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Mord's Blog

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About this blog

I'm really not sure what I'll use this blog for so I should probably leave this blank, but that would require backspacing. Much easier to just hit a period and stop typing.

Entries in this blog

 

Maze Realms reformatted

Took a while for me to get to this point since I was also mapping out 7800 games, listening to music, attempting to design a few big complicated and likely unworkable 7800 cartridge formats, and various other little projects. After all that, I finally have the source code for Maze Realms (The old Action RPG code base) reformatted and compiling.   It doesn't FUNCTION correctly however since I ripped various things out as I went. That's the next phase.   Have to clarify in my head again exa

Mord

Mord

 

Linux & Homebrewing

Eh, those two topics in the subject are unrelated at this point.   Anyway, tried the ubuntu 8.10 live CD. Obviously have some hardware problems or something. It'd get to the menu no problem and I'd try to run from the disc (top option) both regularly and through the F4 option of a Visual Safe Boot setting. It would work away for a little bit and I'd see the unbuntu logo with a progress bar (that's really kind of pointless).   Then it'll break to trying to Do Stuff. You'd see references of

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Mord

 

Wisdom Toothless

I had my final wisdom tooth extracted about 24hrs ago. Took yesterday and today off work. Yesterday was obvious I wasn't going to get to work. While the pain is subdued at this point, I'm not sleeping that well and still have swelling and the like to deal with.   Here's my livejournal entry that I made 16hrs after the operation at about 2am. Not too much to add to it except I've watched more anime dvds, including:   Lost Universe Vol 3-4 Tenchi Universe Vol 7... I think. Last in the ser

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Mord

 

Actually being productive!

It took a few days longer than originally planned, but I finally finished reformatting the old Action RPG code and it's dubbed Maze Realms now. Action RPG has a different code base that I haven't gotten too far with just yet. It's all good tho.   So now that the insane levels of potentially inaccurate comments and the like are taken out, I've started the second phase. That being fixing some of the bugs I spotted while I went through the first time as well as reworking some of the existing code

Mord

Mord

 

Linux plans

Posted on my live journal about this as well, but I've been inspired to attempt switching over to linux again. I think there's a free program for most everything I do on the computer, although I'd have to find out what people use for 7800 emulation, if anything. Was mostly for games that I would drag my feet on the switch (As I'm too lazy to bother with dualbooting ) but when I think about it, I don't really play games on the computer anymore beyond the occational randomly addictive flash game

Mord

Mord

 

Maze Realms v0.019 source

Oh before I forget, here's the source for version 0.019. (20091113)   I've already started in on optimizing what's already there. Some things run a lot faster, other things have waste trimmed.   After I take another look through the code for "easy" optimizations, I'm probably going to start hacking away at the Status Bar. The only thing that Maze Realms is going to need is the player's power/magic bar so everything else is going to be removed. At the same time, I'll be centering the power b

Mord

Mord

 

Back on Windows for now.

Well, that was ... interesting.   After spending the better part of yesterday with various installs of gnu/linux, most notably debian, I'm back on windows for the meantime. Debian would install properly but I couldn't for the life of me figure out exactly how to configure the adsl so I could get online. The required packages (apparently pppoe-config) were obviously not on CD1, which of course prevented me from apt-getting it. (or even successfully configuring the mirrors for apt-get to begin

Mord

Mord

 

Completed Persona 3

And I totally trounced the boss. Even without using the gamebreaking skill combo of Armageddon + Victory Cry.   Armageddon is a fusion spell you can use if you have Helel and Satan personas active, one of them equipped. For 999 SP (ie: everything you have, and only if you're at max level) you can instantly deal 9999 damage to all enemies. The monsters can't resist or dodge it. So it's basically an instant win skill. Even the Reaper can be one-shotted with the skill. Of course, this drains

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Mord

 

phase 2 complete.

Phase 1 was simple. Just adjusting the hotspots for the existing rom and adding 2 dummy banks. I did that in 10 minutes without any glitches.   Phase 2 was more challenging. The moving of all vertical blank code out of the Display Bank (bank 0) into it's own bank (bank 2) and then adjusting the code to allow quick movement between the banks. One problem with this is that I also wanted the startup code out of the Display Bank. But the Display Bank was where the labels were. Got around thi

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Mord

 

Maze Realms (v0.020)

Ok, this should do for another micro-version.   In this version I've redone the status bar. In this game the only things it will need is the player's magic/power bar, so I've removed the extra things. The color of the status bar (the blue part) will actually serve a purpose to indicate to the player when they step into a magic field. I'll be changing the default color to probably a gray color to indicate the absence of a magic field. This will be a function of room AI which I will be adding i

Mord

Mord

 

Completed Wonderboy in Monsterland

Took me a few tries over the week, but nailed it this afternoon. Got all the legendary gear and remembered how to get the bell/ruby. Kept forgetting to meet with Catherine in the seaside town. When I finally got to the last castle, I decided to get the bell to help me get through the castle. Managed to get to the dragon with half life remaining plus a revival potion still in tow.   I wonder if having the second best boots in the game are better for attacking the dragon. With the legendary bo

Mord

Mord

 

Maze Game Idea

While sitting on #jagware on irc.worldnet.net tonight I started thinking about the old code base I had for Action RPG.   (I haven't been able to really sit down and code all this time on the new code base all the same)   Anyway rather than just let that bit rot I was thinking of dusting off Version 0.018 (The last 'stable' version) and continuing that in a different direction. Essentially I'll fix up a couple of the object boundary problems still present in it (noticable if you carry the key

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ARPG So far.

