Blog post last updated on: 2019y_06m_25d_1317t
In my Protection for Bad Home Putters blog entry, I described my little home miniature golf setup. We had to put it away when we lived in an apartment, but now that we're in a house again, we got it back out.
We were saving up money to have a guy mow our yard, but he never found the time, so I had to do it. My sister said we could spend some of the money on something fun and while we were out shopping the other day, we stumbled upon an off
I have spent a little time looking through some ATARI Assembly Language books for sound routines that I might find useful. I found several examples in ATARI Assembly Language Programmer's Guide by Allan Moose and Marian Lorenz. Chapter 5, appropriately titled "Sound", has 3 programs that I wanted to hear. BOX 31 - Envelope, BOX 32 - Tremolo, and BOX 33 - Vibrato. These are BASIC examples using USR routines. The ml programs were listed in BOX31A, BOX32A, and BOX33A. The first program was
I'm gonna be going on vacation with family starting this coming Saturday. Due to the fact my laptop took a massive shit and died I won't be able to supply you with my erratically released probably mediocre content you've all enjoyed. I will be back on the 15th, and will probably start posting again the day after.
So there I was, eating a fake chicken sandwich. When suddenly, I had one of my choking fits. So I rushed to the bathroom and puked up all the sandwich I ate. But then I tried drinking water, but it wouldn't stay down. Oh great, I thought. I kept forcing myself to vomit because I was convinced there was a little bit still stuck in there. But there wasn't. But I was still choking. Mom tried to help by giving me one of her herbal coughdrops. It didn't help any. I still couldn't keep even my own sal
Here a box for the game Heart like a Wheel (based on the movie with the same title) from 20th Century Fox. The artwork used is from a movie theatre poster. If you want to know more about the game just check the page on AtariProtos right here: http://www.atariprotos.com/2600/software/unknown3/unknown3.htm
I wrote a version of Uno for the Atari in Atari Microsoft BASIC and posted a few blogs ago. Well, here is Uno in the Kull XBII. Kull XBII is a little known package to TI-99 Extended BASIC. Check an earlier post for more on the KXBII package. One nice thing about KXBII is that it enables multi-color text which I use a lot in the program and it looks really good. Multi-color text is the best feature in KXBII. As I detailed in the earlier post about KXBII is there are a few limitations such as a
So a whole bunch of games arrived in the mail today. First off, my 9 Game Boy games from that guy who put my game onto a cartridge who lives overseas came. I'll be keeping one, so eight of these will be on sale soon. And also, last night, I designed the final hole in Channel F Golf. It took a while since the idea wasn't too keen on cooperating with me, but I got it to work somehow. It was ten Game Boy games, but I made the mistake of showing mom one of them and she looked at it and commented o
Okay, Here's a pic showing the t-molding, side art, coin door and control panel installed. I've also started wiring up the cabinet. I still have to finish the marquee, install the Pi-zero, program the controls, and test. Then once that's finished, it's time to connect Robotron to Bosconian. That will be my next post. I plan on doing a video walk around of the whole project at that point. All most done with this segment of the project.
There is nothing worse than a common game that is locked behind an obscure peripheral. In the case of most Atari games with these obscure peripherals you can still play the game normally since these things only act as a substitute for the standard controller. Milton Bradley Games and many of the games slated to be released by Amiga are prime examples of this, there are three games however that ARE locked behind this wall of inaccessibility, Sentinel by Atari which required the usage of an XE lig
Worked on Golf a whole bunch yesterday. I added a special putting meter so when you get close to the hole the score switches from red to blue to let you know you're putting. I can adjust how far away the ball is to the hole when it switches to putting mode. I don't know if it's my keyboard or the programming but pressing fire seems to not work sometimes, I have to press it a second time and try again after pressing the left CTRL button (I'm using MESS) and it not do anything. I discovered a ne
People in the Homebrew, retro gaming community are amazing people. Friendly and very generous. I had recently ordered the game Draconian with the Box Upgrade, but the box had been inadvertently overlooked and so was missing from the order. Al shipped me the box, which I received in 2 days, but he included a bonus. He could have simply inserted a thin bloc of Styrofoam to protect the box, as he shipped it to me in a sturdy box to begin with, and I would have been happy as a clam. But what he actu
So two Channel F video games with their manuals came in the mail today. I will "review" both of them now. Hangman - This is a really good version of Hangman. Easy controls, twist left and right to move the letter and fire to guess it. The words are really great, too. One of them was "WEALTH," so makes for really good guessing. Alien Invasion - The Channel F's answer to Space Invaders. It really is just Space Invaders, right down to the ship flying by periodically. Makes one wonder why Taito didn
Oh look, another Space Invaders game, woo, how fantastic. A cursory search of Space Invaders on MobyGames will net you over 250 results and that’s not counting the rip-offs. Space Invaders might just be one of the most copied formulas in the history of gaming, hell almost a quarter of the Atari 2600 library (not really) is just the basic premise of Space Invaders, move-around-the-bottom-of-the-screen-and-shoot-at-things, but with a few tweaks here and there, and this is when the game concept was
Center Console The shiny black finish on the center console in the Model 3 is a major dust and fingerprint magnet. Back in March I ordered the Brushed Steel Center Console Wrap from Tesla Bros. I finally got around to installing it in Talith today, turned out great! Edit: Added a nighttime photo as the daytime sun really lightened up the appearance of the wrap. If Tesla Bros sounds familiar, it's because I ordered their door stickers back in January. They help out quite a
A previous post I created LINES on a Coco 2 with 8 colors using Tino Deleurgo's Expanded BASIC utility package. It utilized semi-graphic capabilities and is a rather nice package with lots of nice features. Unfortunately the manual isn't that great. Tino uses a tutorial structure in the manual that makes it hard to find the commands and what they do. So I wiped up a quick reference manual for myself and decided to post it. I zipped it up with the original manual which you will need. Here it is:
Bryan McManis asked to The Colonial Warriors in this Facebook thread: "After all these years has the truth ever come out WHY the show was cancelled with NO warning, NO Announcement, and NO ending of the Series. ? The Cast and Crew NEVER even knew it was cancelled until they showed up for work to find out it was over." And at the time I write this there are 35 comments. A great read in the Colonial Warrior group. Thought about it and my answer was as follows: "Wow this has been a good re
http://www.2600connection.com/features/parsec/parsec.html The game I wrote for the Atari 2600 is now for sale as a cartridge. Parsec 2600. It includes a nice booklet and a professionally created cartridge. it's a limited run for now. Cost $25. Click on link above.
So I want to have a bonus level for GoSub every 10 levels, so it breaks up the action and makes it less monotonous. But I have no idea what the bonus level could be. Should I have a points system for the game? Should I add some lives as well? I think I will. I have lotsa room for mazes, so I want there to be at least 100 different ones. The bonus level could get you a chance to add more lives. But what should the bonus level consist of doing? I have 3 more levels to design before I get there,
Managed to dig up some more ads from Mega Machine Sega. I merged the first two ads together. (The second one had an advertisment between the pages.) They also seemed to have made art for the cartoon pilot, which is cool...
Speaking about the pilot, I've decided to upload the photos to a gallery. Trying to put them in seperate blog posts just feels dumb. 😂
And lastly, I might be uploading more art on here soon. I ordered a digital pen from Ebay, and it'll arrive in a few days. I'm longin