coarse right
ESGRUESO_IZQUIERDAIs coarse left
ESPACIOSpace
ESPECIAL?Special?
ESPERAWait
ESTA_LIBREIs free
ESTA_NONot this one
ESTADOStatus
ESTEEast
EXAMINAExamine
EXAMINA_ADYACENTESExamine adjacents
EXP
EXP10
TOP
FADD
FASC
FDIV
FEH
FEOF
FILDAT
FILFLG
FINE
FKDEF
FLAG_10
FLD0P
FLD0R
FLD1P
FLD1R
FMOVE
FMSZPG
FMUL
FNV
FOH
FONT_CENTROCenter font
FONT_MEDIODOWNMiddle-down font
FONT_MEDIOLEFTMiddle-left font
FONT_MEDIORIGHTMiddle-right font
FONT_MEDIOUPMiddle-up font
FPI
FREQ
FSTOP
FSTOR
FSUB
FSV
FTYPE
FUE
FUEL
FUELM12
FUELP1
FUELP2
TOP
GAME
GAME_OVER
GAMEOVER
GANANCIAEarning
GBYTEA
GEH
GINTLK
GIRAAUTOTurn car
GIRADOWNTurn down
GIRARIGHTTurn right
GIRAUPTurn up
GIRO1Turn 1
GIRO2Turn 2
GIRO3Turn 3
GIRO4Turn 4
GIRO5Turn 5
GIRO6Turn 6
GIRO7Turn 7
GIRO8Turn 8
GNV
GOH
GPRIOR
GRACTL
GRAFM
GRAFP0Graphics player 0
GRAFP1Graphics player 1
GRAFP2Graphics player 2
GRAFP3Graphics player 3
GRUESOCoarse
GSV
GUIONDash
TOP
HATABS
HELPFG
HIBYTE
HIDIGITOHI digit
HISCORE
HITCLR
HIUSED
HNDLOD
HOLD1
HOLD2
HOLD3
HOLD4
HOLDCH
HPOSM0
HPOSM1
HPOSM2
HPOSM3
HPOSP0
HPOSP1
HPOSP2
HPOSP3
HSCROL
HTEXT
HUM
HUMOSmoke
TOP
ICAX1
ICAX1Z
ICAX2
ICAX2Z
ICAX3
ICAX3Z
ICAX4
ICAX4Z
ICAX5
ICAX5Z
ICAX6
ICAX6Z
ICBAH
ICBAHZ
ICBAL
ICBALZ
ICBLH
ICBLHZ
ICBLL
ICBLLZ
ICCOM
ICCOMT
ICCOMZ
ICDNO
ICDNOZ
ICHID
ICHIDZ
ICPTH
ICPTHZ
ICPTL
ICPTLZ
ICSTA
ICSTAZ
IFP
IMASK
INC_CPOINT
INC_ROUND
INC_SPOINT
INDICADORIndicator
INI_AREA
INI_BARRABar initialization
INI_LIBREFree initialization
INI_LINEALine initialization
INI_MELODIAMelody initialization
INI_MODOTEXTText mode initialization
INI_PANTALLAScreen initialization
INI_PMG
INICIOBegin
INIHSCORE
INITAD
INSDAT
INSERT2
INSERT4
INTEMP
INVFLG
IOCB0
IOCB1
IOCB2
IOCB3
IOCB4
IOCB5
IOCB6
IOCB7
IRQEN
TOP
J_CLRMAPAJump clear map
J_CLRPMGJump clear PMG
J_CLRSMOK_DERECHAJump clear smoke right
J_CLRSMOK_IZQUIERDAJump clear smoke left
J_CREA_AREAJump create area
J_DLIAREA
J_EXAMINAJ examine
J_MANTEN_MAPAJ keep map
J_MODODEMOJ demo mode
J_MOMENTOJ moment
J_PAUSAJ pause
J_PON_CARACTERESJ put characters
J_PON_OBJETOJ put object
J_PRINT
J_SCROLL
J_SCROLL_GRUESOJ coarse scroll
J_SETVIDAJ set life
J_VBI
J_VUMETER
J1_AJUST_BARRAJ1 adjust bar
J1_BANG
J1_BUSCA_LINEADOSJ1 search line two
J1_BUSCA_LINEATRESJ1 search line three
J1_BUSCA_LINEAUNOJ1 search line one
J1_BUSCA_RIGHTJ1 search right
J1_BUSCA_RIGHTDOWNJ1 search right-down
J1_BUSCA_RIGHTUPJ1 search right-up
J1_CASTING
J1_CHALLENGE
J1_CHECK
J1_CLRSMOK_ABAJOJ1 clear smoke down
J1_CLRSMOK_ARRIBAJ1 clear smoke up
J1_CTR_ABAJOJ1 control down
J1_CTR_ARRIBAJ1 control up
J1_CTR_DERECHAJ1 control right
J1_CTR_DSCOREJ1 control dscore
