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The Retro Gaming Experience

Creating the Retro Gaming Experience   To me, sitting infront of a flat screen TV using some emulator and a wireless controller didn't really provide me with the best Retro Gaming experience. When I first tried playing the old games I used to love on emulation, it just felt empty and stale. I wasn't sure why at first, then it hit me.    When I was playing the games, I was looking for that nostalgic experience. I wanted to relive the memories of my youth. Unfortunately emulati

Skwrl63

Skwrl63

 

98.6

It's 98 degrees right now (not sure about the .6 part) I was having trouble. I discovered that left in my Bert game wasn't working on real controller. So I tried various things but to no avail. I thought my 7 button was broken. So I opened the controller up and cleaned 7. It was clean already. Put it back together. Then I thought of the keypad test I had on my computer, so I put it to the test on a real Atari 2600. All my numbers were working fine. So it must have been something in my code. Even

atari2600land

atari2600land

A8 MMS programing drum tracks

A8 MMS programing drum tracks

I never really thought about it but a drummer has 2 hands and 2 feet; that's 4 percussion instruments that can be struck at the same time.  But are they really?   I'm no drummer so the best place to start programming drum patterns was using a book of drum patterns. I chose to start with 200 Drum Patterns by Rene-Pierre Bardet and a chart of the standard MIDI note number for the percussion instruments.   MIDI Music System was loaded up and a drum pattern was entered. Two or th

k-Pack

k-Pack

Evolving Design

Evolving Design

Just to show people we're still working on a cheaper redesign of the BT/USB adpater, I'm posting a render of a board that David has been developing while I'm dealing with my day-job duties.   You can see the old design on the left side of this board, and the newer design on the right.   Instead of the 1 x AD5242 digital pot chip and 4 x ADG715 digital switch chips of the previous design, the new design will use 1 x GPIO extender chip and 2 x Digital to Analog chips. With fewe

flickertail

flickertail

A8 MMS Voice File Data Explanation

A8 MMS Voice File Data Explanation

Using MIDI MUSIC SYSTEM software to build music compositions seems to fit my skill set.  I'm not proficient at reading music but I can translate it.  My latest arrangement was a Celtic folk song for flute and drums.  Music was entered into MMS and a simple drum pattern was added.  It sounded terrible. Turns out that a synthesized flute doesn't need to breath and sounds very mechanical without those breaks.   Selected notes were shortened and rests were inserted to maintain timing and g

k-Pack

k-Pack

 

Return to Zyx

I was trying to find something yesterday. Ran into my Jaguar games. Went to sleep and woke up the next morning at about 5 a.m. I was working on a Jaguar game. I decided to see if I could make it any better. I fixed the jumping gravity problem I discovered in the Running Zyx game. And, I also made the title screen look much better. Unfortunately, due to the way Running Zyx works, I am unable to fix it up with an actual mountain, highway, and field (plus, it will take a lot of effort to put a pict

atari2600land

atari2600land

 

Bert's pick up lines...

...of code. Today I put in a lot. I fixed the problem I was having with the box. And I put in some code that when you press the key left of 0, Bert will turn around and pick up the box (if he's near it.) I originally had his head facing backwards when you went to pick up the box, but that was creepy. The plan is to have 5 x positions Bert can be at. 3 in front of the separate bins, and 2 for picking up boxes. Sort of like Big Bird's Egg Catch. This means that there will be a total of 2 possible

atari2600land

atari2600land

Work.. it's always work.

Work.. it's always work.

After deciding on a new configuration for the USB/Bluetooth Adapter, I've been sidetracked by work. Specifically, I'm over a week behind on a paper I need to write, I'm way past the due date.   But I have severe writers block, and mostly I just stare at the computer screen for hours on end trying to type something, anything... and not having much success.   As such, I've had no free time to put into the redesign. Although, David and I talked about the new design a couple of w

flickertail

flickertail

 

Swat those flies! (part 2)

So apparently all this working on Game Boy games isn't yielding any feedback. Nevertheless, I continue. I added a way to get back some lives. If a heart comes along, swat it and you'll get an extra life. I was trying to think of stuff in the Mario Paint game even though it's been eons since I last played it. Although I guess I could download a SNES emulator and get a Mario Paint rom, but then I risk getting viruses, which is really dumb. Why would the virus people target likely people who would
 

RPG Character Death and Penult

Death in RPG-style videogames is handled many different ways, depending on the game. If there's not a reasonable chance of death in the game, then players may lose interest because the game is not challenging enough. If the penalty for death is too great, then it may be too discouraging to players, and they may give up on the game.   Here are a few possible approaches to handling in-game death:     Permadeath   This is the most hard-core option. If the characte

Karl G

Karl G

 

Swat those flies!

