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2600 Game Dev and whatnot.

Entries in this blog

Possible SC Project...

SLIGHT DIGRESSION HEREHad an idea for a SC game so I thought I'd put it up here to document it.I've thought before about making some kind of cool 4-player game, but the controllers available for 4-player games (paddles) are somewhat limiting.But then yesterday, while perusing klov.com, I saw a game (that I can no longer locate ) that inspired me.Here's a mockup:So, it's a side-scrolling space shooter. Old hat. Except! You can have four players all playing simultaneously, cooperatively! Well,

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Step One! We can have lots of fun...

I think I'll go through my already-started projects one by one and evaluate the pros and cons of each game as well as looking at the problems I encountered in each one.I'll attach the most-recent binary as well as a screenshot of each one.First, the practically ancient...Running Man.Read about its development in its thread in the homebrew forum.Judging from the date on the latest source I have, I last worked on it January 21st of this year.Here's a screenshot:Here's the binary:Status of this pro

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Choose your own adventure.

...AND IN THIS CORNERSo...what to do, what to do? What should be my next project for the 2600?So far, I've completed Go Fish! and Go Fish! 1K. M-4 is essentially completed; mostly I am waiting for an inspired idea to fill up the almost-1K of ROM I have left.I've begun too many projects. They are, in sort of chronological order:Running Man: a horizontally-scrolling platformer. This was my first (probably too-ambitious) 2600 project - I stopped work on it for two reasons: I didn't know how to

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So...a blog.

BLOG BLOG A-BLOGGYWell, I had a blog, once. Still have it, I guess, though I've only updated it twice in the past year or so. So I resisted creating yet another blog. Yet here I am, blogging. Why?Well, I've had so much fun and learned a bunch reading others' blogs* here on AA that I thought maybe I would start one as well, mostly documenting the work I do on various 2600 projects, and maybe other people will enjoy it as well.We'll see how it goes. *Specifically, the game-development blogs o

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