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Mord's Blog

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About this blog

I'm really not sure what I'll use this blog for so I should probably leave this blank, but that would require backspacing. Much easier to just hit a period and stop typing.

Entries in this blog

Linux & Homebrewing

Eh, those two topics in the subject are unrelated at this point.   Anyway, tried the ubuntu 8.10 live CD. Obviously have some hardware problems or something. It'd get to the menu no problem and I'd try to run from the disc (top option) both regularly and through the F4 option of a Visual Safe Boot setting. It would work away for a little bit and I'd see the unbuntu logo with a progress bar (that's really kind of pointless).   Then it'll break to trying to Do Stuff. You'd see references of

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Linux plans

Posted on my live journal about this as well, but I've been inspired to attempt switching over to linux again. I think there's a free program for most everything I do on the computer, although I'd have to find out what people use for 7800 emulation, if anything. Was mostly for games that I would drag my feet on the switch (As I'm too lazy to bother with dualbooting ) but when I think about it, I don't really play games on the computer anymore beyond the occational randomly addictive flash game

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Grandia II

And Grandia II is complete. Dreamcast version as I mentioned before. I have the PS2 version but I find it to suffer from some texture glitches in battle as well as slowdown. I'm pretty sure I missed one of the training books as I only had 7. Had all 8 mana eggs however. Ah well, I'm not aiming for perfection on these.   Since I got swallowed up in this game, I didn't bother playing much of Dynasty Warriors 6 at all for the last week or so. I guess this means I should focus on DW6 rather t

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Adding Dreamcast to the Mix

Dynasty Warriors 6 is something I can hack away at for an hour after I get home from work in the morning. So, for the weekends I think I'll add a little more spice. As such, since the Dreamcast is technically hooked up anyway, I'm going to replay Grandia II for the Game Complete list. I should finish that before christmas no problem.   After christmas I'll play through Ar Tonelico in preparation for the release of Ar Tonelico 2 on January 20. When all that's said and done, or maybe befor

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Castlevania: Portrait of Ruin

And Portrait of Ruin is complete. I didn't unlock everything or get every spell/weapon this time around, I just focused on getting the good ending. I still have my save game for where I DID unlock just about everything however! The map complete is like 999.8 or something like that. So I'm guessing it's just missing dracula's room.   Hm. Despite owning the DS for a few years longer, I seem to have more PSP games. (mostly rpgs) Trying to leave the games I still have in shrinkwrap sealed (About

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Castlevania: Dracula X Chronicles

Finished this on the PSP today, the good ending. Got all the maidens and maria unlocked and both the original Rondo of Blood and Symphony of the Night unlocked.   Funny thing. While just playing with SotN I decided I wouldn't attempt for the keep-all-your-gear trick with Death at the beginning. I could never get it to work anyway on the playstation. At the last second I figgered "What the heck." and got it. So I moved on to the first save point for it and saved. Didn't feel like playing

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Mana Khemia

Finished this last weekend. I have a few save games near the end so that I can pick a different ending without redoing the entire game, but I'm not to interested in actually doing that for now. I think I missed making like 1 item in the game, which of course prevented me from unlocking everybody's stats 100%. Some were as low as 95% due to that particular item blocking a few other items behind it. Ah well, not too important.   For a change of pace I've switched to the PS2 version of Dynasty

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Castlevania: Dawn of Sorrow

Finished Dawn of Sorrow today, and added it to my little Games Complete list on my website.   Had it solved long ago, but I'm not adding games to the list unless I complete them after the list was started. Which means playing through a lot of games again. Nearing the end of Mana Khemia. I'll have to pick some more games to continue on with soon.

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Castlevania: Order of Ecclesia

And Ecclesia is complete. Had 100% glyphs obtained and completed all townsfolks quests. (Make sure you talk to the mayor after you complete every other quest for a bonus item.)   The Training Hall is a pain in the butt until you figure out how to move around. After that I find only one place that's tricky.   Also, the Large Cavern will be a lot easier after you get the flight glyph - although you practically have to get to Dracula before you get that one.   Anyway, now it'll be back to Man

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More games

And so I now own Castlevania: Order of Ecclesia, and Yggdra Union. Hopefully I'll be able to contain myself and avoid further purchases until December when Ar Tonelico 2 is suppose to come out.