J1_CTR_FUELJ1 control fuel
J1_CTR_IZQUIERDAJ1 control left
J1_CTR_SLPOINTJ1 control slpoint
J1_CTR_SONIDOSJ1 control sounds
J1_DESACELERAJ1 decelerate
J1_DESCOMPRIMEJ1 uncompress
J1_DLIUP
J1_DLIVENTANAJ1 window DLI
J1_GOVER
J1_INC_CPOINT
J1_LEE_STICKJ1 read stick
J1_MUEVE_TMUSICAJ1 move tmusic
J1_NO_MOVIOJ1 didn't move
J1_ONDAJ1 wave
J1_PLAY_MUSICAJ1 play music
J1_PON_CEROJ1 put zero
J1_PON_PUNTTABLADLJ1 put DLI table pointer
J1_PON_ROUNDJ1 put round
J1_PONENEMIGOJ1 put enemy
J1_POSXX
J1_POSXYOBJ
J1_POSYY
J1_PROCESOJ1 process
J1_PROXIMA_ZONAJ1 next zone
J1_PUTTEXTOJ1 put text
J1_RECORD
J1_REGISTREJ1 register
J1_ROUND
J1_RUN
J1_SMOKABAJOJ1 smoke down
J1_SMOKARRIBAJ1 smoke up
J1_SMOKDERECHAJ1 smoke right
J1_SMOKIZQUIERDAJ1 smoke left
J1_TESTVERT
J1_TRANSFORMA_ABAJOJ1 transform down
J1_TRANSFORMA_ARRIBAJ1 transform up
J1_TRANSFORMA_DERECHAJ1 transform right
J1_TRANSFORMA_IZQUIERDAJ1 transform left
J2_BANG
J2_BONUS_LPOINT
J2_BUSCA_LINEATRESJ2 search line three
J2_BUSCA_LINEAUNOJ2 search line one
J2_BUSCA_RIGHTDOWNJ2 search right-down
J2_BUSCA_RIGHTUPJ2 search right-up
J2_BUSCALIBREJ2 search free
J2_CASTING
J2_CHALLENGE
J2_CHECK
J2_CLRSMOKABAJOJ2 clear smoke down
J2_CTR_ABAJOJ2 CTR down
J2_CTR_ARRIBAJ2 CTR up
J2_CTR_DERECHAJ2 CTR right
J2_CTR_DSCOREJ2 CTR DSCORE
J2_CTR_FUELJ2 CTR fuel
J2_CTR_IZQUIERDAJ2 CTR left
J2_CTR_SLPOINTJ2 CTR SLPOINT
J2_CTR_SONIDOSJ2 CTR sounds
J2_DESCOMPRIMEJ2 uncompress
J2_DLIUP
J2_DLIVENTANAJ2 window DLI
J2_INC_CPOINT
J2_NO_MOVIOJ2 did not move
J2_ONDAJ2 wave
J2_PLAY_MUSICAJ2 play music
J2_PON_CEROJ2 put zero
J2_PONENEMIGOJ2 put enemy
J2_POSXX
J2_POSYY
J2_PROCESOJ2 process
J2_RECORD
J2_SMOKABAJOJ2 smoke down
J2_SMOKARRIBAJ2 smoke up
J2_SMOKDERECHAJ2 smoke right
J2_SMOKIZQUIERDAJ2 smoke izquierda
J2_TESTVERT
J2_TRANSFORMA_ABAJOJ2 transform down
J2_TRANSFORMA_ARRIBAJ2 transform up
J2_TRANSFORMA_DERECHAJ2 transform right
J2_TRANSFORMA_IZQUIERDAJ2 transform left
J3_BONUS_LPOINT
J3_BUSCA_LINEATRESJ3 search line three
J3_BUSCA_LINEAUNOJ3 search line one
J3_BUSCA_RIGHTDOWNJ3 search right-down
J3_BUSCA_RIGHTUPJ3 search right-up
J3_BUSCALIBREJ3 search free
J3_CASTING
J3_CHALLENGE
J3_CTR_ABAJOJ3 control down
J3_CTR_ARRIBAJ3 control up
J3_CTR_DERECHAJ3 control right
J3_CTR_DSCOREJ3 control dscore
J3_CTR_FUELJ3 control fuel
J3_CTR_IZQUIERDAJ3 control left
J3_CTR_SLPOINTJ3 control slpoint
J3_CTR_SONIDOSJ3 control sounds
J3_DLIVENTANAJ3 window DLI
J3_INC_CPOINT
J3_PLAY_MUSICAJ3 play music
J3_POSXX
J3_POSYY
J3_PROCESOJ3 process
J3_RECORD
J3_TRANSFORMA_ABAJOJ3 transform down
J3_TRANSFORMA_ARRIBAJ3 transform up
J3_TRANSFORMA_DERECHAJ3 transform right
