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Mord's Blog

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About this blog

I'm really not sure what I'll use this blog for so I should probably leave this blank, but that would require backspacing. Much easier to just hit a period and stop typing.

Entries in this blog

Graze (2015-05-28)

I had the goal for the revive mode being done for this Sunday, but since I added Revive, added GameOver, added 2nd player and implemented the console switches... I might as well do an update now     Left Difficulty will eventually turn on/off the background music if I get around to adding any. It sets it's flag properly but there's obviously no sound in the game yet. Sound effects will be unaffected by this setting.   Right Difficulty only matters in a 2-player game. It allows a player

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Graze (2015-05-25)

Let's see if we can do a weekly release on here until I get it to the point of it being fully playable, at which point I'll officially switch over to the 7800 forum.     This doesn't look too different from last week, but it's now able to load waves from a sdata structure. Easy to add new waves by setting things like time to the wave, maximum enemies at one time, what types of enemies, what AI the enemies can have, the colors of the enemies (And status bar as a result) etc. Not everythi

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Graze (2015-05-18)

The name of this game will likely change before it's finished. It just describes the goal of the game for the most part.   Right now it's showing the maximum number of free-roaming enemies the engine can do before causing slowdown. The plotvalues and boxcollisions are a big cause of this but there's a lot of 7800basic commands I can re-write into assembly to get that number up again. In case it isn't obvious from playing it a bit, a successful graze flashes the background blue. A hit, which wo

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I suck at sprites.

So while trying to do up semi-humanoid characters, I realized I suck at doing this. More than I anticipated that is. So, let's just BS an armless blob of a monster with stubby feet and call it the hero! It's going to be "fun" trying to figure out what this guy's powers are going to be. XD   Going to be more fun trying to figure out what kind of game I'm even making. Oh well, to heck with planning, it's only ever aided my procrastination anyway!     Yes I'm aware of the number of colors u

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Horizontal Scrolling

So a week overdue, and I only really made progress on the horizontal scrolling. I didn't add in solid wall type things yet as I was trying to fix up bugs and the like. You'd be surprised at some of the weird things that would happen...   Going to clean the code up later today, but first, must sleep....   *edit*   Now that sleep is over, I've tried to clean up the source a bit and here it is. I'm going to post it in the 7800 dev forum in a minute as well.   But first, must eat! ... as wel

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Random Updates

Admittedly, I tend to post random updates on my Livejournal account far more often than on here. Which is questionable in preferences given probably more people browse this blog, even accidentally!   Anyway, it seems I've been swallowed up by 7800Basic. Started looking through it's sample programs and reading over RandomTerrain's online guide for it. Naturally my first instinct is to enable scrolling to it even though it doesn't support it natively.   Horizontal scrolling took a couple tries

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New Computer Project

Sharing a post I made to Livejournal just to potentially get more responses. I'm mostly just looking for suggestions and opinions at this stage, I'll be doing my own research throughout the summer anyway before I start trying to buy components likely 1/month.

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And now for something completely different.

So like, I've been listening to a lot of vocaloid and utauloid music lately.   And so, since I've been thinking about trying to get my own projects back in order and to try to use this blog regularly again, I figured this is as good an excuse as any to learn how the media tag works. Here, listen to a song by CircusP.   http://www.youtube.com/watch?v=6cWVYwDv1IE

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Preparations

I seem to have started regaining a desire to make the 2600 Do Stuff.   Most likely I'm going to try to start from scratch on the whole Action RPG/Maze Realms idea. Trying to get the old program to do anything new generally resulted in a lost month of bug fixing with nothing done.   Dasm and crimson editor is installed again, and I've re-bookmarked the old resources I use to have on the old computer. Going to try to find time to actually do stuff with it by the weekend - at least try to work

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Close to a Year

You know I had almost forgotten about having a blog on Atari Age. It's not from the lack of visiting the site, as shown by my string of posts in the 7800 and Modern Gaming forums.   My Livejournal isn't doing much better for activity however, if that's worth anything.   Don't really have much to say this time either as I haven't been very active with homebrew in the last year or three, so instead I'll just post a screenshot from my minecraft single player. It's basically a dark room tower

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Minecraft: Main Base

Seems most of my gaming went off the table once I managed to fix up Minecraft so it would technically work on my comp. (The black screen bug affects it, so I ended up having to delete the .minecraft folder and redownload the modified client launcher.)   Still, even with that out of the way I have to keep fog up high to have any chance at an acceptable frame rate. And even then, if I'm near a lot of mobs or if the weather stuff is happening, or BGM is playing, or if there's lots of running wate

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Riiiiise from your gra...well, box really.

I've recently taken the 486 computer I've had in storage since 2004 and put it back together.   For the most part, it works! Well, as much as it ever did. The only thing of note is that the left ALT key on the keyboard doesn't seem to function. I'm not sure if there's just something wedged under it or if it's outright broken.   *checks*   Could be either. I'll know for sure if the crap I blew away from it was causing the problem the next time I turn it on. The right ALT key works fine at

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Dang, been a while since I posted here.

