I've been writing a few blog entries with semi-technical notes about the innards of my WIP Ultima-style game. In this one, I talk about keeping track of state in dungeons with extremely limited RAM.
I've been working on implementing dungeons in Penult, starting with original data from Ultima 3 for testing purposes. Dungeons in Ultima 3 consist of 8 levels each, and each level is a 16x16 square of tiles. Since there are less than 16 unique tiles, two tiles can be stored in 1 byte of R
The first attempt at the Green Hedge Kingdom's Castle design. Note the super-high towers which stretch from the ground to the sky.
We had an outside Courtyard Screen but we axed it, then started to refer to the inside tapestries screen as a Courtyard screen. Now I just refer to it as a tapestries screen to avoid confusion. I liked the look of the outside Courtyard screen.
Here is what Adventure II graphics might have looked like if I were the
I decided since I had the room, to add a "dummy" color to stand in to the first color that was being black. The palette showed the dummy color as the first one. The dummy color was a hot pink, which I used to color the tree trunks. Then I made sure the original tree trunk color was still in the picture (or else it wouldn't show up in the palette), I put it it to the extreme left, and it doesn't show up in the game. I changed the colors to 4-bit and changed the hot pink to a different shade of br
I decided to make the images that show up during the Running Zyx game 4-bit. They were 8-bit. Although I saved a little room, the Jaguar decided to replace the darker tree trunk color with black. No matter what I did, everything I tried, and it still showed up black. So then I got the idea that if it wants to be black and I can't change it, I'll change the trunk color to the other color that was displaying fine. Then it can be black all it wants but not show up at all. So that's what I did. And
Last time I looked at the Zyx code, the Running Zyx game was effectively broken. After a few hours this morning, trying to take my mind off of the fact that I had to not eat for my blood test, I finally made it work again. I added a vut that comes running at you from the opposite direction. In the end, you'll have to avoid the vuts and get the bananas. If you get hit by a vut or miss a banana, you'll lose a life. The game speeds up every ten bananas you get until it is at its fastest speed at 6,
If you're confused as to what the heck this is then give my website a look, it'll explain it far better than I ever could.
The one part that always scared me when I was writing my story was and, to an extent, still is the character design. I'm not an artist, I won't even pretend. I have a decent grasp of the fundamentals from a large amount of doodling I did in high-school and my brief, dismal, experience in art college, but I think I'm improving. The old adage 'practice makes perfec
I found it hilarious as I was reading in the Classic Gaming section trying to find information for my Arcadia 2001 that there would be this message written about the new Sonic movie...
I've also had other friends on Facebook mention that they went into the movie with low expectations and they were not shattered! Really that sounds like a Bubsy line if I ever heard one. So this got me curious as I heard the movie had a lot of easter eggs in it. No appearances of th
Alright! The second draft has been completed.
I'm very happy with this one, but it has grown in length. Just a smidgen.
The first draft was approximately 95,500 words, that's a good length for a sci-fi novel.
The second draft is 137,500 words long...
It's longer than Return of the King. Part Two alone is longer than all but two of the Chronicles of Narnia books...
And to be fair the one book contains roughly two books worth of plot, honestly it's laid out a bit like a T
I found this SD card laying on my desk. I wondered what was on it. So I looked at it on my computer. Just some old Game Boy game files. This is what prompted me to begin making a new Game Boy game. It's called "Flies." Remember that Mario Paint game where you swat at flies? That's this. All I have so far is a title screen with some music. I discovered I had a Frank the Fruit Fly demo for Game Boy on my computer, so I'm using that to build on.
I think Game Gear games are prettier, don'
[This older blog entry was updated on 2/14/2020].
2001-2002 -- Alan and I begin the game and design 75% of what it will be like. Raccoon joins as the artist.
2002-2005 -- Raccoon Lad & I discuss 5200 limits, we design and create screens, and program the game.
2005-2006 -- mostly just me finishing and debugging the program and trying to accomplish my own vision within dwindling memory space.
Jan - March 2007 -- Since I have to wait for the game to be manufactured, I do add
Worked some more on Hamburgers 2. I thought of an idea for a place for the action to take place. The jungle. Here is a picture.
I had a horrible time trying to change the red numbers from green since they were green on level 1. As it turned out, the code for changing the color was in the wrong place.
It begins with the letter p. But it's not what you think. It's pipes. Last time we left Frank, he was in the middle of the ocean. I had finally gotten the randomness working on Chris the Cranberry but it wasn't doing it random enough, so I quit and started to think about what I can do in Frank the Fruit Fly. So I was thinking and it came to me. I was thinking about water levels in Mario and Kirby games and I got to thinking about this level in Kirby's Dream Land 2 where there are pipes spewing o
At least this is the thought that went through my mind this evening and after mention of the remake on the 'What Movies Have You Watched Recently?' thread. I must admit, I had actually looked forward to the 25th anniversary of The Lion King last year. There was hope of a chance to perhaps see the original film in the theaters again and a little bit of hope that some nice merchandise would appear to mark the occasion. (Had really hoped for a BIG Simba plush! Heehee!) Sadly, we didn't get any of t
So after sleeping for about 15 hours yesterday, I decided to get up. I could have slept longer since I have no life. I could sleep all day and all night just waiting to die. But that wouldn't be very exciting. Anyway, once I woke up, I began to work on Chris the Cranberry for the Odyssey2 again. I was trying to get a second track in the game, but with no luck.
Until I tried some idea I had. Why not make all four tracks just one giant data table and put different starting and ending p