J4_BUSCALIBREJ4 search free
J4_CASTING
J4_CTR_DSCOREJ4 control dscore
J4_DLIVENTANAJ4 window DLI
J4_INC_CPOINT
J4_POSYY
J4_RECORD
J5_BUSCA_LINEATRESJ5 search line three
J5_BUSCA_LINEAUNOJ5 search line one
J5_BUSCA_RIGHTDOWNJ5 search right down
J5_BUSCA_RIGHTUPJ5 search right up
J5_CASTING
J5_INC_CPOINT
J5_POSYY
J5_RECORD
J6_CASTING
J6_INC_CPOINT
J7_CASTING
J7_INC_CPOINT
J8_CASTING
J9_CASTING
JDU
JRL
JUD
JUR
JVECK
TOP
KEYDEF
KEYDEL
KEYDIS
KEYREP
KRPDER
TOP
L1ML
L1MU
L3MD
L3ML
LCPOINT
LEE_BOTONRead button
LEE_STICKRead stick
LETRAALetter A
LETRACLetter C
LETRADLetter D
LETRAELetter E
LETRAHLetter H
LETRAILetter I
LETRANLetter N
LETRAOLetter O
LETRAPLetter P
LETRARLetter R
LETRASLetter S
LETRAULetter U
LINEA00Line 00
LINEA01Line 01
LINEA02Line 02
LINEA03Line 03
LINEA04Line 04
LINEA05Line 05
LINEA06Line 06
LINEA07Line 07
LINEA08Line 08
LINEA09Line 09
LINEA10Line 10
LINEA11Line 11
LINEA12Line 12
LINEA13Line 13
LINEA14Line 14
LINEA15Line 15
LINEA16Line 16
LINEA22Line 22
LINEA23Line 23
LINEASLines
LINRADARRadar line
LL
LMARGNL margin
LNFLG
LOADAD
LOG
LOG10
LOGCOL
LOGMAP
LP
LPENH
LPENV
LTEMP
LTEXT
LU
LUC
LUCKY?
LZONAL zone
TOP
MANTENKeep
MANTEN_MAPAKeep map
MAPAMap
MAPA1Map 1
MAPA2Map 2
MAPA3Map 3
MAPA4Map 4
MEMLO
MEMLOAD
MEMOGR1
MEMTOP
MIL
MINTLK
MLTTMP
MODAREA
MODODEMODemo mode
MODVENTWindow mode
MOMENTOMoment
MS1
MS2
MUEVE_ARBOLMove tree
MUEVE_MAPAMove map
MUEVE_ONDAMove wave
MUEVE_TMUSICAMove tmusic
MULCPOINT
MUSICAMusic
MUTE
MYC
TOP
NADACAMBIA_ABAJONothing changes down
NADACAMBIA_ARRIBANothing changes up
NADACAMBIA_DERECHANothing changes right
NADACAMBIA_IZQUIERDANothing changes left
NCM
NCUADROSFrames number
NEWADR
NEWCOL
NEWROW
NGFLAG
NMIEN
NMIRES
NN
NO_MOVIOIt did not move
NOCKSM
NOCLIK
NOCOLUMNA_MAXIMANo maximum column, number of maximum column
NOCOLUMNA_MINIMANo minimum column, number of minimum column
NODDLEFT
NODLUP
NOES_CHALLENGEIt is not challenge
NOES_ESTEIt is not east
NOES_SURIt is not south
NOESTADOWNIt is not down
NOESTALEFTIt is not left
NOESTARIGHTIt is not right
NOESTAUPIt is not up
NOESTENot east, not this one
NOLINEA_MAXIMANot maximum line, maximum line number
NOLINEA_MINIMANot minimum line, minimum line number
NOLLDOWNNot LL down
NOLLUPNot LL up
NOLURIGHTNot LU right
NONORTENot north
NORDUPNo RD up
NORMAL
NORRDOWNNo RR down
NORTENorth
NOSURNot south
NOTA_T1Note T1
NOTA_T2Note T2
NOTA_T3Note T3
NOTACNTNote count
NOTATEMNote temp
NOTATIMNote time
NOTTIMTTemporary note time
NOURDOWNNot UR down
NOURLEFTNot UR left
NOURRIGHTNot UR right
NOUULEFTNot UU left
NOUURIGHTNot UU right
NUMEROSNumbers
TOP
OBJETOObject
OBJETO_ABAJO?Object down?
