So I began work on a new Odyssey 2 game that has the same idea as an Odyssey 2 game I finished but never got released. I figured since it never got released that I would see if I could make it any better. So swat the flies.
I had to make the fly body a square since the round body was just not working at all. I only have one sprite left though. The hand is one, the handle is one and the swatting part of the fly swatter is another. Stuff I plan to do in the near future:
+ Make the
So, if we count all of the re-releases, plug 'n plays and bootlegs we could find, we have:
over 50 games!
From Bubsy in Claws Encounters of the Furred Kind (1993) to Bubsy Paws on Fire! (2019)
Here's the link of releases/re-releases/bootlegs for Bubsy in Claws Encounters of the Furred Kind (1993): https://atariage.com/forums/blogs/entry/16820-how-many-ports-of-bubsy-in-claws-encounters-of-the-furred-kind-1993-exist/
Here's the link of releases/re-release
I was working on Frank the Fruit Fly making sure the passwords worked right. I tried level 3. I got four screens in when it started acting weird:
So I went through the code and determined that the cause was code placement. I tried for about an hour trying to move code and stuff. I then remembered about the .orgfill statement. Perhaps that could help. So I tried putting that in the code in various spots. It worked. It also made my code 40kb larger. When I get all done adding levels, I
After the first Bubsy game came out in 1993, they made a sequel and simply called it Bubsy 2. This is the only title of a Bubsy game, that has no pun like all of his games are called.
The sequel wasn't successful and not many people liked this game. Even Michael Berlyn (the creator of Bubsy) hated Bubsy 2 and said, that it was a fail of his franchise.
Even tho' it was a lack of success, it still has many releases, but not as much as the first game got. So, let's check them out.
Thanks to a Radio Shack solar project kit I owned in my youth, solar power and LEDs have always held my attention. Solar accent lights are neat and handy for a number of reasons. An entire industry of electronics parts exists just for these types of devices, not only simplifying the circuitry, but also lowering the prices to ridiculous levels -- motion-activated solar LED lights can be purchased for under $5!
The yard variety of these lights tend to suffer from a hazing of the resi
It was brought to my attention today that I have been too technical when talking about the project I have been working on, and no one understands what it is supposed to do.
To clear it up, the project (MrBoehm) is a Bluetooth/USB Adapter for classic Atari consoles - 2600, 5200, 7800.
It's basically an adapter so that you can use modern Bluetooth and USB game controllers with your Atari. It has the ability to emulate common and rare Atari controller types.
I hated the way the passwords in Frank the Fruit Fly were kind of "guessable." So I changed it. If you wanted 99% health, the first and third letters were "k". But now it isn't like that. It now varies with each level password, making for a more random look if one were to look at the 99% health codes list. Granted, they're still K's, but they're now in different places, and hey, who is going to begin each level with 99% health, anyway?
I could have gone the route I did for Quest of t
Bubsy was made in 1993 with his first game called "Bubsy in Claws Encounters of the Furred Kind" which the title is play on words in reference to a movie called "Close Encounters of the Third Kind" (1977).
When it was released, he was popular and became the best new character in 1993. In fact, he was so popular, he had many merchandise, competitions and commercials.
The game also got many releases and ports. Some of them you know, some of them are new. So let's check them out.
Just a heads up. If you want to contact me via e-mail, I won't be able to view it until at least Monday. Right now I'm on the spare computer in the den instead of typing on mine in my room because the fan gave out and it needs to be replaced. Unfortunately, this means not only will I not be able to respond to any e-mails, I also can't work on any of my projects until I get my computer back. I can still go on the internet and stuff, but I'd just prefer not to mess with the settings.
I think we'll be making some changes to the MrBoehm in order to support the INTV and ColecoVision.
There will be two versions of the MrBoehm
2 x port version and a 4 x port version
4 x port version will be made first.
4 x Port Version
Will have a rechargeable USB battery
Will have an On/Off switch
Will not be backpowered from controller ports.
It will suppor
Reading about the Amico system inspired me this week.
Looking at all the specs I could find, I think it's possible that I add support for not only the Intellivision controllers and ECS Keyboard, but also the Colecovision controller.
Based on this image of the Cvision controller, it looks like all the switches are in the Boehm, but I'll have to spread each Colecovision controller across to Boehm ports because there are so so so many diodes.
After getting some input from fdr4prez on the message boards and having him point me in the right direction, I am fairly confident I can also implement controller support for the original Intellivision and Intellivision 2 systems.
I used to have an INTV2, or more accurately, my brother did. After he lost interest in it, I eventually bought the ECS add-on for it.
Unfortunately, there is no power pin on the INTV controller ports, so if someone were to use the MrBoehm with a
Going back and looking at the old ECS Keyboard posts from 2012, I've decided that it would be possible to implement the INTV ECS Keyboard in MrBoehm.
I'll need to make a set of 4 x 15 pin to 2 x 9 pin conversion cables to make it work, but from what I can tell mapping the ECS Keyboard to the keypad chips across the 4 x MrBoehm ports shouldn't be too much of a problem. The shift key presents a minor problem, but I'll just map that to one of the a switches that would otherwise be used
So I wanted to work on Frank the Fruit Fly. But I had no ideas for the next screen. What to do? Then I remembered I needed to make some new music for the new level. So that's what I did. Got my normal 15 hours of sleep. Woke up, and posted a YouTube video of it.
As you can see in the video I'm working on level 6. I don't know how many levels I'll end up having though. And I sure did think I made a blog entry after Sunday, but it's gone. Either that or the days just zoom by so they
Blog title says it all. I just pre-ordered an Intellivision Amico Glacier White.
Mostly because I'm looking for something I can play with both my 4yo and my 16yo.
...but also, since it's controllers have Bluetooth support, I want to add the Amico controllers to the "supported" list of the MrBhoem.
However, I'm sad that I'll have to wait until Oct to get them. But that'll still be sooner than my VCS game controller pre-order... (yes, I only pre-ordered the VCS
Blazing Star is a 1998 Shmup for the NEO GEO released by SNK.
This game may be the best game I've ever played. The action is over the top (almost to a comedic extent), the bosses are insane, and it's so freaking addicting.
Let's start with the graphics, for 1998, they are great, a little bit pixely, but considering the hardware it's on, it's expected. The music was also pretty good, I wasn't really listening to it because I was concentrating on dodging stuff (w
I finished the prototype of my Hypothetical Controller. I posted about it in the programming forums if you want to read about it.
H-Controller Forum Post
Basically it works. It has 4-way directional control using the Port pot capacitors, four fire buttons and a Rumble Feature.
There is a video of it in action in the forum post.
Well, the Hypothetical Controller seems to be working, except for the rumble feature.
Looks like to implement rumble a transistor will be a required add-on for the breadboard prototype, thought I don't think it'll be necessary for the MrBoehm software implementation.
See video of the H. Controller in action. Also see attached code. My kernel isn't the best, but the code is enough to show pot directional control in action.
This is the first of several tutorials to help those new to Forth, fbForth 2.0 in particular, to understand the language and its programming environment, as well as to gain some facility with it. fbForth is based on TI Forth, which was derived mostly from FIG-Forth with some influence from Forth-79. There are more recent Forth standards; but, compatibility with TI Forth was the prime concern.
The biggest difference between TI Forth and fbForth is that fbForth is a file-based system,