Game options : At title screen , left score is No. Players, Right Score is Game Variation. Press Select to change game variation Game 1 : One player vs . computer Game 2 : 2 p head to head Game 3 : One player offense vs. AI defense TV Type B&W = white field marks , Color= Brown field marks P1 Diff A = plain field , PB Diff B= Mow Stripes P0 Diff A= expert , P0 Diff B = novice 1 player Game offense only : Player is controls offense only. Player Wins if Scores 10 touchdowns before is stopped by CPU 20 times. 1 player Game regular : Player cotrols Safety when playing defense. First to 5 touchdowns wins OFFENSE : PRE- SNAP 1. Select Formation: Pull down on stick to toggle formations When desired formation is selected , press button. Score will turn gray. 2. Select route When route is selected score will turn yellow. You can change . last direction registered before snap There are 8 base routes ( the "route tree") , but can modify by throwing to any spot and then moving receiver to spot . up = streak ( go route) up + diagonal = flag or post depending on formation left or right = deep out or deep in depending on formation down + left or right = quick in or quick out depending on formation down = quick stop ( for receiver screen and hand offs) 3. snap ball by pressing button 4. After snap , QB can be moved. If QB crosses line of scrimmage , can no longer pass , but is a runner QB cannot run after 2 seconds or you lose a down. 5. To pass : There is a " 5 mississippi " pass clock . You will be sacked if you do not throw or run by this time ( meter below scores). This is a two-press pass mechanic. 1. press button to activate pass target ( the target will start on top of the receiver ). you will no longer be able to move the QB. 2. move target to desired location. 3. tap button for soft pass. Hold button for fast pass ( for now same accuracy). 4. after pass, you can control receiver . Receiver will run predetermined route unless you are actively moving him. 5. Contact ball to catch ( ball can go over your head if it is "large") . 6. Runners can "run over " tacklers . 7. offensive player without ball will block First Downs : There is one first down at midfield ( white line) . Down is indicated by a number instead of the safety before formation is selected . Fumbles: Runner can fumble. This is considered a stop by the defense (offense cannot recover fumble). DEFENSE Defensive player controls SAFETY only. AI controls corner. PRE - SNAP defense. push joystick down to toggle through safety being short or deep . PRESS Button when safety position is set ( score will turn blue or red ) . Offense cannot select play until defensive position set. BLITZ : Defense has one blitz (rush quarterback) per 4 downs. Use it wisely.