Okay, I have gone ahead and sculpted a simple set of platforms by hand. Ultimately I need to make myself a level editor tool to generate all the data for the level graphics. I also toned down the brightness of the PF colors so the player sprite isn't so washed out particulary on top of the blue ladders. I have attached a screenshot, the current code, and the bin all gzipped (Can be opened with Winzip).I did some tricks in the kernel to get it to work. The key thing is that I used what I cal
Videocart #12 - Baseball
Two player only, this one. I'm not complaining, I mean, in real life you need at least three, plus equipment. The age of videogames has at least cut it down to two.
We like this one a lot better than we liked our attempt to play Odyssey Baseball(1972) or RCA Studio II Baseball(1977). This "port" doesn't deal with player stats, batting zones or runner tokens. At this point in time, I think that's not a Bad Thing. It's in color and the sound isn't anemic . . . well
I recently had an interesting discussion with a friend of mine. We both come from very different backgrounds. He probably went to a better school than I did and goes to UVM. I went to what is considered to be a "not-so-good" school and I go to CCV (community college). It's interesting how we agree/disagree on certain things.His idea of getting by is to use SSDI. I work full-time, 40 hours. He's a full time student. I'm nearly-full time, with 3 courses (4 is classified as full-time). He has a str
WHAT COULD A 2600 FOOD FIGHT LOOK LIKE?I started thinking about this after reading a little in the 7800 forum.Here's what I came up with:Player1: CharleyPlayer0: Chefs (each freely roaming but not overlapping vertically)Thrown food: MissilesFood on floor, manholes, and ice cream cone: Ball.In a 2-line kernel, I think it would be possible to:-Draw Charley and the chefs with single-line resolution, changing color every line on Charley; chefs would be single-color.-Draw the thrown food (missiles) e
A little spot of nostalgia as I haven't done anything on PoP in the past week:I enjoy reading the posts on the recently formed Atari 2600 Basic Programming Forum. A lot of the issues that are raised, and the problems faced remind me of my own experiences with BASIC programming many years ago. I think it is a shame that modern computers do not come with a built-in BASIC interpreter as it is a great tool for teaching programming to beginners without the complexities of pointers or objects (prov
Imagine that: Your favourite Band gets an appearance in your favourite comic!
Impossible you say?
Well, not when your favourite Band is The Damned and your favourite Comic Character is Emily the Strange!
In an upcoming new Emily the Strange Comic from Dark Horse,
YAY! Love Emily! Love the Damned! Always!
EDIT 09/29/05: The ideas and mockup in this post have been made obsolete by recent developments. Supercat has produced a new demo, and I have designed an alternate board. See this thread for details.Many people have thought about how to port Archon to the VCS, but they worked with the classic design of three colors for squares and two colors for sprites. That is too many colors for the VCS unless you settle for flickering or Venetian blinds.With a little flexibility though, a good board is possi
Okay, I guess I'm not going to have the free time I thought when I started this blog, but what can I do. Things will get done when they do. I have also decide to take a break from the Lander project and begin working on the Little Man project. Hey, its a hobby right? So I need to focus on what is grabbing my attention at the time. Little Man is a single screen platform game. It is going to look and play very similar to Jumpman. The player must collect X number of bars of gold to complete e
#10 - Maze
This was fun, but would have been more fun with the directions. We weren't quite sure how to set up the mazes we wanted to play. Of course, now I know where the instructions can be found, but not having them made our selections a little random.
This is a maze cartridge that generates lots and lots of random mazes. Apparently this cart is "special" as it is one of the few carts with an extra chip in it (a 2102 SRAM, if you're curious) to help it handle all the work it does. (Th
Lately, I've been thinking a lot more about my behavior of the sexual kind. I never foresaw becoming active again in that area and lately, I've had a bit of difficulty comphrending the effects and purposes of my sexual behavior lately. For example, is casual sex just plain wrong or can it be done without both sides getting hurt emotionally? How do I know where barriers are and to not cross them? It basically has made me question my actions a lot more carefully. There are things to consider when
As a treat for those of you who read my blog, here is a sneak preview of my 1K puzzle game. I've tripled the number of puzzles from the first version posted, and added a musical reward for winning. (thanks to Paul and Wolfgang ) It wasn't easy keeping the scanline count stable when resetting and selecting, while still keeping under 1K.A reminder of the rules: You play by jumping marbles over each other, like in checkers, except the jumps are only horizontal or vertical. You win when the last pie
yeah, so how about those nintendo revolution controllers?! i have to say, i think it'll be really cool and groundbreaking. i haven't bought a new nintendo console since the original one, but i think i'm in for a revolution. it just looks so freaking cool. and i am a golf video game freak, and i guarantee one thing, this sucker will have an awesome game that involves swinging the controller like a club. and hockey games where you use it as a stick. this sucker is going to break ALL the rules. i'v
The final graphic element we need to look at is the ball. Like the score this is a pretty complex, but very clever circuit.
