So with renewed interest in my Golf game I decided to work on it some more. One of the things I wanted to do, and did, was made the power meter faster. One of the things I plan to do is add an ending tune to the game. I have to compose one first. People want 18 holes, but I don't really have any more ideas for holes, so if I do make 18 holes, I'd need help with course designing.
I updated the Golf site with version 42 and also posted it in the game's AtariAge thread. Another thing I
Hype. I don’t get it, I don’t get it one bit. I constantly hear from my coworkers about the newest game they’ve pre-ordered and I just can’t help but wonder, “what if the game sucks? You just wasted 60 dollars on a game you’ll never play more than a few times.” I know I’m one to talk, I’ve spent more than 60 dollars on games that I’ve barely played as well but I got them for collecting purposes and the fact that the games I’ve bought are more than download codes is a bonus as well, so I can rese
Recently while exchanging emails with Michael Thomasson of Good Deal Games I expressed an interest in buying two games for the 7800, both of which were listed on the GDG site as SOLD OUT. Michael told me that he'd go through his Trade Show boxes, in hopes that he'd find additional copies. Well, he did.
Both games are shooters, and were being developed by Tynesoft, However, they were both cancelled prior to being completed. When the protos for both games were discovered in 2008 by Cur
Last night I had an idea for a new screen in my Fruit Fly game. So there's this giant ice wall and Frank can't get past it. Luckily for him, there's this fire-breathing dragonfly coming along. Using the fire coming out of him, the dragonfly can melt the ice blocks so Frank can get past it. Just make sure Frank doesn't get burned though. So dragonflies are just like dragons and can emit fire. They just don'r choose to because the whole earth would have been burned a long time ago.
Continuing our exploration of Atari 8-bit languages and virtual machines, we come to APX20166 Deep Blue C. Reverse engineering here is fairly simple as the entire source code for the runtime and compiler was published as an additional product, APX20179 Deep Blue Secrets. I'm going to only use that as a reference and proceed to produce a listing of the runtime via disassembly for a few reasons. First, it's always nice to have both the source code and the actual assembly output together. Secon
Yesterday I decided to make the music for Frank the Fruit Fly longer so it doesn't start getting on your nerves when you play it. Level 1's music was ridiculously short, so I just extended it to about 25 seconds until it loops again. Level 2's music is now about 30 seconds. I could make them longer, but it is really very hard to compose music when you have just one audio channel to work with.
I also worked on the inside of the igloo and made it so you can fly over the exit instead of
Late Atari Activision was one of the most ambitious yet misguided… things that ever happened for the system. After petering out in 1984 Activision decided to release a string of games for the system, and don’t forget, the NES had been out for three years at this point and the Genesis was right around the corner, as was the Game Boy. Games Activision released were ports of popular arcade games that had popular NES ports, games like Rampage, Kung Fu Master, and Double Dragon. There was even a sequ
I'm letting you know ahead of time what these discounts are for, but in all fairness to Michael Thomasson (of GDG) you'll need to watch my video on how to get the discounts. I ordered the items in question. After paying for them he offered to give the viewers of this video a discount on some of the merchandise. You must follow the directions of the video to get the discounts.
Michael's book "Downright Bizarre Games: Video Games that Crossed the Line" Hardcover Edition
Windows 3.1 is an utter bastard! And I love it! More specifically I use Windows 3.11 for Workgroups as a customizable frontend to launch MS-DOS and early Windows games, it works well but it tends to misbehave. I have had my fair share of freezes and crashes (of the virtual machine, not my actual computer) which has lead to some strange behavior that is usually sorted out with a hard reset. My two personal favorite glitches are when the color scheme alters to something wild like magenta and black
The club now has a calendar feature. Feel free to submit events that may be of interest to BBS users. This could be conferences and meetups, as well as, historical dates such as "BBS Day" on February 16th.
Just wanted to let you know I added the BBS Images gallery to the club. I've set it to allow everyone to view, but only club members can upload.
Let me know if you can see the images. I currently can't, but I have that situation where I have a million windows/tabs open and need to do a serious reboot, so you know how that goes.
Also, thank you all for your contributions so far.... It's really good to know that people care. Hoping to add some good content over the next
I can't draw one. This is the closest I could come to a shark sprite with 8x8 pixels. I'm hoping someone else can do better than this.
But I think I got the code for the shark swimming around randomly working. The plan is to have him not be susceptible to torpedoes so you have to dodge him. I don't know though, since it's kind of hard to do. And changing the image that goes in is easy, so I just need a .png image. The most colors I can use in a sprite is 3. Anyway, that's what I've be
I ain't feeling it, I haven't been feeling it for a while. I'm going to hold off posting until many of the current issues with the blogs have been resolved, and while that's happening I'm going to try and get some more inspiration which I feel has been sorely lacking recently.
It's a bit disheartening when the stuff I put my all into, and the stuff I'm really interested in get's very few views, mainly the PC game reviews. I know people will read what they're interested in and I know
Continuing with my trend of reviewing old PC games I present to you what is at first glance the most unimaginative piece of crap you’ve probably ever seen. Pinball for Windows by Impressions Software is just one of hundreds of crappy pieces of software shoveled out for the ‘new hotness’ Windows 3.1. The box boasts ‘GREAT ANIMATIONS’ and ‘4 Pinball Tables’ to select, my goodness! I’m astounded! Seriously these guys are really trying to sell you on this like it’s the best thing since sliced bread.
As the BBS club gets off it's feet, I'll be trying to add some content over the next few days (and weeks, months, etc.)
Any suggestions on what you'd like to see and how quickly you'd like to see it will be appreciated.
So I got a banner acting like a sprite. This let me make a big ol' giant octopus.
The giant octopus chases you around the screen. Although it is kind of easy right now to kill the thing. Perhaps I should make the giant octopus faster. I think I will.
I have yet to work on the shark, I have spent about an hour or so on this, and the rest of my time was spent working on something else. I woke up at about midnight or so. But that doesn't guarantee me being awake at noon, sinc
So I thought that the animation of Frank flapping his wings could be better. So I set out to make it better. Instead of 2 frames, it is now four, but one of the frames is used twice. Frank now looks like this:
I used a gif maker that apparently doesn't like to make images bigger. The original images are 8x9 and look much better, but Frank was hard to see so I made it bigger. Frank does not look this blurry in the game. I was asleep most of yesterday. And I'm still sleepy.