Mille Bornes for Tandy Color Computer 2
UPDATE: a bug was found in line 26300. I had dropped a zero from the GOTO, fixed. Also a suggestion was made to add (dots) while loading to have something to look at, done. If you want to fix the version you already have made the GOTO on line 26300 add a zero to make it 26500 instead of 2650. add this line to get the dots while loading:
2420 II = II + 1 : IF II = 10 THEN II = 0 : PRINT ".";
Here is the card game Mille Borne in BASI
I always loved the look of the 1200XL. I love it's size, like the 800 before, the larger foot-print always seemed to me to lend it a look of a serious computer. The smaller XL's and XE's foot-print suggested more of a "toy" or "game machine" even though the same power 8-bit computer lay at the heart. Starting out with a 130XE, I had the most powerful stock 8-bit ever released by Atari, but the build quality is terrible. Don't get me wrong, if it weren't for that "Power Without the Price" cost-cu
So last night I played some Mario Kart 64. Two of the computer-controlled players got the exact same time on one track. Before that, I got a new 2600 game in the mail: Cosmic Commuter. I put it in and the thing rolled. Did I have a PAL version? I went and cleaned up the contacts a little and then tried it. Success: No rolling. So if you think you have a PAL game (and are in NTSC land), one thing you can try is cleaning the cart. Then I worked on MidSpace. I tried and tried to get the game's lett
Asteroids, Battlezone, Centipede, Missile Command, Super Breakout, and Tempest are here to play on your Super NES. One bad thing I can say about this is there's no way to exit the game unless you die. That and it doesn't take very much time to go into demo mode, only like 5 seconds of inactivity. And it doesn't save your high scores. But I guess the good news is they're arcade perfect, so there's that. And the "1" in the title is a bit misleading, as this is the only Atari collection on the SNES
Ported Mille Borne to another system, Apple II. It's was a rather simple port from the CoCo2 that only took about and hour as both systems use a variation on MS BASIC. Found Applesoft rather fun programming environment, fast and feature laden. What I was not too keen on was the primitive editing (I guess I've been spoiled with the Atari's full screen editor 🙂 ) Anyway, It's posted here in the Apple II forum on AA:
I got an idea for a screen for Frank the Fruit Fly. It is basically my Explosive Diarrhea game. If you're not familiar with that, the goal is to cross a minefield without stepping on a mine. Stepping on one will send the player back to the left of the screen to try again. So basically, remember where the mines are and don't step on them. Since Frank only has to cross this once, I don't really need to reset the mine positions.
Right now the randomly placed mines are visible, but they
Electronic music is a long standing interest that dates back to my 1970s Popular Electronic subscription. Recently I was searching the Buffalo Library's database for the next episodes of Game of Thrones when I decided to search for electronic music. One CD caught my eye with recordings from 9 BA(Before Atari). The list of LPs was much more extensive.
That lead to the retrieval of my turn table from a friend, who was going to digitize his collection of LPs for the last 5 years. I have bee
...is something I lack. It's been a boring day today so far. I went for a walk outside. You can see ash collecting on the pavement. I tried Castle of Doom on a real Atari 2600. I changed a level because even though the levels seem easy on an emulator using the keyboard, they seem to be much tougher using a joystick. Especially when you have broken ones. Third time was the charm. I don't know how I ended up with (at least) 3 joysticks, but hey, it works. Couldn't get to sleep last night. I finall
I created this version of Atari 8-bit Mille Borne to use a joystick for use on my PSP. I have an Atari 800 emulator on my PSP but using the keyboard on the emulated Atari is, challenging. So I converted the original Mille Borne to use a Joystick.