The first part of the circuit we will look at is the horizontal counter. This circuit controls the horizontal location, motion and size of the ball. Later we will look at a similar circuit that controls the vertical.
The main part of the circuit is a 9 bit counter composed of G7 and H7, which are synchronous counters, and G6. When the counter reaches a count
This is my Atari 400 computer:I bought it in, I think, 1983. It was the second computer I ever bought (the first was a COSMAC ELF single board computer I got in 1981). Man! What a difference! The ELf only had 256 bytes of memory and the Atari had 16K. The ELF had crappy B&W graphics and the Atari had full blown color graphics. I was thrilled. Along with the Atari I bought a cassette recorder, a BASIC cartridge. and a Defender cartridge. I already bought a color TV the year before (a 12" TV f
SLIGHT DIGRESSION HEREHad an idea for a SC game so I thought I'd put it up here to document it.I've thought before about making some kind of cool 4-player game, but the controllers available for 4-player games (paddles) are somewhat limiting.But then yesterday, while perusing klov.com, I saw a game (that I can no longer locate ) that inspired me.Here's a mockup:So, it's a side-scrolling space shooter. Old hat. Except! You can have four players all playing simultaneously, cooperatively! Well,
What would you recommend that a lefty read? I've read parts of the "Communist Manifesto" by Marx and Engells and "A peoples history of the United States" by Howard Zinn. I've also read "Media Control" by Noam Chomsky and several other pamphlets/books.Can anyone recommend any other books for me to check out?Alternatively, if you have any other non-specific political book suggestions, let me know.
I liked this, but it took my son a little time to get the hang of it. In fact, he never did, and he can kick my butt in Super Smash Bros. Melee back to the 21st century.
The unique Fairchild VES joystick becomes your gear shift. Up and left is gear 1, down and left gear 2, up and right gear 3, down and right gear 4. You twist it to rev the engine. There's a representation of a tachometer on the screen, on the screenshots it's a blue or red line between the green dots. You rev
Have any of you ever dreaded working in a small group with people you don't know? I have for a long time. One of my courses is called "Interpersonal and Small Group Communication". Naturally, I dread the idea of working with strangers. However, I'm will to learn to somehow co-exist with the folks I've been asked to work with. It's not always easy though. I have a project due next week that involved giving a 30 minute presentation on Chapter 4 of the book we are reading. So far, I've read the fir
The logistics supervisor had me marking up clearance items with the pricing gun between customers at my register, and when I was all done, I started playing around a little bit with the numbers, until I spelled out "1337". I stuck a "1337" price sticker on my name tag, just for the fun of it. Hey, I have to do *something* to make the work hours pass by more quickly. ^_^~Me~
Well, I've done it again. After several days of vigorous exercise and modest dieting, I've finally cracked 200lbs and down to 198lbs. I've been walking 4-5miles the past few days, usually on Mon, Wed and Fri to get to my classes. It's fun to save gas and at the same time, challenge myself to get more exercise during the week. It's obviously paid off. I've found it harder to eat less though but I've been trying out different methods.It won't be long before I'll be at my goal. I still have a belly
For those of you who don't know. Nim is a game where you start with a quantity of piles of items. You and your opponent take turns removing any number of items from any pile, including the whole pile. The idea is to be the one to take the last item left. In this port of the ancient game, the piles are represented by numbers in blue squares. The controller works well for this one, too. Move the joystick in a direction to choose the pile, twist the stick to add or subtract from the pile, push the
Ta-da! This is something I've been wanting to do for a long while - a VCS music tracker format. Forgive the tacky Fuji logo, it's the first VCS program I did years ago. I re-used it so I didn't have to spend too much time putting together something which would generate a stable screen.Format details:Two layer list format: top layer is a a song which is a list of 16 bit pointers to seqences (note lists); bottom layer are sequences which are a list of 1-n byte lengths, volume, notes and escape
I think I'll go through my already-started projects one by one and evaluate the pros and cons of each game as well as looking at the problems I encountered in each one.I'll attach the most-recent binary as well as a screenshot of each one.First, the practically ancient...Running Man.Read about its development in its thread in the homebrew forum.Judging from the date on the latest source I have, I last worked on it January 21st of this year.Here's a screenshot:Here's the binary:Status of this pro