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Count's Castle: The battle of right vs. wrong

So in yesterday's entry, I complained about how the cape wasn't centered. I can't center it. I don't know why. I think there's something wrong with my code. Anyway, I centered the cape, but the Count is now skinny. About my code: I don't know, whenever I make any changes to the in-game portion, the scanline count changes. It's very odd. Last night and part of this morning I thought I could make the bats fly in, from like the top, but no. Not even from the sides. Now that I t
 

Count's Castle: The Return

So I have returned to work on Count's Castle. I worked a few hours on the Count's appearance until I was satisfied (enough, it's still off, but I can't fix it) with him. Yes, I know. His cape is off. Well, I tried to center it but it wouldn't let me. So I'm going to have to go with this. Tomorrow I will attempt to make it so when the player presses a number on the keypad, the program checks to see if it's correct or wrong. This means in order to test it out on a real Atari 2600, I hav
 

Those darn Wambotians.

With Pipe Down! we made a pithy paragraph* pertaining to plumber Pat's problem filled with nothing but words beginning with P to put on the instruction booklet. If ZipZap gets released, I would like to do the same thing with a different letter. I chose W and made this one: "Weaken weaselly Westward warships with wondrous weaponry! Why wait while wicked Wambotian Wizards wander wildly?" I think it's wonderful. That's the kind of thing I do when I get trapped in the bathroom needing to poop f
more on sharp 80 column Atari 8-bit text

more on sharp 80 column Atari 8-bit text

At the end of the last post I briefly mentioned you could create a Luma only cable and s-video for the Atari 8-bits. This works on any 8-bit  where the Chroma & Luma are split out in the 5-pin DIN connector for the video & audio. There are some 8-bits that Atari elected NOT to separate out the Luma & Chroma unfortunately; 800XL made before August 1984, 1200XL and most 600XLs. All these computers had a single pin for just the composite connection only. There are ways to modify these c

hloberg

hloberg

low cost sharp 80 column text for the Atari 8-bit

low cost sharp 80 column text for the Atari 8-bit

As it currently stands there are two ways to get that sweet 80 column text on the Atari 8-bit computers. First way is to get a hold of a XEP80 (currently rarer than hen's teeth). The XEP80 was an odd beast created by Atari that attached to the joystick port of the Atari and then attached to a monochrome monitor. This little device gave true, and very clear, monochrome 80 column text when ran with the appropriate software. Downside was you had to have two monitors to make it work properly; o

hloberg

hloberg

 

My Jaguar is weird.

I thought for sure it was dead. I had accidentally knocked it off my table and on to the floor it landed. It wouldn't power on. I tried every station in every possible setting. Nothing. I tried putting a cartridge in at some point. Dead. Then, when I had lost all hope and figured I needed to buy that $430 Jaguar I saw at the used video game store, I put in Val d'Isere. The Jaguar powered on and gave me a red screen. It had actually worked, better than not working at all.   I blew on th
An adventure into learning game development for a whole bunch of old computers and consoles.

An adventure into learning game development for a whole bunch of old computers and consoles.

One thing that must be said, is how much I appreciate all the help I've gotten from kind people in retro computing forums and communities. I've been met with patience and kindness everywhere, although I'm not exactly the sharpest programmer out there. I've learned so much about how these old lovely things work in just a couple of years.    BIG HUGE thanks to all the kind people who's helped me gather tons of knowledge on this adventure / journey over at:   - AtariAge Atari Lynx F
 

I thought.

So last night after I made that blog post, I thought about what other kinds of junk food there are. Then I thought taco. I tried drawing a taco. I couldn't. So then I thought some more and I came up with pizza. I drew a slice of pizza. I put it in the game. It shoots nachos downwards. Then I disabled it because I'm thinking perhaps it should be enabled at the start of level 5. And then I thought I'll try again with drawing a taco and make it start at level 8 and make it follow your vertical move
 

April 28, 2021

Last night I worked on my Burgers NES game. I made a fourth level. But I don't know what good the change of scenery is if the game doesn't change at all. I'd like to add more enemies than just milkshakes. I thought nachos would make a good projectile, but what could shoot it? I also think whatever shoots the nachos should have the same colors as the burger because I only have four sprite palettes and I'm using the other three for the milkshakes. I also think that the nachos should be
 

rewriting code

Sometimes a game just needs a rewrite in order to get bugs gone. I deleted almost everything pertaining to in-game logic and rewrote it trying to make it more simple. I think I succeeded here. I kept having weird bugs where stuff wasn't colored right, nuggets kept shooting onion rings, and other bizarre stuff happening. But I think I have it under control now. So all I need to do now is add some more levels and make music for them. Like level 3: the caves. I had designed this level wh
 

Vertical MAME pt 14

I got the Raspberry Pi 3A+ last week and the HDMI to DVI adapter finally showed up on Friday.  So I immediately hooked everything up and started to redo the setup (fortunately I'd tried to keep notes for most of the config changes).  I had powered the Zero off the USB hub built into the monitor which meant I could turn both on and off with the monitor's power button.  At first I did the same with the 3A+, but I got occasional "under voltage detected" errors.  At first I ignored it as it didn't s

EricBall

EricBall

 

I'm giving up.

I give up. Making my own NES game has proved too hard. There are just too many bugs that keep popping up. So I guess I'll have to give up on it. It was an interesting experiment, but it's too hard and I can't do it any more. But don't worry, I have stuff I can do anyway, like my music no one will listen to, or my comics no one will read. I just want to die soon. All my work is is just me waiting to die so I can stop suffering. But apparently I'll never die. Five million years later, I'll still b
 

Argh!

Mom went back to being whiny and saying she can't do anything again. She can't take a shower because she thinks the hot water heater is broken. I just got out of the shower and I kept the water running and told her to feel it. I don't know what's wrong with her. But I apparently lost 4 pounds since last time I weighed myself, even though the majority of what I ate was fast food and junk food. I am getting so sick of this I don't know what to do. I spend the majority of my day away from her
 

Nugget of joy

You know what I forgot? Chicken nuggets. They needed to go in the game. I woke up at about 10:15 a.m. and worked for four hours trying to put a chicken nugget in the game. After getting weirdness I didn't want happening (one of the things was the nugget shooting onion rings at you), I successfully played until I got 100 points with no bugs happening. Now that they're in the game, tomorrow I will work on making them appear less often than they do now. I don't know why it's so hot
microKorg - Assigning control changes

microKorg - Assigning control changes

A couple of days ago I grabbed the microKorg owner's manual to read on the throne. I happened to open to  Page 61 - Assigning control changes(CC).  It says you can assign numbers to the principal parameters. The edit menu section on the microKorg is shown with the principal parameters highlighted.   You can assign the CC# or just use the defaults that are assigned to those parameters.  These are listed in the Table on page 56.  The Control 2 values when OSC1-WAVE = DWGS are within the

k-Pack

k-Pack

 

Cartoon Party-Time!

In previous years, I've posted about our end-of-school-year student film screenings for the Character Animation Program at CalArts (my day job, when I'm not working on homebrews).   Let's recap! 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 I wasn't blogging before that. But I've been editing these shows since '93 (when I was still a student!).   Anyway... oh, wait a second. Those last tw

Nathan Strum

Nathan Strum

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