Codebreaker, Atari VCS 1978This cartridge contains two games, Codebreaker, which is a videogame version of the tabletop game, Mastermind, and Nim which is a videogame version of the ancient game Nim.I've already written about the Fairchild Channel F version of these games, Mindreader and Nim. Go back and read it if you want. It's not funny, but it's informative. Bottom line is: I like playing Mastermind-clones and Nim. Sue me.Now, let's talk about the Atari version of these games. First of all,
That is the question.Didn't mean to fool ya into thinking that there would be news on Atari projects. I hope there will be soon. But today I feel like bitching about writing.I saw the movie Sideways a few weeks ago. I don't obsess about wine nor do I even like it particularly, but I really liked this movie. Probably the best movie I've seen in years. Maybe because I can relate to the plights of both characters, but mostly the main character. He is a teacher who is trying to write a novel,
Hi there!Uihjah... long time no see of this feature... well, Nintendo and Sony are still very slow on releasing games striking my interest.Well, ok, as you might remember, I'm tracking here my little private handheld war, with the result helping me decide which of the two new portables I should buy (maybe I should say, "buy first", as I might get the other one as well - a year or two down the road...)Originally my deadline was Christmas, but since both handhelds don't have any RPGs available so
Well, I mentally looked at the list to Leprechaun to-dos and decided that I needed to tackle the BLIT routine next. This is the code which copies the sprite graphics (running etc) from ROM to the strips of SuperCharger RAM that the kernel then uses. (Much like the 5200 & A8s.)And I'm glad I did, because I discovered (to my horror) that the routine barely fits in the time between the end of VSYNC and the start of the kernel. (Actually, I had to increase that time by a couple of lines even.
The purpose of this circuit is to generate the Aa and Bb signals that go into the horizontal ball counter. I will describe what this circuit does first, and then go into the details of how it does it. There are three valid states for Aa,Bb:
0 1 - move left
1 0 - stationary
1 1 - move right
Normally the Aa/Bb outputs will be in the stationary state, because we only want the ball to move a little bit on each frame, so for most of the horizontal lines the ball is not m
I stayed off the pretty good for someone who is horribly addicted to the internet. Unfortunatley, things got even busier after that post (Novemeber is always the worst time of the semester) and I had to quite working on Nonamegamers.com which I'm sure my future fellow No-name Gamers were dissapointed about (Liquid Sky, Atari Jess, and Sigma), but it could not be helped. My faith and school come before all else. The last few days before break I had a total of three hours of sleep as I had to d
I think I've found my next homebrew project after Four-Play. It's an original concept, and the attachment is a rough prototype that doesn't do much...In the remote mountains of Kashmir, maverick treasure hunter Jack Rascly has found the final resting place of the last survivors of Mu, the ancient empire which sank into the sea 12,000 years ago.The people of Mu clearly had an advanced civilization. The rooms were built from a titanium alloy and were well lit. The walls were strewn with bright cry
I managed to get very lucky and got an Xbox 360 from the Circuit City website last Friday. I was going to keep it for myself, but after I heard they were selling on eBay at a ridiculous markup... in some cases as much as 500%... I couldn't pass up the opportunity.So I did what any good capitalist would do, and put mine up for sale. I set the price higher than I thought was reasonable, because I kind of wanted to keep it for myself. But it did end up selling, and I made double what I paid for it.
Part 7 - Effects
At this point, the Solar Plexus label is pretty much done. Except it's still not bathed in that red glow that I wanted. We'll get to that in a minute.
First, I want to backtrack a little bit, and cover QuickMask.
Selecting and masking areas off is one of the keys to working in Photoshop. QuickMask is an advanced method for creating masks that greatly expands what the Magic Wand is capable of.