OBJETO_ARRIBA?Object up?
OBJETO_DERECHA?Object right?
OBJETO_IZQUIERDA?Object left?
OBJHORObject horizontal
OBJVERObject vertical
OBJVIDAObject live
OESTEWest
OFF_ROM
OLDADR
OLDCHR
ON_MOTORMotor on
ON_MUSICAMusic on
ON_ROMROM on
ONDAWave
ONOFFPUNTOPixel on off
ONOFFUPUp on off
ONUPUp on
ORG
OTRA_VEZAgain
OTRO_ROUNDAnother round
TOP
PACTL
PADDL0
PADDL1
PADDL2
PADDL3
PADDL4
PADDL5
PADDL6
PADDL7
PALNTS
PARAStop
PARTIDAStart
PAUSAPause
PBCTL
PBPNT
PBUFSZ
PCOLR0
PCOLR1
PCOLR2
PCOLR3
PDMSK
PDVMSK
PENH
PENV
PH
PIS
PISTASTracks
PL
PLANTILLA_CUADRABlock template
PLAY_MUSICAPlay music
PLAYMISSPlayer missile
PLYEVL
PMB
PMBARRABar PM
PMBASE
PMX
POKMSK
PONPut
PON_AREAPut area
PON_BARRAPut bar
PON_CARACTERESPut characters
PON_CEROPut zero
PON_OBJETOSPut objects
PON_PARCHEPut patch
PON_POINTPut point
PON_PUNTTABLADLPut TABLADL pixel
PONENEMIGOPut enemy
PORTA
PORTB
POSBARRABar position
POSCARCar position
POSCENEEnemy position
POSENE_1Enemy position 1
POSENE_2Enemy position 2
POSENE_3Enemy position 3
POSENE_4Enemy position 4
POSENE_5Enemy position 5
POSENE_6Enemy position 6
POSENE_7Enemy position 7
POSPARCHEPatch position
POSRENE
POSSPOINT
POSX
POSXX
POSXYOBJ
POSY
POSYY
POTGO
PPP
PPTMPA
PPTMPX
PRINT
PRIOR
PRNBUF
PROCESOProcess
PROSEC
PROXIMA_ZONANext zone
PTABLADL
PTRIG0
PTRIG1
PTRIG2
PTRIG3
PTRIG4
PTRIG5
PTRIG6
PTRIG7
PUNTAJEScore
PUNTDES
PUNTFUE
PUNTHI
PUNTOBJ
PUNTOSScore, pixels
PUNTRACK1
PUNTRACK2
PUNTRACK3
PUNTRACK4
PUPBT1
PUPBT2
PUPBT3
PUSH_FIRE
PUT_TEXTO
TOP
QUE_PASO?What happened?
RADAR
RAMLO
RAMSIZ
RAMTOP
RANDOM
RD
REC
RECLEN
RECORD
RECVDN
REGA
REGX
REGY
RELADR
RK
RMARGN
RMR
RMU
ROC
ROCK
ROCK?
RODIG
ROUND
ROWCON
ROWCRS
ROWCTR
ROWENE
ROWINC
ROWMAP
ROWMEN
RR
RTCLOK
RTEXT
RUEESTEEast wheel
RUENORTENorth wheel
RUEOESTEWest wheel
RUESURSouth wheel
RUN
RUNAD
RUNADR
TOP
SALE_CASTINGExit casting
SALIDAExit
SAVADR
SAVIO
SAVMSC
SCORE
SCPOINT
SCRFLG
SCROLL_GRUESOCoarse scroll
SCROLL_SOFTFine scroll
SDLSTH
SDLSTL
SDMCTL
SEROUT
SET_VIDASSet lives
SETAREA
SETATARI
SETNRX
SETVBV
SETVENT
SHFAMT
SHFLOC
SHPDVS
SIANIMAAUTOIf animate car
SIGUE_ABAJOKeep going down
SIGUE_ARRIBAKeep going up
SIGUE_DERECHAKeep going right
SIGUE_IZQUIERDAKeep going left
SIZEM
SIZEP0
SIZEP1
SIZEP2
SIZEP3
SKCTL
SM
SOLTO_BOTON?Button release?
