THOUGHT I'D REVISIT this topic again this year.
-I have two big 2600 projects that have been kicking around in my head for a while; I'd like to make some significant headway on one or the other this year. One is an RPG for the supercharger, the other is a 32K+ Street Fighter II-ish fighting game.
-I'd like to possibly do something for the A800. Though I might be satisfied just porting Squish 'Em to the 5200; I'm about halfway there already.
-Create a PAL60 version of Elevators Ami
SO. I had plans for 2006:
Oh-fer! I rock!
In more detail:
I came up with an idea and did maybe 15-25% of the programming. Got a little bogged down with the SC's/2600's limitations and didn't really have time last summer for much programming. I am thinking about picking this up again, but other projects have a higher priority.
Started a bunch of stuff but didn't really come close to finishing anything. Made a big push to get the Elevators+Maid game done by Christmas but my invol
BEEN CHECKIN' OUT NES tunes a little. The title tracks for 8 Eyes and Adventure Island III are pretty good.
Anyway, over the weekend made some progress - not as much as I'd hoped - on the Four-Play tune: FourPlaySong20060820.bin
Changed: volume of some notes in bass line; also played with the drum track a little. Didn't really do enough to count as "progress" but there it is.
New deadline is end of the month; you can all watch me panic as we get closer...
EDIT: ...And in ca
INCH BY INCH - I'm getting there! I've been crazy busy the last three weeks trying to, essentially, remodel my bathroom. But I did block out some time this past weekend to work on the Four-Play tune and, though computer issues almost thwarted me - well, that and a little thing called Super Street Fighter II - I did manage to write the rest of the tune.
Now I just need to code it, write the drums, and polish it to a shine.
First, here's what my labor over the weekend produced:
An