Over the past couple of years, I've tweaked a few images here and there to reflect a TI-99/4A theme.
I figured I'd post a few of them here. In many cases, clicking on the image will give you a larger view.
So I'm at the 50% mark on Frank the Fruit Fly. I started this project in July of 2018, so it only took me a year and a half to get to this point. Yesterday I worked on the level 5 intro. The plan is to have 8 levels total. Level 5 will take place in the city. Which city? A big one. I guess any city you want. Your typical metropolis with alleys and skyscrapers. It will be at night so there will be less people around that want to try to squish you. I worked to make sure it went from level 4 to her
This is not my usual blog entry. This is more of a CHEAT SHEET to links that can be hard to find of downloadable books, manuals, keyboard strips, reference cards, etc.
Clicking on the links will take you to the message where the item is available for download.
Added "ARTWORK" category near the bottom.
3D PRINTER FILES
32K & TIPI Case
CF7+ 3D Case
Speech Synthesizer Enclosure
Texas Instruments LOGO Coaster
So thefarside.com is nothing more than the old comics. Disappointed, I decided to make my own like-comics. I just drew three for today for March 2020. (I usually make comics one month in advance.) Longtime readers of this blog may have heard of my on-line comic "47 Meatballs." Well, it's returning. Every Monday starting March 16, I will put an online comic on the website. I would like some feedback. Mainly on how big the letters in the tic-tac-toe game are and if they're legible because it's a m
I've been writing a few blog entries with semi-technical notes about the innards of my WIP Ultima-style game. In this one, I talk about keeping track of state in dungeons with extremely limited RAM.
I've been working on implementing dungeons in Penult, starting with original data from Ultima 3 for testing purposes. Dungeons in Ultima 3 consist of 8 levels each, and each level is a 16x16 square of tiles. Since there are less than 16 unique tiles, two tiles can be stored in 1 byte of R
The first attempt at the Green Hedge Kingdom's Castle design. Note the super-high towers which stretch from the ground to the sky.
We had an outside Courtyard Screen but we axed it, then started to refer to the inside tapestries screen as a Courtyard screen. Now I just refer to it as a tapestries screen to avoid confusion. I liked the look of the outside Courtyard screen.
Here is what Adventure II graphics might have looked like if I were the
I decided since I had the room, to add a "dummy" color to stand in to the first color that was being black. The palette showed the dummy color as the first one. The dummy color was a hot pink, which I used to color the tree trunks. Then I made sure the original tree trunk color was still in the picture (or else it wouldn't show up in the palette), I put it it to the extreme left, and it doesn't show up in the game. I changed the colors to 4-bit and changed the hot pink to a different shade of br
I decided to make the images that show up during the Running Zyx game 4-bit. They were 8-bit. Although I saved a little room, the Jaguar decided to replace the darker tree trunk color with black. No matter what I did, everything I tried, and it still showed up black. So then I got the idea that if it wants to be black and I can't change it, I'll change the trunk color to the other color that was displaying fine. Then it can be black all it wants but not show up at all. So that's what I did. And
Last time I looked at the Zyx code, the Running Zyx game was effectively broken. After a few hours this morning, trying to take my mind off of the fact that I had to not eat for my blood test, I finally made it work again. I added a vut that comes running at you from the opposite direction. In the end, you'll have to avoid the vuts and get the bananas. If you get hit by a vut or miss a banana, you'll lose a life. The game speeds up every ten bananas you get until it is at its fastest speed at 6,
If you're confused as to what the heck this is then give my website a look, it'll explain it far better than I ever could.
The one part that always scared me when I was writing my story was and, to an extent, still is the character design. I'm not an artist, I won't even pretend. I have a decent grasp of the fundamentals from a large amount of doodling I did in high-school and my brief, dismal, experience in art college, but I think I'm improving. The old adage 'practice makes perfec