Remember that old game in Mario Paint where you moved the mouse around and clicked it to swat flies? Well, I've been working on a Game Boy version, for fly-swatting action on the go (or in the bathroom while pooping a bunch.) What made me stop? I don't know. What made me continue? Yesterday's blog entry. I found this uncompleted game being in there and I said to myself "I really should finish this. I hardly ever finish anything." Work I have done this morning includes getting two
 

Burger boy

So I attempted to make a Game Boy game larger than 32k. I think I succeeded with a start. I put some data in bank 3 and read it from bank 0. Which is a huge start. I've made a 64k ROM. So we'll see where this goes. My interest in the Bert game has been lessening. I found a way to test it on a real Atari 2600, though. I put the font in bank 3 as well, and read it in bank 0. This is just a test screenshot. I plan on adding a burger in the background. Getting the burger moving was hard,
 

Where Bert frolics.

Finally got the keypad working. So with the title screen done, it will probably not magically change any more. To start the game, press 1 on the Kid's controller. Unfortunately, it is impossible to test on a Harmony Cart because the Harmony Cart menu does not work with a keypad controller. Pressing the game select switch just has the cursor flickering between the first and second items. (Perhaps) the final Bert design. I moved the nose one pixel up. So anyway, this will be wher
 

Koffi Redux 2020 part 2

In July 2020 I and sat down at my home-brewing desk and started to play around with tweaking my 2002 Atari 5200 homebrew, Koffi: Yellow Kopter.     I have had notes about doing a 2nd Koffi game since 2002 when I finished the first one, but it seems ever more unlikely I'll devote time to do a whole new sequel with all the ideas I'd planned.   So, I decided to play around with the original, add a few game play tweaks, some new visual details, fix a few bugs, and add a new 2-Player co-op mode.  Som

Cafeman

Cafeman

 

Arcade Archives Reviews: VS. Super Mario Bros.

(Apologies for the short, and underwhelming review, I literally just finished this a couple of minutes ago since I honestly couldn't find anything to talk about)   VS. Super Mario Bros. is a platforming game for the Nintendo VS. system released In 1986 by Nintendo.   The game is hard... Really hard. Like, it compares to Mario 2 JP in terms of difficulty, I rarely get angry at games, but I was this close to throwing my Joycons while playing this.   I'm n
 

Bert's head (part 2)

So I slept a lot yesterday. I went to sleep on the couch at about 11 a.m. Woke up at about 2 p.m. and moved myself to my bedroom. I didn't think I'd sleep a lot, but I slept a good 11 hours on my bed. Woke up at 1:30 a.m. After having a bizarre dream about going back to the video game store and buying something else and having the car disappear when I got out, I thought "I don't want to continue this nightmare," I woke up and went back to work on Bert's head. I made Bert's unibrow a pixel wider,
 

GamesMaster Challenge: Bubsy in Claws Encounters of the Furred Kind

Someone on Bubsy Fan Club found the video called: GamesMaster Challenge: Bubsy in Claws Encounters of the Furred Kind       It was uploaded by Gamesmaster Uploader. The video is from of a show called GamesMaster, specifically Season 3 and Episode 11. The challenge was to collect as many yarns as possible in 1 minute. It was challengers we're Ian Hutchinson and James Seger. The commentator was Chris Knight, who was ex-editor of Sega Force.    
 

Bert's head

I think we all know Bert is hard to draw. Even at that, imagine drawing it with programing using Atari 2600 assembly. I wanted to put Bert's head on the title screen of my game. This is the first attempt: Bert's pupils are yellow, which made him look weird. So I went for a hunt on how to make them black. Then I found a way to make them green. So I changed the background color to gray (Bert just had to have black hair.) While I was programming it, it magically changed size and this is
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