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Baron Lovejoy Game Project Introduction

*Background:   Hi everyone! I wanted to start a blog about my long term game dev project, because sometimes I have a lot to say, but most of the usual social media is not very well suited for that. I've been working on a flick screen platformer 8-bit project for a while, it's going to be called Baron Lovejoy Travels in Time.   My interest in old 8-bit computers (and consoles) has grown exponentially lately and I'm hoping to port the game to more and more old systems. I got t
 

Green on white

It always has fascinated me that there's hardly a game out there, on any console, that has a title screen with a white background. I have made it my mission to make a full-fledged game with a title screen with a white background.   I had failed with the movement of the cranberry game on VB, so I went back to the Channel F again. I made a title screen for a new game based on my Mr. Celery comic character. This game will be rated E for edible. Anyway, I want to make a game similar to TMN

atari2600land

atari2600land

Panda: The OG Bootleggers!

Panda: The OG Bootleggers!

Okay so I know I usually do write-ups on games, not companies, but Panda was just so batshit insane that I feel they are deserving. The guys at Panda were the OG bootleggers, for a short time in 1983 they slithered onto the scene and vomited their wares, but before they could finish they vanished quite suddenly. Now, Panda was the supreme budget brand, they made their games out of the cheapest materials they could get, and cut as many corners as possible, i'm not sure what they sold for original

DoctorSpuds

DoctorSpuds

 

VB Success (finally.) part 2

I worked some more on this. I must have had to download it to my FlashBoy+, go to the den, cry out of frustration, come back in here, code some more and repeat that process about 10 times and that was the past hour of my life. The problem was the screen was flickering. I don't know why. Or how, but part of it was. I eventually made it calm down to get this result: I even added some clouds that go by. And yes, they must be that thin. I guess I could thicken them up, but not by very muc

atari2600land

atari2600land

 

VB Success (finally.)

So I figured out why I failed in my quest to make a Virtual Boy game. The problem was in the header. The game title needed to be EXACTLY 20 characters. My game title was 21. So fortunately, the phrase "Craig the Cranberry." has exactly 20 characters (I was using "Craig the Cranberry!!") I tried it on my FlashBoy+ and it works great. But why did it even bother working in Mednafen if the header wasn't correct? Mystery.   I was scared to eat a piece of pizza following my 2 hour long choki

atari2600land

atari2600land

Space Attack (M Network)

Space Attack (M Network)

So I’m gone for over a week and what do I come back with? Space Attack, a very bad idea from Mattel. Mattel’s MO was to make, slightly inferior perhaps, ports of their Intellivision games and release them on the 2600 to entice people over to the Intellivision, whether it worked or not is anyone’s guess. Most of the games Mattel ported were simple shooters that didn’t require much use of the Intellivision’s keypad controller, Space Attack, or Space Battle as the INTV port was called, is the major

DoctorSpuds

DoctorSpuds

 

I've gone mad.

Well, I've done it. I successfully made an issue of a Mad-like magazine. Since Mad has ended. Introducing Stupid Magazine! 8 pages' worth of comics just like Mad. Except it had more. But I'm just one person. If you like my comics, be sure to read it. (OK, who likes my comics?) The site has my first-ever animated-gif icon since I learned I can do that. And the strawberry Crush tastes just like strawberries. Yum.   I choked on pizza at 7 a.m. I tried all sorts of stuff, including stickin

atari2600land

atari2600land

 

Penult Maps

I have enjoyed @SpiceWare's blog entries about the making of his games, so I thought I'd try my hand at it for my upcoming game Penult.   My first demo was pretty much just a map viewer for the Ultima 3 world map. I chose Ultima 3 because it actually has the smallest world map: only 64x64 tiles. Converting the Ultima 3 map to data I could use in my initial demo wasn't difficult, but the first problem was that it was still too big: 64x64 bytes equals 4096 bytes, or exactly the size of o

Karl G

Karl G

 

