rem Generated 28/04/2020 20:01:45 by Visual bB Version 1.0.0.554 rem ********************************** rem * * rem * * rem *YORUK * rem * * rem * * rem ********************************** set kernel_options player1colors pfcolors set romsize 4k pfcolors: $86 $86 $66 $00 $00 $00 $00 $00 $00 $00 $1E end playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX ..................X..X.......... ................................ ................................ ................................ ................................ ................................ ................................ ................................ ................................ .........XXXXXXXXXXXXXXX........ end rem Colors COLUPF = 0 COLUBK = 212 scorecolor = 14 rem PF0 = %10000000 rem Player location player0x = 50 : player0y = 50 player1x = 80 : player1y = 60 rem init missile rem missile0height = 4 rem missile0y = 255 rem NUSIZ0=16 sprites COLUP0 = 200 player0: %10000001 %00000000 %00000000 %00000000 %00111100 %00100100 %01000010 %00111100 end player1color: 80 70 80 80 70 70 80 $FE end beer player1: %00111111 %01010001 %01010101 %01010001 %01010001 %00110001 %00011111 %01111111 end rem if missile0y>240 then goto skip rem missile0y = missile0y-2:goto rem skip rem if joy0fire then missile0y = player0y-2:missile0x=player0x+4: draw_loop drawscreen if joy0up then player0y= player0y-1:goto jump if joy0down then player0y= player0y+1:goto jump if joy0left then player0x= player0x-1:goto jump if joy0right then player0x= player0x+1:goto jump jump goto sprites