You enter or exit QuickMask with the q key. There
Okay, I've killed all of the player movement bugs. So you can now move around the screen. Hooray! No digging yet, though. (That's a whole different kettle of fish.)I was working on getting the enemy movement working, but there's a glitch with moving left and they just slide off the edge of the screen. Ooops. I've bypassed that code in this build, but I'll work more on it tonight. <EDIT> Fixed! New binary! I've also made the enemies white when they are hunting, and green when they
Some may have noticed that the last release of batari Basic was sometime in August. Well, there is a good reason for that. I don't have a real job. I work in academia. I'm a research assistant at a local university, and I teach a class or two here and there. The point in all this is that summertime tends to be a little relaxed around here, so nobody noticed that I spent gobs of time working on bB.I also underestimated how much free time I would have once the regular school year started. Ther
The serial novel started as a loophole in British tax law. Newspapers were taxed based on their size. If they were made larger and called pamphlets, the newspaper tax could be avoided. With all of this extra space, however, some filler material was needed. Someone had the idea to fill this space with a few thousand words of a continuing story. Thus the serial novel was born.Eventually, the newspaper tax was relealed, but the serial novel continued to grow until it reached its peak in popula
I am slowly tracking down the bugs in Leprechaun, primarily using the Stella debugger, with some z26 tracing.Anyway, just for laughs, I've found the following glitches so far:- used a BCS instead of a BNE which caused the player to climb off the top of the screen- forgot that the sprite positions are already shifted 2 pixels by the positioning routine, removed the redundant shift. (Although my first attempt to do so caused more problems because I over-optimized.)- logic glitch in translating th
It's definitely not easy, but I'm still trying to get the hang of planning schedules for 3 people and so forth. Not a day goes by that I don't worry about them leaving suddenly or other possible problems. I think it's good to be worried though. It shows that I have to pay attention to the morale of the 3 people and make sure that they are not having any problems with the job at hand. I am just not used to being in charge of anyone. The paperwork doesn't bother me but I am always on the prowl, ma
Well, since there's now a label contest for Strat-O-Gems underway, I suppose I should wrap up this tutorial, just in case people can make some use of it.
Part 6 - Highlighting
Highlighting is part of the shading process. You're defining a light source, and then using that to apply light and dark values to an object. I make highlighting a separate step, just because it's a more flexible way to work. By putting highlights on a separate layer in Photoshop, it allows me to go back and adj
I had a chance to play the 2600 minigames today.I liked nearly all of them. Great fun for this afternoon. I stayed away from the Ooze for a coupla three weeks to give me new perspective. Going through the compo games really showed me a lot about levels and play balance.Where Ooze is concerned, the game works and plays solid. It is all fucked up where play balance and progression is concerned. This is cool because I thought it was ok and now I see where it's just not.That's what entering the
Hangman aka Spelling, Atari VCS, 1978If you are from a family that can afford an Atari VCS but can't afford a pencil and paper, this game is for you!Hangman is the time-honored game of guessing a word by suggesting letters and punishing someone else by hanging them if you guess too many letters wrong before guessing the word. This used to be real fun, until someone suggested that it was illegal. At that time, we, as a society, had to resort to merely drawing the poor condemned bastard on a piece
So... where was I?Well, I managed to wrap up the coloring on the Solar Plexus label. Jess posted a picture of it here.Still on my "to do" list is the last part (or two) of the label tutorial. I just need to make some time for it.The big project turned out to be the manual for the 2005 MiniGame MultiCart. Besides a tight deadline, it was like doing seven manuals in one, so it turned out to be quite a challenge to cram everything in there, without it turning into something the size of a phone book
10 days after the release and I can't seem to find a single hands-on review of the GP2X anywhere. I only found one blog site that had a video clip of the guy goofing with it (not playing movies) and no substantial information.What I haven't figured out yet is how it handles its TV out. It would be better if, when playing higher resolution video files, it output at maybe 640x480. My guess is that it still downconverts to 320x240 which will make high quality DIVX files look like video CDs on TV
Found on BoingBoing, well that led me to the ad. Here's the link: Atari 400 Sears AdThe rest of the scans are pretty interesting. It's funny the things we end up missing. I used to go through that catalog thinking about the different things. Today there is just nothing like it. We have the Internet of course, but it's just not the same.
It would be easiest to start off by telling you who I am and what I do. Unfortunetely, due to circumstances (ie- female stalker) I am not able to readily divulge this information. What I can tell you is that my name is Jason (or JD) and that I live in Kansas City. I'm guessing you are here because either you are disgusted by my blog title and want to degrade me for it, or you understand the reference and are curious what I mean by it. Of course, you could just want to give a shout out to the