SON_HUMOSmoke sound
SOUNDR
SP
SPARE
SPE
SRTIMR
SSFLAG
SSKCTL
SSP
STACKP
STATUS
STEXT
STICK_ABAJOStick down
STICK_ARRIBAStick up
STICK_DERECHAStick right
STICK_IZQUIERDAStick left
STICK0
STICK1
STICK2
STICK3
STIMER
STRIG0
STRIG1
STRIG2
STRIG3
SUBTMP
SUMA384Add 384
SUMAANCHOAdd width
SUMADESTINOAdd destination
SUMAFUENTEAdd fonts
SUMAOBJETOAdd object
SUPERF
SUR
SWPFLG
TOP
T1CHALLENGE
T1CP
T1CREDIT
T1LP
T1MIL
T1MUSICAT1 music
T1RECORD
T1SM
T1START
T2CHALLENGE
T2CREDIT
T2MIL
T2MUSICAT2 music
T2RECORD
T2START
T3START
TABLADL
TABMAP
TEMHSC
TEMP
TEMP0
TEMP1
TEMP2
TEMP3
TEMPA
TEMPLINPUNT
TEMPX
TEMPY
TEMVSC
TERMINAL?
TEST_POINT
TEX0CAST
TEX0CHALLENGE
TEX0PUSHFIRE
TEX0RECORD
TEX1CAST
TEX1CHALLENGE
TEX1PUSHFIRE
TEX1RECORD
TEX2CAST
TEX2CHALLENGE
TEX2PUSHFIRE
TEX2RECORD
TEX3CAST
TEX3CHALLENGE
TEX3PUSHFIRE
TEX3RECORD
TEX4CAST
TEX4CHALLENGE
TEX4PUSHFIRE
TEX4RECORD
TEX5CAST
TEX5CHALLENGE
TEX5RECORD
TEX6CAST
TEX7CAST
TEX8CAST
TEX9CAST
TIMER1
TIMER2
TIMFLG
TIMT
TINDEX
TIPOBJ
TMPCOL
TMPLBT
TMPROW
TMPSIO
TMUSICAT music
TOM
TRACK1
TRACK2
TRACK3
TRACK4
TRAMSZ
TRANSFORMA_ABAJOTransform down
TRANSFORMA_ARRIBATransform up
TRANSFORMA_DERECHATransform right
TRANSFORMA_IZQUIERDATransform left
TRANSFORMALP_ABAJOTransform LP down
TRANSFORMALP_ARRIBATransform LP up
TRANSFORMALP_DERECHATransform LP right
TRANSFORMALP_IZQUIERDATransform LP left
TSTAT
TXTCOL
TXTMSC
TXTOLD
TXTROW
TOP
UBI1UP
UBIHISCORE
UBIRADAR1
UBIRADAR2
UBIRADAR3
UBIRADAR4
UBIROUND
UBISCORE
UBIVIDASA
UBIVIDASB
UNIDADUnit
UR
UU
TOP
VBI
VBI_BIPASS
VBIPASS
VBREAK
VC1
VC2
VC3
VCM
VCOUNT
VDELAY
VDSLST
VELOCIDADSpeed
VENTANAWindow
VIDASLives
VIMIRQ
VINTER
VISOR
VKEYBD
VPIRQ
VPRCED
VSCROL
VSERIN
VSEROC
VSEROR
VSFLAG
VTIMR1
VTIMR2
VTIMR4
VUMETER
VVBLKD
VVBLKI
TOP
WARMST
WARMSV
WMODE
WSYNC
XITVBV
XMTDON
TOP
YLOC0
YLOC1
YLOC2
YLOC3
YLOCB
TOP
ZCHAIN
ZF1
ZFR0
ZHIUSE
ZLOADA
ZONA_00
ZONA_01Zone 01
ZONA_02Zone 02
ZONA_03Zone 03
ZONA_04Zone 04
ZONA_05Zone 05
ZONA_06Zone 06
ZONA_07Zone 07
ZONA_08Zone 08
ZONA_09Zone 09
ZONA_10Zone 10
ZONA_11Zone 11
ZONASZones
TOP