Granted, I still post on my Livejournal a bit more regularly.   Been starting to buy games for the Wii/360/PS3 generation even though I still don't own either of the systems. I know I'm going to end up getting them eventually so what's a prepurchase here and there amirite?   To this end, almost all of the games I've been buying are in the > $20 range. I think all of the Wii games were at the 10 dollar price point. The only game above the 20 dollar mark was Deathsmiles since I bought the l

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Mord's Project No Dollar

Just so you know where the subject is coming from, it's from here.     You know, the whole attack on the secondhand game market makes me sick.   The rabid fanbase that defends the attack as something nobel and justified also makes me sick.   It makes me violently ill whenever I see those dicks trying to rationalize it, especially when they compare buyers of secondhand games to the likes of copyright infringers. "Pirates" for those who like incorrect terminology.   Needless to say, I get

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Gaming Activities 2

I "finished" Evil Zone as planned over the weekend by unlocking everything, which basically makes you complete all the story modes, play 1P and 2P modes a lot, etc. I ended up losing a good chunk of the unlocking the first time on Saturday however when the game froze on me when I was over half way through them. I had the game set to auto-save but apparently that only kicks in when you complete story mode or 1P mode. When you're fighting it out in 2P mode to get all the character's selection comm

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Gaming Activities

I recently finished Blood Omen: Legacy of Kain. I plan on going through all 5 games throughout 2010. We'll see how that goes. However before I dive into Soul Reaver, I'm going to take a break and re-complete a couple of games for my Games Complete list. I already "completed" these, but it was before I started my list. And I gave myself the requirement of having to re-complete such games if I want to add them.   Those games are:   Evil Zone (PS1) - a 3d fighter. Simplistic with the moves etc,

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Maze Realms (v0.021)

Ok, added a couple monsters that I'll be using to test the various aspects of the Inactive List. I'll likely tweak it but for now it's ok. The Data byte for the slots is patched in and it will save to the Inactive list when that's implemented next version.   Color of the object is usually hardwired into the object's data. That will probably work fine for most cases but if the color is read in as 0, it'll load whatever is in the Data byte instead. The application of such is used in the Hearts a

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Change of Plans!

I won't be getting the inactive list working with this release. To really be able to test that setup I'm going to need something extra. Monsters! (After all, monsters don't drop to the list!)   So in preparation for the inactive list setup, I'm going to do a couple very simple non-animated test monsters. One of them will do nothing but bounce around a room, changing direction whenever it hits the edge of the game field. The other will run in a straight line unless it hits a dead exit. Hitting

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Weird World

So after most of a week, I finally managed to replace the old room loader with the less compact but easier to read new room loader. Essentially a change in room format. It doesn't save as much space as the older one but you end up saving space on the code portion to load it. Which is good because the Inactive Object management is going to suck up some rom space when I get to patching it in. (Most of it is written, but not untested.)   I also changed the "undefined" object flag for room objects

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Maze Realms v0.020...5!

I was starting to procrastinate again due to the anticipated complexity of swapping out the old Action RPG object slot variables with the new more generalized object slot variables. Finally forced myself to sit down today, despite how that's been hurting my lower back mysteriously this last week, and ironed it out.   Funny enough, it went by a lot faster than I had feared it would. In the system now there's only 7 active objects possible instead of the previous 8. Before I consider this versi

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Maze Realms (v0.020)

Ok, this should do for another micro-version.   In this version I've redone the status bar. In this game the only things it will need is the player's magic/power bar, so I've removed the extra things. The color of the status bar (the blue part) will actually serve a purpose to indicate to the player when they step into a magic field. I'll be changing the default color to probably a gray color to indicate the absence of a magic field. This will be a function of room AI which I will be adding i

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Maze Realms v0.019 source

Oh before I forget, here's the source for version 0.019. (20091113)   I've already started in on optimizing what's already there. Some things run a lot faster, other things have waste trimmed.   After I take another look through the code for "easy" optimizations, I'm probably going to start hacking away at the Status Bar. The only thing that Maze Realms is going to need is the player's power/magic bar so everything else is going to be removed. At the same time, I'll be centering the power b

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Maze Realms "version 0.019"

Ok here's an updated rom for Maze Realms. (Previously "Action RPG")   Mostly this just fixes up a few scanline glitch scenarios and an update to the held-object/drop-object routines for use in the new direction this old code base is taking. (I'll be taking Action RPG in a different direction later. I figure it would be best for me to keep working on this code now that I'm familiar with it again along with getting a bunch of ideas for it!)   At any rate, the file names are being changed to re

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More coding babble.

I fixed the glitch mentioned in the last post soon after the update. Not entirely sure what was going on but the bug was caused by good old copy pasta. It was testing one condition then setting a totally different one based on it and voila. Key-to-Heart glitch.   Anyway, I likely won't do the next part today as I'm a bit busy with other chores, but the next task will be expanding the drop-item code so that it can detect when an object is out of bounds when dropped - and if dropped while out o

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One hundred million billion dollars

I was discussing/ranting to nobody in particular on irc about how I'd go about doing a colecovision cartridge release, to get an idea of how much money it'd cost me to pull it off, I ended the rant with:     [19:55] <Mord> then take a large gold brick and put it in as a bonus since by then the gold brick will be cheap compared to everything else that's gone into the design. [19:56] <Mordiechu> but everyone will be going "ooo, gold brick. must buy~"   That aside, it'd still be f

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