"I loved this fact and thought I would reprint it here. - Doctor Clu "
By Emma Reynolds
Today is a very special occasion -- the date is a palindrome, meaning it is the same when read forwards and backwards.
It is February 2, 2020, or 02/02/2020, in both the MM/DD/YYYY format and the DD/MM/YYYY format. At just after 2 a.m., it was 02:02:20 on 02/02/2020.
This is the only time such a date will occur this century.
I was having a really hard time in Video Game Sage forums posting a YouTube clip of my game in action. Let's try it here:
How odd. I had to make the link be not a link with Notepad and then copy and paste the Notepad text into here. Just like in that other forum. Well, anyway, this is level 1 of my new game. I like how it's going so far, but it still needs something so it's not so repetitive. If you'd like to play it, you can download it since I attached it. If you play it,
Links at the bottom:
Alright so the second draft is going very well, I've completed the rewrites of parts one and two and am currently starting part three. I’m using the first draft as a basic template from which to work off of and am simply working my way through it adding, removing, and elaborating. I haven’t really touched the dialogue as I’m pretty happy with it. Right now I think it would be fair to call the second draft ‘the extended edition’ because I’m adding over 1000 words
Who knew it was going to be so hard? I composed a .psg file like I always do for Game Gear games. This time I made a song for the boss part of the game. So I went to put it in the game's code and I kept getting bizarre times when the music just would not play. Then it played but stopped when you died. The odd thing about this problem was that the sound effects played normally the whole time (channel 2). It was just channels 0 and 1 that weren't working correctly. I have no idea how I fixed it, b
There were several issues left unresolved while programing the MIDI IN interface for the ATARI8 joystick ports. The first was to revert back to using the Cassette Motor Control pin on the SIO port for data flow control. This was accomplished with the AU2PORTA shield design.
The second consideration was the startup default joystick pin status. The joystick pins are set to high on startup and then grounded to zero by the joystick switches. There is some reverse logic
After a month or so of waiting, the enhancement kit (consisting of four replacement roms and a 65C02 CPU) for my Apple IIe arrived. I decided to save a bit over ordering from Reactive Micro by buying it from a seller on Ebay, which was a mistake. It certainly appears to be vintage (which I honestly don't care about) but it took a month to arrive and was packed in such a way that the pins on half the ROMs were badly crushed. I'm shocked I was able to bend them all back into place without snapping
little while back I decided I wanted to do a little bit of Assembler on my Atari 800xl. Well, I went on eBay and found the E/A carts were rare as Hen's teeth and when they were on sale the wanted a fortune for them. That's when I remembered that I had saw a version of the E/A on disk, somewhere, once upon a time, long ago... you get the idea. So I posted on Atariage/Atari 8bit and asked if anyone remembered such. I got a response and then a discussion and then finally a disk that works. There su
I tried. Last time we left Frank the fruit fly, a whale ate him. I was going to have a screen of Frank going through the digestive system of the whale. But I had to give up because it was too complicated. So before I went to bed, I thought of an idea of a screen: Why not just skip the digesting and go right to the whale pooping Frank out? I woke up the next morning and began coding. A few hours later, I had my other screen finished. It's too bad I couldn't do the idea of the other one. What ange
Man, I hate to do the cliché thing of calling the thing I’m reviewing ‘terrible’ right off the bat, but seriously, the RCA Studio II might just be the most woeful games console I’ve ever had the pleasure of experiencing. Just a warning, my Google-Fu is pretty weak for this console in particular, mainly because there isn’t a whole lot that exists on it, and because it was disco-ed so quickly.
I got lucky recently. At my local game store he gets all sorts of weird crap in, and by weird
I sat there for a few hours trying to make the score not blink when you die. I went back a few versions to see if it always did that. No, it didn't. But what changed? After a few hours of trying to fix internal stuff like turning the screen on and off, when suddenly I found the problem: The Game Gear's limitations was to blame. You can't put 8 or more sprites on a single vertical line. That's what was happening when the burger was going down really far. So I made it stop a little bit upwards and
I've been writing a few blog entries with semi-technical notes about the innards of my WIP Ultima-style game. In this one, I describe how I handle all of the game's tasks without running out of CPU time.
With many Atari games, especially ones that do not make use of a coprocessor like the ARM, limited CPU time for game logic can be a challenge. Since Penult is a turn-based game, timing isn't as critical for many of the game's tasks.
I have divided all of the game's tasks
So after a whole bunch of hours spent working on my game I gave up on, I think I have it in a playable state where it won't crash on you. It does, however, still show the number 4 and a little bit of garbage, but that's out of the range of the Game Gear screen (so that's mainly why I make Game Gear games instead of SMS games, I don't know why garbage tiles come up!) The problem was collision detection outside the Game Gear's visible screen.
I have made a boss. You must shoot the boss
This time I have decided to give up on Hamburgers En Route to Switzerland 2. There is something in the boss fight that causes death when it doesn't run into anything and makes the game start all over again. So I've decided to save the torture and just give up on it. Just what I need in my life is more torture.
So I took a stab at redesigning the hamburger as well. This is what I came up with:
I should note that looking at this picture, I should probably change the lunar surface so the score is easier to see. And this is my palette now:
The second color in the palette is reserved for the score, and I can change it on the fly to whatever I need to to get the score visible. I had to put in every color for the rest of the sprites (which are not visible in the game) because the progra
So I was perusing eBay. I came across a Game Gear game: PGA Tour Golf II. I wanted the very last version, so I thought for a minute or two trying to remember the name of the website I wanted to visit. Finally, Digital Press popped into my head. (Do I have Alzheimer's?) So I went there and I realized I wanted PGA Tour Golf '96. (I have a thing for the later games in a console's life for some reason.) I searched and found a copy for <$5. It was from one of those people who throw junk that isn't
So I read on a couple of different websites that if you put in ?PB or ?DL as your name in the high score entry in Hydro Thunder, it unlocks all the tracks and boats. THIS IS WRONG. It doesn't unlock anything. I tried multiple times to do this in the Dreamcast version but it won't work. Why would they print this if it wasn't true? It just makes me angry.
You know what else makes me angry? Ants. They've discovered my bathroom. And they won't leave. It's stupid. Why be in there if there
just messed around with a new feature @senior_falcon put in XB256, the ability to display multicolored fonts easily and quickly. and I got it to SIX full alpha font set colors. the TI99 now has an easy way to display up to 6 different alpha fonts on the same screen!
way it works is you can type the the characters you want from the color character set directly with the offset CALL LOAD(9596,xxx). this enables you to just type the letters you want to display in this fashion:
So I decided to attempt to change the background color of the score in MidSpace. You'd think it would be somewhat easy to do, but instead it took hours of moving code around and trying different things. I gave up a couple of times. But something made me come back to it. I think it was boredom. Well, anyway, I finally did it. When I was finished, I went to test it on a real Atari 2600. This can be game-breaking. It may look fine in Stella but the screen may still jitter on a real Atari 2600.