I had an extremely hard time with the cranberry game last night. The code for pushing buttons. I wanted it so when the button was depressed to act, instead of when the button was pressed in (or "accidentally" held too long.) As it turns out, I had to use the button detecting code TWICE, once for seeing if the button was pressed, and another time for seeing if it wasn't. I had a hard time trying to sleep last night, so I went to work on this.
I woke up and discovered I wanted to chang
I follow my rules when it's time to buy a new video game system.
1 - The system must be good and available in almost stores.
2 - The games I want so hard to play it.
3 - The games must be physical, not digital.
I bought Atari Lynx just to play Ms Pac-Man. The Gameboy version was not available yet.
Luckily, I also bought later, S.T.U.N. Runner, Steel Talons and Lemmings. They are all great on the Lynx.
In 2018, I bough
Yeah, I'm a bit late with this, but I felt it only right to mention the end of this series. I can remember when this series premiered, but at the time I was rather resistant to the idea of ever watching it. Eventually, around the 3rd season, curiosity got the best of me and I decided to see what this whole show was about, even though I had to sort of make myself watch it at first because of my own preconceptions. Luckily, I finally learned to like and even love MLP FiM with the help of Pinkie Pi
So I'm back to work on Quest of the Cranberry, my Channel F game. I know, I hop around from various project to various project. Most of my projects seem to be about anthropomorphic food. I wonder if that means I'm subconsciously hungry all the time or what. Or it's just that I find that funny. Anyway, I added a password system to the game, something I said I'd do last but I ended up doing it now because I wanted to and was bored. So once you get past the screen with the heart, a blue number will
Most of what I experienced of the pre-Disney Star Wars EU was via 2003 Clone Wars, Pandemic Battlefront games, and Lucasarts TFU. Honestly, I was at first mildly-moderately shocked when Bob Iger and Kathleen Kennedy allowed for the EU wipe to happen. True, there were stupid and nonsensical things here and there in the old EU for sure; you could find stuff of that quality in the pre-2005 Star trek books as well. That doesn't cancel out any of the good parts, such as the Thrawn Trilogy, Splinter o
I don't know why but I got to thinking about the game and finally got in touch with someone who might help me make my dream of releasing a Game Gear game come true. This inspired me to take a look at the sequel I began work on a month ago. I changed a few things that were bothering me about it. So now the title screen looks like this:
I have to think up of another locale for the hamburger to fly to. 6 more, in fact. I figured out how to make the score tiles different colors. I don't g
I have been lucky so far. I haven't yet slipped and called Pea-Man by another, more famous name. So I figure in order to keep the streak going, I should change Pea-Man's name.
I couldn't think up of anything better. So I decided on Pea-ter. It's a pun on the name Peter.
Also, I want to call the game "Peater the Pea," not "Hi! I'm Peater the Pea!" I worked a lot on cleaning up and tidying up what I have so it looks really great and not having artifacts and random junk left
I thought I was done with the ColecoVision, and had actually worked on a few Atari 7800 captures when I remembered I hadn't done any of the ColecoVision's unreleased prototypes. So, I quickly knocked out screencaps of Mattel's Burger Time and Bump 'n' Jump, and AtariSoft's Dig Dug and Pac-Man, and then collected the audio files onto a USB thumb drive to clean them up.
That was about six months ago. I can be slow sometimes.
I finally have those audio clips prepped and up
While trying to make a song for level 5, I did, but I figured it would be better for the spaceship level. So I made another song for level 5. I had a terrible time trying to draw a spaceship for Pea-Man to get beamed up into. Eventually settled on this:
I'm quitting for the night. It's a little after 7:30pm and I want to focus on other things. Last night I didn't get to sleep until 6 a.m. I only got 6.5 hours of sleep. And you know what? I feel better. Perhaps I should stay up until 6
Mille Borne is a French card game of auto racing currently being sold by Parker Bros. The actual card game can be played with 2-6 players but the computer game is 2 player only; you vs. computer. The object of the game is accumulate enough mile cards to make it to the finish line. But there are hazards along the way that will keep you from that goal. If you haven't ever played the game refer to the manuals I have included with the game .zip file.
in this computer version there are a few di
An update on this project.
I never could get the beige TI-99/4a keyboard to work. the Mitsmu keyboard is a very poor design that uses cheap springs to create tension. After a while the little springs go bad and the key no longer responses. I tried re-tensioning the springs but that didn't work. I finally just replaced the keyboard with an old reliable black keyboard. It actually looks cool.
on the PEB, I plugged it and and magic smoke. blew a few diodes, capacitors and who knows what.
Pea-Man went to the corn maze and found the carrots have invaded it. Is nothing sacred?!
I worked some more on Pea-Man. I thought that corn, peas and carrots together on the same screen would be really amusing, so I did it. I also introduced a new thing: The level does not end after you eat the last dot. Instead, a passage opens up on the left edge and Pea-Man must go through it to advance to the next level.
Here's what will happen: At the end of level 5, the carrots will
Good news! The rough draft is finished! Now for the hard and long part. I have to do final editing and proofreading which will take a very long time as I have to reread everything, likely multiple times. The rough draft is a whopping 196,795 words coming in at a length of 686 pages including images, probably 400 without.
I'm also working on a side project, another book but this time science fiction. I don't even have a working title for it, but if anybody is interested in hearing m
I spent a few hours trying to make something work. Apparently changing the mode from mode 1 back to mode 0 during the maze part of the game made it work. So now I have two levels in the game and it's now at 12k. Am thinking I can fit a whole massive game in here if I keep this up. (Yesterday I said that the waffle game was about 60k.) And now with the engine complete, all I have to do now is design new mazes, new graphics, and new cut scenes. Which is mostly made of data lines.
Programming is hard when you've got a semi-broken mouse. The problem with mine is that the wheel stopped working. Now I have to scroll up and down using the side arrow buttons. Nevertheless, that didn't stop me from working on a brand new creation (Well, not all that brand-new.) called Pea-Man. The carrots have come and they want to take Pea-Man to planet Carrot and assassinate him! But why HIM? And why now? Pea-Man begins his quest in his house, which has suddenly turned into a scary house. Bec
It seems like I only work on this game once a month or so. I really should work on it more than that if I ever hope to finish it. The main thing holding me back from working on it is lack of ideas for what Frank can do. The last time I worked on Frank was Sept. 12. So one month later, I returned to work on it. I noticed right off the bat something was wrong with the way Frank was flapping his wings on level 3. How did I not notice this before? The solution was to fix the source image (from where
Alright ladies and gentlemen, the word of the day is satisfaction. What is the most satisfying game you’ve ever played? I think that I may have just inadvertently stumbled upon one of the most satisfying games in the 2600 library, and it’s from our good friends at Fox. Not at all based on the 1964 movie of the same name, The Earth Dies Screaming is a fun little space shooter and is an excellent example of excellent sounds and graphics overpowering subpar/standard gameplay to make something truly