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Burger City

Level 9 will be a metropolis. With big skyscrapers and stuff. Downtown on Main Street. I spent all day on this, adjusting the buildings so they fit certain guidelines and all. I need to make a song for this level and then make level 10 and an ending and then test it and then it will be finished.  

bATARI poking around: playfield

Step one: I'm poking around bATARI Visual Basic to get a sense of the basics of what I can figure out before I dig into tutorials.  Just seeing how this is made, alone, is sort of thrilling.  The big blocks of colors really excite me.  Also, I know I'm dealing with some "limits" here, and excited to get on and see how people have broken those limits to do more.

Micro Machines Madness

So a couple days ago, I ordered a Super 20 collection of Micro Machines. Well guess what, gang? It came today. This after saying the ETA would be June 8-11. Crazy. So why did I do this? I found my original Micro Machines I had from when I was a kid. Somewhere along the line, they disappeared, but then came back in about 2001 or so. I bought a couple more, and then they disappeared again. Well, 20 years later and they showed up again. And since I'd like to have a lot more before they disappear ag
122 Atari Jaguar Voice Lines for Zilch

122 Atari Jaguar Voice Lines for Zilch

When I first started working on Zilch for the Jaguar, I had 3 primary goals:   1. Create an affordable 6MB game using the maximum allotted ROM size the Jaguar could use, although Atari never officially made/released any 6MB games. This forced me to create a custom 6MB PCB. Thankfully they work great!   2. Implement at least 40 voice over lines using a real female voice actor dedicated to the in-game character. Some run of the mill responses but packed with a playful p

Commodore before Atari

I'm going through a bunch of games I made on the Commodore 64 way back in the day to refresh myself on the game design mindset before I get into trying to make Atari games.  I made about 6-8 stand-alone C=64 games, along with about 30 for games creator before that.  Ish.  Some were silly, some were ambitious, and I was often just trying to see how things were made that I'd played on Atari.  I'd love to get these converted by someone to ROMS, but I just got my old beat-up C=128 to fire up, so at

Hamburger in paradise

I had a level where they're underwater, so hopefully this isn't too similar. A tropical beach has been invaded by flying junk food. Hopefully those are recognizable as palm trees and an ocean. I struggled with this one, trying to find the borders between tile sections. But I think I've done it now. The taco is now in the game. Level 10 will be the castle. Here's what's left to do: make level 8 music. figure out what level 9 is and make a background and music. mak

Now showing on Channel F: Zyx (part 2)

I worked a long while yesterday morning on Zyx. I just feel that the way it is now isn't a very engaging game. It needs something. But I don't know what. Game designing is so frustrating sometimes. You think you have a good idea and so you make it and it turns out it sucks. I tried to make it interesting. random food speeds: Slow or fast. missing a blueberry makes you lose a life. cauliflower moves from left to right. I don't know what to do with this.

Now showing on Channel F: Zyx

Decided to make a version of Zyx for the Channel F. I figured it's not that complex of a game idea and the Channel F should be able to handle it. For those of you unfamiliar with it, food falls down from the top and the creature at the bottom (the zyx) must eat (or avoid) it. If it sounds like fun, there's a more complex version on Inty Basic Showcase #1. Anyway, I made a title screen that went through a few iterations before I decided on what the sprites would look like. The zyx originally had

Valve SteamPal musings

https://arstechnica.com/gaming/2021/05/exclusive-valve-is-making-a-switch-like-portable-gaming-pc/   Not to be a wet blanket, but I predict failure (based upon the info in the article).   IMHO the main problem going to be processing power.  A decent gaming PC has a CPU & GPU far more powerful than the Switch and if Valve tried to squeeze that into a portable system the battery life would be very short.  But downgrading the CPU & GPU to a level where battery life if re




Saturn on NES

So I woke up with a really bad stomach ache an hour or so. This time it appears to be nausea. So I took some Pepto Bismol. I guess I am the only person in the entire world who doesn't mind the taste of the stuff. Let's hope that gets to work so I can stop burping and feeling like I need to vomit.   Yesterday, I worked on my NES game some more. I thought of a new location: Space. I tried to draw the planet Saturn, but it looked really awful. So I windered if I could use NESst to import

Quest of the Cranberry - version 54

Working on Channel F programming again. So I figured out how to make the background a light green, although I can't figure out how to make it a light blue. So I fixed level 1 to make it a light green instead of a dark green. Although the drawback of this is I can't use white if the background is a light green. So I changed the strawberry seeds to a stem. It had been almost two months since I last touched this program. I still don't have any new ideas for the underwater level 3 which I

More of the burger in the forest.

I decided to spruce up the trees (no pun intended) and make them look better. I discovered I have a whole other half to my tile set that I wasn't using. So instead of having less than half a tile set remaining, I now have more room than I thought. Which is good because the trees needed to look better. Here is the result: It looks a little bit more detailed. Either the trunks or the leafy parts of the tree need to be one color since I only get three colors to color stuff in. I also mad

Burger in the forest (NES)

So it is time for the forest level. Lots of various trees in the forest. Since the pizza gets introduced in level 5 (the forest), I thought ahead and designed a taco for levels 8, 9, and 10. I don't know if I'll have room for 10 levels, but I want to have 10 levels. I'm already up to almost address $B000 out of a possible $FFFF. I took the picture of the taco from Aaron the Aardvark, shrunk it down to 16x16 pixels and drew the result in the tiles file. Since the taco will have to shar

Burgers on the mountain (NES)

I got frustrated working on the Atari 2600 version of the game, so I went back to work on the NES version. I will likely give up the 2600 version because it wasn't being up to my high standards. The last time I was working on the NES version was a month ago. I thought about where I left off and I figured out that I needed a new song for the mountain level. I thought to myself "Self, what would be a good song about a mountain be?" - "Billy the Mountain" Frank Zappa (too long) - "First T

sleeping for more than half a day at a time is fun.

I don't know why, but I've become sleepier and sleepier. I slept a lot yesterday and wasn't awake very much. I went to sleep at, I don't know, around 3 a.m. and woke up at 7 p.m. Well, anyway, when I was up tonight, I figured I might as well draw something. I have a lot of fun drawing stuff. None of it is particularly any good, but I still have fun thinking of ideas and then drawing them. But I have a tendency to use really old-timey stuff. The TVs have rabbit ear antennas on them. That is to ma
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