...AS LONG as no bugs crop up.
GoFishExtended20070221.bin
Changes:
-modified title screen
-changed eel colors to be more visible
Issues:
-Eel flashing doesn't show very well when eels are in the very top row. Oh well.
Unless any bugs show up, this is done.
SQUISHING IN FULL EFFECT! New update. Still not technically playable, since you can't die, but pretty close now.
Changes:
-Player now moves at correct speed in all directions and is animated when he moves sideways.
-Only can squish enemies by actually stomping on them.
-Enemies are generated correctly (i.e., 1 blank row, 15 rows of 1st enemy, 16 rows of 2nd enemy, 1 row with bonus item, 15 rows of 3rd enemy, 1 row with suitcase, repeat).
To do:
-clean up kernel transitions, tighten
WELL, THAT was a whirlwind! Finished up Squish 'Em with just days to spare.
I posted the list of differences vs. the A8 version in the Squish 'Em thread, but I thought I'd recap here and try to collect my thoughts about my next project(s).
First, Squish 'Em - this turned out waaaay better than I thought. It was easier than I hoped (and a lot of fun ) to disassemble the A8 source, which allowed me to get the timings to match exactly and the sounds to match very very closely. I still h
SO IT'S been a while since I've posted anything...or coded anything.
But I was inspired by...well, by something I can't talk about. Um. Anyway, I revived an idea that I kicked around almost two years ago and banged something out:
2kAVoxEditor20081209.bin
I haven't tested it with an AtariVox myself - but Nathan did and it seems to work fine.
What does it do? It's a way to quickly play with your AtariVox using your 2600. Add/edit/adjust sounds and control codes and then play 'em!