In my quest to see Milli Borne on as many 8-bit computers as possible here's one more. I didn't write this one but who ever did seems to got it from the same Atari 8-bit program I created my TI-99, CoCo and Atari MS-BASIC versions from. A very nicely done game. It's in .PRG format. It is written in Commodore Plus4 BASIC. I got the file from: http://plus4world.powweb.com/
The smoke issue at my house is a little better today. I went for a walk and I could see little ashes falling from the sky. I worked for an hour on Castle of Doom. While I was playing it, I found an issue with room 52. So I fixed it. I also changed room 40 because I deemed it too hard and almost downright impossible. Some of the time was spent making a new room 54. I don't know whether I should change the name of the game because it's quite similar to "Room of Doom" by Commavid. (not to mention t
the activision labels for the Atari 2600 really deteriorate over time. So for those games I usually make a new label. Here is a Megamania label I created. It's a cleaned up scanned label so it would keep the original look.
Woke up this morning. I was confused because it was dark outside. Perhaps it was actually 10 p.m.? No, it was 10 a.m. There have been an unusual amount of wildfires in my area lately. And it gave the sky an interesting (and smoky) shade of red. I don't think I've ever seen it get like this before. It's horrible. All the Portland news is talking about is people that need to evacuate certain areas. This is apparently bigger than COVID-19.
I tried to go for a walk. Didn't go as much as
Expanded BASIC by Tino Deleurgo is a series of packages that add some nice features to the Coco2.
I previously posted LINES on a Coco 2 with 8 colors using Tino Deleurgo's Expanded BASIC utility package. It utilized semi-graphic capabilities and is a rather nice package with lots of nice features.
Unfortunately the manual isn't that great. Tino uses a tutorial structure in the manual that makes it hard to find the commands and what they do.
So I wiped up a quick reference manual for mys
A little game that started it's life in Ahl's book BASIC Computer Game. It's a simple BASIC game to play and master in time. But the computer plays a very good game so watch out. I added some graphics to the game to make it more visually appealing. Enjoy
Last night I actually did something I should be proud of. Instead of putting it off until who knows when like I normally do with things I think about doing, this time I actually did it. I played my Atari 2600. What game? Chetiry. Either the game goes really fast or I need a different controller. I started on level 9 because 0 is too slow and the points are too low. And I kept messing up at times placing the pieces which doesn't really help in a game like this. I was surprised the A music was use
I have come to the conclusion that I don't like Doom. I tried playing it on the Jaguar. Again. I got farther this time, level 4. With infinite energy. But the trouble I keep having is not shooting the monsters and stuff, but it's the fact that everywhere looks exactly the same and I get lost and the map doesn't really help all that much.
What prompted me to do this? I was going through the garage and I found the overlay. So I decided I should put the overlay on the controller and att
Mille Bornes for Atari Microsoft BASIC
In my quest to put Mille Bornes everywhere here is an Atari Microsoft BASIC version. This game has a rather odd history; it started out as an Atari BASIC game that I got a long time ago from, I have no idea? The 1st translation I made was to the TI-99/4a in TI Extended BASIC several years back. That was a rather difficult translation and almost took a full rewrite. Recently I translated to the CoCo2 BASIC from the TI-99/4a. That was a rathe
here is another game I re-created that I had submitted to the TI99IUG many years ago - super hiway chicken plus. I wasn't able to find the game specifically in the old IUG on WHTECH but that's not surprising. the IUG usually changed the name and removed the original author from the listing. plus, there does seem to be some files missing from the IUG composite. It's a Chicken or Freeway variant that was a much improved modification of another IUG chicken game and yes the name is a bit over the to
Uno for the Atari 8-bit in Atari Microsoft BASIC
I wrote for the Atari 8-bit in Atari Microsoft BASIC. But I did later translate the program to the TI-99 (see Games/Mygame section).
Not a lot of people knew Microsoft wrote a BASIC for the Atari 8-bit line. Fact is Atari Microsoft BASIC was going to be 'the' BASIC for the Atait 8-bit line. The only thing that stopped from being the de-facto BASIC for the Atari was that Atari had a requirement that the BASIC had to fit in a 8k cartridge