Maybe I'm spending too much effort on something that's really so small overall. While the rest of the game play area will likely resemble standard 2 color mazes and the like, the top section I was trying to go for a horizon type of effect. I may have to impliment this slightly differently in the end anyway although the way it works right now you set the hue and it'll handle the shading. Both for the floor and sky. This would have an odd effect on underground places however where just a so

Mord

Mord

 

Starting on the Status Bar.

And it's mostly done. I might be able to do some more alterations to it and I still need to add the repositioning for the players to be used in the main game play section underneath. That's the next thing I'll be working on.   This bar only has a life meter for the player on the left side, and the "boss hp" on the right. In this game most bosses will just need to be tagged so many times to defeat them, although your stats and equipment would make it easier or harder to do that.   There wil

Mord

Mord

 

Maze Realms "version 0.019"

Ok here's an updated rom for Maze Realms. (Previously "Action RPG")   Mostly this just fixes up a few scanline glitch scenarios and an update to the held-object/drop-object routines for use in the new direction this old code base is taking. (I'll be taking Action RPG in a different direction later. I figure it would be best for me to keep working on this code now that I'm familiar with it again along with getting a bunch of ideas for it!)   At any rate, the file names are being changed to re

Mord

Mord

 

Action RPG Version 0.014

I'm done for the day. There are apparently some timing issues with moving between horizontal rooms. This is probably just a branch or something being pushed over a page boundary again. I'll deal with it when I jump back into the code for the next version.   There are now two objects, both operating differently. The heart's been given an AI routine to make it flash it's color. Otherwise it acts the same way it use to as I haven't altered the Heart Placer function to fill up the item slots

Mord

Mord

 

I blog way too often.

My brain is frying but that's ok! The code is starting to take shape. Been spending most of today analysing and editing the PrePlayer branch. The rest of the code is just a copy/paste + minor editing affair I believe so as long as THIS looks like it'll fit in the scanline properly the others should as well. (And I want to make sure PrePlayer is perfect before I copy/paste otherwise it'll mean a lot more editting later!)   As a bonus to me I added a check for screen termination that will en

Mord

Mord

 

Castlevania: Portrait of Ruin

And Portrait of Ruin is complete. I didn't unlock everything or get every spell/weapon this time around, I just focused on getting the good ending. I still have my save game for where I DID unlock just about everything however! The map complete is like 999.8 or something like that. So I'm guessing it's just missing dracula's room.   Hm. Despite owning the DS for a few years longer, I seem to have more PSP games. (mostly rpgs) Trying to leave the games I still have in shrinkwrap sealed (About

Mord

Mord

 

Curse you Cycle 73!

Well, I suppose it's not THAT bad. It's just annoying as heck to work out a usable cycle 73 hmove routine. The best I've worked out so far is to use a table, which of course sacrifices about 160 bytes of rom for the table. Assuming that hitting RESPx at cycle 76 counts as the end of a scanline and not the beginning of the next then the table I have written should work out... hopefully.   Not really in the mood to muck with it right now beyond inserting the table into the rom.   This is t

Mord

Mord

 

(Action RPG) Status Bars

So after a weekend of mucking with code, and making the obvious typo errors as usual I managed to hammer out a status bar. It's functional if not exactly how I want it yet. For one, different color choices need to be made. Secondly, the code explicitedly write out each line (no loops) and that annoys me. I'm going to try to loop things up in version 0.008 as well as add a Mana bar to go under the HP bar already functioning. I also have an idea for altering the max-hp size for the bar as w

Mord

Mord

 

Music Link Time

Oh Hi Thar. I thought since I'm listening through the songs on his site again, that I'd drop a link to Jonathan Coulton. Good songs, much fun.   Still haven't had a lot of luck with the rom, although been editting it for a few little errors here and there. I'll dig up and post the last rom that shows the problem tomorrow so others can see why it's driving me nuts.   Hm. Krokodile Cart supports Superchip carts iirc... I should try it on real hardware to see how it behaves on the 2600...

Mord

Mord

 

Minor Project Starting.

Starting from my shell program (Which I think I'll update for the future to use the macro.h functions) I'm going to fiddle around with making a vertical shooter.   I'm not stopping/abandoning Action RPG. I've been having trouble with the new animation routines. They aren't pulling info in properly. So taking a step back for now to think about it while I work on this. Plus I plan on developing a similar/identical animation routine for the enemies in this new game. The hope is that I'll be

Mord

Mord

 

[Action RPG] Display Kernal Lite

I've been wracking my brain in hopes of having a new way to do Action RPG's display kernal to save space. Manually counting up the the byte requirements, the display kernal requires about 689 bytes. Could be a bit more. Could be a bit less. But 689 is a lot, especially when you consider it's a 5-stage display kernal. I wanted to find a way to reduce that, hopefully drastically. If I could get it to fit in 512 or less bytes I'd be happy. But that means I needed to find a way to drop some o

Mord

Mord

 

Getting there.

The inventory bar is close to complete. I have this twisted idea to change the background color from black to an alternating dark gray. There should be sufficient cycles, but I'm heading to bed now. I'll get that done either later today or Friday. Before moving on to the main middle section, I still have to work out some details for how I want it to look. I have some ideas but they're not set in stone just yet.   I should probably read over the old design notes I have and update it appro

Mord

Mord

 

Nearing Persona 3's end.

I'm on the final month for Persona 3 FES now. I won't likely get max social links, but I knew that a long time ago. Still going to try to raise them as much as possible however. I'm also going to be going to Tartarus to run everyone ragged every 2-3 days when everyone's feeling ok. Basically will run one party ragged, then run the rest ragged, then I'm going to solo on my own for a while in the lower blocks for money. I'll then try to fuse up all my personas which is getting expensive now s

Mord

Mord

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