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RL5204 Escape from AirWorld log, 2015-10-19


Cafeman

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I should be finishing the 98% finished AdvII XE, but I can't help playing with this. I miss having an artist to work with to design the charsets and images. For now the background graphics are just the best I could quickly come up with so far, to communicate my game ideas. There will be ways to tweak the designs and get more colors out of each screen as I go. Some coders don't reveal their works until they are practically done, but I don't work that way. I need to put something out there to keep my interest going.

This picture shows the proposed 1st screen of Escape from AirWorld. It's purposed is to allow the player to learn what he can and cannot do - how far he jumps, what you can walk on, what the effect is from pickup up Wings (permanent power you gain) and Sky Sandals (temporary power you gain) , etc. You can't die on this screen.

blogentry-37-0-29107700-1445273274_thumb.png

I'm open to ideas. Post a comment.

(_)3

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