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Jack and the beanstalk - testing (part 3)

Trying to fix some rather mean vicious bugs in JatB. I think it has to do with the way I set up bankswitching. I tested it myself and I think I found out what the problem was and I hope I fixed it. What I did was change the level number for down the beanstalk checking from 4 to 5 like it should be. At least I think I fixed the bug where it sends you to a place off the vine if a bat hits you. I foumd a bug pertaining to the down movement of the castle, when you go down into a new room and are tou

atari2600land

atari2600land

 

Jack and the beanstalk - testing (part 2)

I attempted to fix some bugs a playtester alerted me to. I don't know why a couple of them were happening, so I hope they'll go away on their own. I find I have a really hard time getting up after I fall asleep. So I wake up and think "I'm still sleepy, I'll just go back to sleep." And then I do. I did go back to sleep after writing that blog entry yesterday and I got up at about 7 p.m. I went to sleep at about 6 a.m. and woke up at 3 p.m.   I managed to somehow find my missing GameCub

atari2600land

atari2600land

 

Cruizin' Twitter/YouTube - Woolies Strikes Back Trivia - July 2021

Evening Bubsy fans, as said before, crazy year so got some missing months to fill.     Later when people read back on this blog the blog will knock the entries out of order anyway, so how about a July entry?   Well, I say July because that was when Poké-Brother /@YukkuriFan64 posted a cool tid bit about Woolies Strike Back *, and a carry over from the Giana Sisters game that Black Forest games also did.      Never realized that the bee was so goofy and h

doctorclu

doctorclu

 

Jack and the beanstalk - testing

I spent most of last night finishing the game. Testing it and retesting it to make sure it works and bankswitches when it's supposed to. Then when I had everything done, I changed the values so everything starts at the beginning. I put everything near the end so I didn't have to play through it all, which really helped when I had some pesky problems.   Then I tried to go to sleep but I couldn't. So I got up and made a little commercial for the game. And after a long sess

atari2600land

atari2600land

the other 99s - A set of MAME/MESS packages

the other 99s - A set of MAME/MESS packages

A bit back I had these MAME/MESS packages posted on ti99resources.wordpress.com/ but decided with the limited space I have on that website to just concentrate on the TI-99/4 and TI-99/4a. So I posted them to an Atariage thread. But since things, over time, tend to get lost in those threads I'm re-posting them here with updates. Notes: The .zip files come with everything you need to get the MAME/MESS emulator up and going except the current MAME/MESS. The emulator has been tested with M

hloberg

hloberg

 

Jack and the beanstalk - Jack's walk

So I figured if more people were interested in my Jack and the Beanstalk game than they were in my Burgers game that I should work on Jack some more. This time I think I discovered the problem I was having. And it has to do with the animation. Although there are some things I don't understand. But the gist of it is this: If Jack is walking and he hits the wall and the way the sprite is designed changes, then obviously Jack is going to get caught in the wall if the new frame of Jack is displaying

atari2600land

atari2600land

Apple II Mille Borne v1.5 github

Apple II Mille Borne v1.5 github

A while back I ported over my Mille Borne to AppleSoft BASIC on the Apple II line. I posted it on the Apple II section of Atariage for anyone who was more Apple II savvy to modify and the offer was accepted and a github improved version was created: https://github.com/micahcowan/a2millebornes/ Now I'm finally getting around to posting the new github v1.5. Some nice improvements were made such as inverse video to text based card game. v1.5 github posted below, enjoy. A2-mb15.dsk

hloberg

hloberg

 

Letter Extravaganza

I have a question on NES games released late in the NES's life span. 1993-4. Why are they so freaking EXPENSIVE? I went on eBay and the only one I could afford that I didn't have already was Mickey's Safari In Letterland. The only game in decent condition came with Wheel of Fortune. It's a buffet of letters. Anyway, I was trying to get some more, but I guess I can't because I don't want to pay >$30 for something that's not worth >$30. Most of them are $100 or more. WHY? They were not price

atari2600land

atari2600land

 

Chris plays NES - September 5, 2021

Just got done playing the fixed version of HERTS for NES. I got my highest score on this game yet: 380. A perfect game is where you shoot everything and then you get 500. I am beginning though, to question the easiness of the game. The only stumbling block for me is getting past the first level where there's no nuggets (extra lives). Then it's mostly clear sailing through the rest of the game. Perhaps the quantity of chicken nuggets should be lowered. Right now it's a 4% chance that the enemy is

atari2600land

atari2600land

 

