It's always interesting revisiting artwork I haven't looked at in awhile. Invariably, I see things that need to be changed that I completely missed before. Usually this happens because I was so focused on getting individual details right, that I didn't step back and look at the overall picture with an objective eye. Not seeing the forest for the trees, as it were.With the RPS label, the problem turned out to be bad tangents. It's a pretty complex line drawing with overlapping objects, and those
The problem with this whole blogging thing, at least from my perspective, is that I tend to ramble on too much. (This should come as no surprise to people who've known me over on the MacMAME Message Board, or have read any of the video game movie reviews on my website.)
My first blog entry was titled "If it's Saturday, it must be October". Of course, I neglected to actually include anything relevant to it being October. For example - the reason I look forward to October.
Baskin & Rob
The whole point of doing this blog, is to have some sort of work-in-progress place for Atari-related projects I'm working on. This will include stuff like my Video Mods Comparison Project (which is need of an update), the Stella at 20 DVD, and artwork for homebrew games.
So this weekend, it's all about the artwork.
The homebrew scene is something very exciting to me. I'd always wanted to make my own games back-in-the-day, but never learned to program. I made the attempt at it, but discov
Okay, so I'm blogging. Just like the rest of the internet. Always more than a few months behind the curve, it seems, even though I was online with AOL, usenet, and even doing the whole "chat" thing (irc) back in '94. But I was one of the brilliant people who never thought the World Wide Web (remember when people still called it that?) would catch on. It seemed like a handful of disjointed sites with questionable content and no coherent way of finding anything. Now of course, it's millions of dis