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I suck at drawing.

If it has anything to do with art, I like to do it, but the results are, well, bad. I was looking at some of the Atari 2600 manuals. The white ones with pictures at the center of the screen that look hand-drawn and sketchy, yet amazingly life-like. I wondered what I could do with Uncle Hairy's Nosehair. In the center is Uncle Hairy, (looking unintentionally a lot like Butthead), pointing to his nosehair. The hand with the scissors is the nephew (you) as he is about to cut the nosehair

atari2600land

atari2600land

 

Channel F...

...It's the only channel worth watching. All the other ones have boring coverage of you know who being you know whatted. Since I had been programming the Channel F the past few days, I decided to plug mine in and see if it still works. It does. I'm thinking of perhaps selling all my Channel F videocarts except my Multicart and my copy of Trimerous. I have a few rare cartridges (#23, #25, #20, to name a few) but I don't really need money right now.   I also have been playing a lot of Dr

atari2600land

atari2600land

 

Code rearranging

As my Quest of the Cranberry game grows, it became apparent that the password code part was not going to go well where it was. So began the quest to move it to a position and not break anything. This only took 15 minutes. So if you play version 51, it might look no different than version 50, but it isn't so code-wise. I moved the password code part which was at the beginning to the end of the game's code. Thus, I hope to be able to add more code to it for more levels and not have it break as eas

atari2600land

atari2600land

 

Passcode changing

I mixed up the pass code (pass number?) a little bit. Quite literally. I jumbled some numbers around to make it harder for people to know which digits pertain to the health part of the pass code. And, with help from e5frog, I think I got rid of that bug I was talking about in yesterday's blog. But it does mean you might have to type all ten numbers before you know if it's valid or not. And I also had to move some code around to get the stuff I had working before but quit working back working aga

atari2600land

atari2600land

 

Bugs are not fun.

I found a lovely bug pertaining to the passcode system of Quest of the Cranberry. What's that number to the left of the five? You tell me. Normally, the player would only see this bug if he were just randomly inputting numbers for entering a passcode in the hopes one would find one that works. But apart from that, I did make the beginning of level 3 okay. I am wondering whether to drag Craig lower while he's swimming (like in Super Mario Bros.) and the player would have to

atari2600land

atari2600land

 

Fireball

So I put in a fireball in Quest for the Cranberry. It took tons of hours, but I finally did it. I don't know how I did it or what was wrong, but it kept doing strange things when it got to the fireball screen. Freezing was the most popular thing, followed by making the % sign weird colors for no apparent reason. I was going to make a dragon the source of the fireballs, but it looks like I can't do that. I'm going to start on level 3 instead. Like I said before, level 3 will be underwater, which

atari2600land

atari2600land

A8 MMS - Rhythm Ukulele with CC64

A8 MMS - Rhythm Ukulele with CC64

These two MP3 files are the result  of experiments to program rhythm guitar and Ukulele tracks into the MIDI MUSIC SYSTEM software on the Atari 8bit.  The cords were programed into voice tracks and then called when needed.    The MMS files were recorded with a MIDIPLUS - miniEngine USB with reverb set to 81.  Sound 24, Acoustic Guitar(Nylon)  seemed to be the closest match to my ukulele.   "Drunken Sailor" used only down strums and both lead and rhythm tracks used Sound 24.

k-Pack

k-Pack

 

IMP TIA = BAD TIA!!!

Had a pre-modded 7800 sent to me with a UAV that had good s-video but was producing some ugly jail bars in composite. But it was ONLY doing this on 2600 games. I at first suspected something in the wiring of the UAV or the UAV itself and first redid all of that and replaced the UAV. No change. It was then I started to look at things more closely and noticed that this '84 main board all socketed chip board appeared to have a TIA I'd not seen before. The company branding on it is IMP and it had a

-^CrossBow^-

-^CrossBow^-

 

Vertical MAME pt 8

So I've started playing the vertical games which MAME 0.37b5 supports and I've learned a few things.   First, while the Raspberry Pi Zero is incredibly powerful compared to the CPU of the arcade games, it is also having to emulate the graphics and audio processors as well.  So while the majority of the games are playable, the game isn't displaying all of the frames and the sound is choppy or worse.  The lower fps actually turns out to not be a big deal, but it's difficult to listen to

EricBall

EricBall

 

Quest of the Cranberry - version 45

I am back working on Quest of the Cranberry for the Channel F. Last time I got discouraged because something wasn't working right. Well, I worked on it for a couple more hours and finally the dumb thing started working right. In order to move the sprite up or left, apparently I MUST do this:     lisu  3 ; move x position right 2     lisl  1     lr A, S     ai 2     lr S, A         lisu  3 ; move y position up 2     lisl  2     lr A, S     ai 254     lr S, A    I was trying to m

atari2600land

atari2600land

 

Fixing bugs in Flies!

Fixing more bugs in my Game Boy game I'm working on. Found a really weird one but I have been unable to replicate it. It didn't impede game play, so that's good. It was just the word "TIMER" showing up when the boss was around. And it only happened once. Made a fourth background. It's swirls. You probably can't tell, but the swirls are made up of two different colors. And this is my highest score so far: 1,120. I think I got to wave 5 that time. I'm amazed I can put this co

atari2600land

atari2600land

 

Game Boy Flies

So I went back to work on Flies! for Game Boy, which I thought I had finished, but I found a few bugs. Took me about five hours. I added some stuff, removed some stuff. I added a new background. The game now chooses a background randomly at the beginning of each wave. I noticed that the bees always moved in from the bottom whenever the bug bomb wears off. I changed that. I also found an interesting bug where if you pause and unpause the game when you begin wave 2, it does weird things. I think I

atari2600land

atari2600land

Vertical MAME pt 7

Vertical MAME pt 7

In the words of Sinstar, "Beware, I live"     As I mentioned in the previous post, I started over with lr-mame2000 (MAME 0.37b5 as a Libretro core) on RetroPie 4.7.1 (current).  While mame4all-pi is supposed to be faster, it doesn't do me any good if it doesn't support rotation.  It also became obvious that mame4app-pi is basically an unsupported hack.   Once I started over I tried the recommended solution of disabling the internal "soundcard" without success, like

EricBall

EricBall

 

Strips, Cards, Manuals, Labels, 3D Objects & More! - Updated (01/30/2021)

3D PRINTER FILES   32K & TIPI Case CF7+ 3D Case    CartShells Replacement Keyboard Plunger for the TI "Hi-Tek" Keyboard Speech Synthesizer Enclosure Texas Instruments LOGO Coaster TIPI+32K Sidecar Unit     Off-site TI related 3D files   1/2 height disk drive faceplate for 3.5" drive and a GOTEK floppy emulator  (Added 01/30/2021) CR-2032 Battery Holder for Mini Memory FinalGROM Shell Mini TI-99/4A Console Nan

Omega-TI

Omega-TI

 

Back in business

So I finally found the CD-ROM of that program that let me make videos and DVDs. I had to reinstall it. That took about an hour. And I couldn't just leave it on its own because I had to keep clicking on buttons that kept popping up. I got done with the program installing and took it for a spin. It works just as I remembered it did before it quit working for some reason (this was when I had enough and decided to factory-reset the entire computer.)   Anyway, the point is I can make DVDs a

atari2600land

atari2600land

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