Go Fish! (2005) This was the sixth label contest I'd entered, and with it my three-contest winning streak came to an end. But it was a good run while it lasted. Go Fish! is Bob Montgomery's take on games similar to Intellivision's Shark! Shark! I started with sketches in Painter. Each element was drawn on a separate layer so I could move them around as needed. Note in the first sketch there's a giant shark head looming in the background. I'd eventually move this into my second contest e
Well, this brings us to the halfway point of the current crop of Homebreviews! The frequency of these will be slowing down some, as I have other projects piling up that need my attention. But I'll still continue to piece away at the rest of these in the coming months. Meanwhile, here are two of the best arcade ports ever to grace the 2600. And no, I'm not biased at all. Draconian Full disclosure: I worked on this game, designing the in-game graphics, converting the arcade level layouts,
What do we have on the spacecraft that works? ;)The RPS Manual is nearly finished now. The only thing left to do is finish up the instructions on how to play, and list the game options.You'd think that would be most of the manual right there. But no. I wrote an introduction to the game, a "getting started" page, character descriptions, created new background illustrations for each page, re-formatted the label artwork to fit the cover, and then made the back cover.But that's all done now, so I'm
I think the forums are slightly wonky. First, daylight savings time hasn't kicked in yet. And second, October gained an extra day:And even though this is going to throw the Trick-or-Treaters into a tailspin, I like it. I can always use an extra day here or there.Since I wasn't really able to do any more work on RPS or the MiniGame MultiCart (pending various approvals), I decided to finish up the Solar Plexus label. Now I just need to get the Photoshop file to Jess, and that project's all wrappe
Part 5 - Shading: Bonus Tutorial
How to chrome almost anything
I was taught some of this stuff by a guy who used to work at GM designing cars. He could crank out a rendering of a car in 30 seconds that was better than anything I could do in 30 minutes. It was pretty humbling, but I learned how to draw chrome.
Here's the thing to remember about chrome: it's just a surface that reflects everything around it.
So what you're really drawing is the environment the object is in. Not
I've just been buried at work lately.
And by lately, I mean since early August. Non-stop. Tons of (unpaid) overtime.
I worked 90 hours one week. 20 hours in one day.
And those weren't even in the same week.
But things are starting to calm down. A little bit.
I had to supervise two major construction projects, including the building of an all-new computer lab for running Maya. We were put six weeks behind schedule due to construction issues (and asbestos removal), but fortun
Did you miss me?
Funny thing about going on vacation and still having internet access - nobody knows when you're "gone".
Anyway, I'm back. Here's my current to-do list:
Artwork, label and manual for Lady Bug - In progress
Manual for Four-Play - Soon
Juno First title screen
Label and manual for the AtariVox
Bitmap for Bob - Soon-ish
Finish RPS manual - Waiting for game to be finished
Finish MGD manual - Waiting for game to be finished
Start editing "Stella at 20"
Bob DeCrescenzo continues to bring your own personal arcade a few steps closer to reality with more classics for the 7800. This time: two games from Cinematronics and three from Stern. (Okay... Scramble was only licensed to Stern. But a link is a link. ) Armor Attack II Armor Attack is the classic vector arcade game by Cinematronics in which you control a Jeep with a gun mounted on it, and your mission is to take out as many enemy tanks as possible. It will take two shots to do it - your
As I mentioned in a previous post, I recently rented Steve Jobs: The Lost Interview from iTunes. Here's the trailer:
http://www.youtube.com/watch?v=WmguwF7ruoM
I'll admit to having a fascination with the history of computers, for a couple of reasons. First of all, my dad worked as a computer programmer, so even from the earliest days I was at least peripherally aware of things like punch cards and ASCII printouts on continuous feed paper (someone at his work would print out Peanuts calen