Chris plays NES - HERTS

So I decided I should work on something I know how to do: NES. I decided to spruce up level 1 because all it was was white clouds on a blue background. After some time trying to find all the include files and putting stuff in the right order, I got this. That's a little better. I'm now searching for a publisher, which isn't going so well. I really think it's good enough to be published, but I guess not because nobody seems to want to do it. And while I was working on this, I guess I g

atari2600land

atari2600land

 

Cruizin' Reddit - Bubsy Plush sighted - September 2021

Hello Bubsy fans.  What a year am I right?     Since April I've been house hunting, finding a new home, and packing 16 years of stuff.   Great time to throw out stuff like for me all the excess computer stuff (gave away boxes of that at a Atari computer show) and probably a lot of figures and comics that I really like.   Naturally one collection I still love over time is the Bubsy collection so got that boxed for the next house.   But I would imagine since many are moving aro

doctorclu

doctorclu

 

Restoring program cassettes: CS1er vs. Classic99

I got hold of a neat little GGI Gear CT2DG tape-to-MP3 recorder, purchased from a fellow AtariAger, to see how it might replace my setup of a real tape deck and USB audio capture device.  The name is a misnomer as it shows up to Windows as a generic USB audio device, which means you can use your favorite audio capture software and are not relegated to a compressed capture.   I used my master tape of Laser Strike for TI BASIC as the test subject*, Audacity v2.3.2 to capture the input, a

OLD CS1

OLD CS1

 

Chris plays NES - SMB2

I played Super Mario Bros. 2 last night with my Game Genie. It kept freezing at level 4. So I took it out and blew on the contacts, and then I played it until the very end. Originally I was not going to use any warps. When it froze the second time, I warped to world 4. And then to world 6. I misremembered it warping to world 7. I should go back and replay it just to experience level 5.   The Game Genie is a great device. Its only drawback is that you can only enter 3 codes. I used infi

atari2600land

atari2600land

 

Jack and the beanstalk - the giant's room

I took a few hours to program the boulders in. Then I played it and something didn't seem right about it. It wasn't really all that much fun to me. So I thought of ways I could improve the game. I decided to make the giant's room be 7 screens high instead of just one. When you get to the top of one screen, you start at the bottom of the screen again. And repeat. Here are some of the features I programmed in.   The boulders don't start going until after you don't touch the ladder. Th

atari2600land

atari2600land

 

Jack and the beanstalk - beginning the Giant's room

The grid and the characters don't really match up. If you line up three Hs, stacked one on top of the other, in between the grid lines, it doesn't quite match up. I should know, I toyed around with this for about an hour trying to do this. As a result, I just gave up and decided to have the giant's room look like this: Which is mostly what I had in mind when I thought this up. But there's one problem: It's not much of a screen. I may have to add some more levels. But first I have to c

atari2600land

atari2600land

 

Jack and the beanstalk - the beanstalk revisited

I thought before I begin work on the giant's room to take a little time to make sure that going down the beanstalk worked. Well, it wasn't. So I fixed it. It turned out to be a two-day affair, though. And instead of the beanstalk knocking you down 5 screens, it's only 4 now. This is because I didn't want to fiddle with the bank any more. I had to put in new code for going down because if a bat touches you, I wanted it to start 4 screens farther up since 4 screens down would be inappropriate. So

atari2600land

atari2600land

 

Jack and the beanstalk - Merging what I have so far

I figured "Why wait until later?" and began to merge what I had of Jack and the Beanstalk. This required a little adding to and movement of the code I had so the game still worked. I ran into a little snag, but I fixed it. The Odyssey 2 is a strange machine. You can't just jump from one bank to the next freely. Oh no, that would be too easy. Instead there are only certain banks you can jump to. Like, for instance, you can't jump from bank 2 to bank 1. You have to jump from bank 2 to bank 3 and t

atari2600land

atari2600land

 

General Humpback

Disclaimer I'm not responsible for possible data loss neither i'm responsible for how you will use what i post here. Feel free to use it for your own pleasure, the hacks aren't meant to be unsporting - vice versa it is. There is a good reason why i don't hack recent games they might be still further developed, thus you will find here only games from the era 1978 to 1990. Sure the main reason is to add an extra life or two and some altering to the border color to mark the hack

Gernot

Gernot

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