Cranberries

I must make one clarification on yesterday's blog picture - those weren't all masschamber's cartridges. Some of them I got from other sources. As soon as it was clear I was going to make a second Channel F game (which I thought was Killer Heads of Lettuce), I started hoarding cartridges. Then I made Golf and thought of the Trimerous game and decided I needed some more.   I updated the Quest of the Cranberry website. I made a few minor changes, like adding a sound effect when Craig gets

atari2600land

atari2600land

 

Epyx US Releases - Atari 2600

This time I proudly present Dan Cage's (bfstats here on AtariAge) reproduction boxes for the US releases from Epyx:   - California Games - Summer Games - Winter Games   They have the original design, shrinked down to the regular Atari 2600 box size for Dan's long-time project "THE WALL". He kindly has given me the ok to offer the designs along with my box creations.  
 

Sega US Releases (white boxes) - Atari 2600

This time I proudly present Dan Cage's (bfstats here on AtariAge) reproduction boxes for the white-box US releases from Sega:   - Spy Hunter - Tapper - Up 'n' Down   They have the original design, shrinked down to the regular Atari 2600 box size for Dan's long-time project "THE WALL". He kindly has given me the ok to offer the designs along with my box creations.
 

Sega US Releases (black boxes) - Atari 2600

This time I proudly present Dan Cage's (bfstats here on AtariAge) reproduction boxes for the black-box US releases from Sega:   - Buck Rogers - Congo Bongo - Star Trek - Sub Hunt - Tac Scan - Thunderground   They have the original design, shrinked down to the regular Atari 2600 box size for Dan's long-time project "THE WALL". He kindly has given me the ok to offer the designs along with my box creations.
 

Donor carts aplenty

They're multiplying! I think this should be enough to hold me for a little bit. AtariAge user masschamber sent me some lovely donor cartridges. Before you panic and think that I am crazy for using a copy of Alien Invasion, let me say that the cart is broken. I tried it and it didn't work at all.   I went to the Wal-Mart. They had a bunch of Halloween stuff. I had most of it already (what happens when you have a jack-o-lantern collection). They had an arcade machine I wanted.

atari2600land

atari2600land

 

No backtracking

Worked on Quest of the Cranberry this morning after being asleep most of yesterday. I woke up at 1 a.m. and began work. I spent about 3 hours on the thing. Mid way through the work, I decided to get rid of allowing you to go backwards through the game. It was causing a bunch of problems for me, and probably nobody knew you could anyway. Doing that helped a little. I actually got the game to work instead of it not working. I think the problem is I was doing too much stuff at once.   I m

atari2600land

atari2600land

 

Channel F

I got back into the Channel F. I had to untangle the power cord, which took about 5-10 minutes (it's a nest of wires). After that, I turned on my Channel F. It still works. I don't know why it WOULDN'T, though. I played a bit of Pac-Man on my multicart. I couldn't figure out Video Poker, though. And Video Whizball is actually a very good, unique idea that was well implemented.   I went and worked on Quest of the Cranberry for the first time in about a month. So what I basically did tho

atari2600land

atari2600land

 

GoSub - September 28, 2019

So I have been working on GoSub for the Atari 7800 the past few hours. I learned I have room for 25 levels. After every five levels there will be a boss stage. I thought I had more room than I originally did, but found out that the bigger the pictures are, the more room they take up, which is logical, but even in the mainspace and DMA holes they take up space there too, which I am wondering why since the pictures all have their own area to be stored.

atari2600land

atari2600land

 

Need a way out

I can't get my pills any more because SSI just denied me even though I've been on it for several years. I need some new anti-crazy pills that cost way less. Even though I don't think I need them any more.

atari2600land

atari2600land

 

0-255

I was having trouble keeping the flying hamburger's y position visible on the screen during the title screen. Then, after I don't know how many attempts (including when I was working on the first game), it FINALLY dawned on me. The y position will give a psuedo-random number from 0 to 255. SO I HAD TO PLAN AS SUCH! I had to plan for a number being 255.   So now my code looks like this: resetburgerx        ld a,5        ld (burgerx),a        call GetRandomNumber        ld hl,

atari2600land

atari2600land

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