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PSP Additions

Among a lot of other things, I bought a PSP out of my income tax refund this summer. The library of games currently stands at:   Castlevania: The Dracula X Chronicles Dynasty Warriors Street Fighter Alpha 3 Max Gradius Collection Astonishia Story Final Fantasy Tactics: The War of the Lions Gurumin: A Monstrous Adventure Disgaea: Afternoon of Darkness Tales of the World: Radiant Mythology Generation of Chaos   I saw a bunch more rpgish types up at one of the stores in town, so I'm p

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Raise

Got a raise at work recently. While I have some things to catch up on first, this means I may be able to start ordering from the Atari Age store again! We'll see how it goes I guess. I'll likely get something when my tax refund is processed (A reward for getting the damned thing done on time!) but after that we'll see how things go through the summer. Might be better to save up some cash to get a nice christmas order.

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Disturbed: Indestructible

I remembered to check Disturbed's website yesterday and noticed they have some new songs up in preparation for the release of their latest CD: Indestructible. No clue how long the songs have been up on their myspace, although the top two only have half a million plays compared to the 6-9 million plays of the others.   I'm about as anti-RIAA as you can get, and I'm sure Disturbed's CD is going to be on a RIAA label, but I'm likely going to lower my personal boycott to purchase it. So long

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This month.

Since christmas I've been on and off of all sorts of my little projects. In the end nothing got done for programming. I have a future php powered website all but planned on paper for myself, but I likely won't get around to making that into a reality as early as I had hoped. It'd be nice if I could have it done by next christmas but we'll see.   Essentially I've been reading up on php and css a lot and playing Dynasty Warriors Empires 5 a lot. Trying to max out all the characters for fun.

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The FuMP

I was poking around The FuMP this morning and came across this song. "My Atari". I've bookmarked the site for future surfing. Unfortunately now is nap time. z_z

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php

I've started attempting to learn php again in an attempt to overhaul my own website in the future. Should be relatively easy this time since it's actually a lot like Kermit, which I've been fiddling around with at work lately. Which means they're both similar to C.   Printed off a bunch of tutorials to read on break at work regarding file manipulation and the like. I'll be printing off the less advanced stuff as well tomorrow or something just so I know the syntax. This is pretty much the

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Optimization/Re-implimentation

I got the animation mod working (although it wasn't being used - I'd have to modify the AI for that.)   The new code was displaying the objects properly at any rate. But I noticed some Bad Behaviour shortly after as I mucked about. Screen jumping. At predictable points.   In short, it looks like the Vertical Blank is taxed beyond capacity under some conditions (holding an object while pushing against walls was a sure way to do it if there were a few other objects on the screen) etc. I d

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Back to Coding

I've given up on the last attempt to add animation to the rom. The errors were weird to the point of me not knowing where to start looking. It might have just been a simple thing here or there, but finding that simple thing was more of a headache than a fresh start.   And so I reverted the source code (but not the variable/constants files) to version 0.018. I checked and it still compiles fine (which means I didn't remove anything from either file) although I'll double check it to see what,

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Sell A Band

Lately been listening to various bands on this site. An interesting method for helping artists get CDs recorded without the need of a record label that would potentially put them into debt and/or give them just a couple pennies per CD sold, etc etc.   Yeah, I'm not a big fan of record labels.   At any rate, I recommend poking around and listening to a few bands and reading the How It Works page. I signed up mostly to download the few free downloads available, but listening to songs with

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7800 Controllers

They are distilled liquid pain to use.   I hooked up the 7800 to test out the new games I got for it over the weekend (Dark Chambers, Ms. Pacman, Galaga, Pole Position II (a double, but a dollar wasn't a bad price tag) Donkey Kong, and Xevious.)   I couldn't play for even 15 minutes. (Although Ms. Pacman wasn't that hard to play.)   I suppose I should seriously consider getting some of those european styled controllers.

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Minor Project Starting.

Starting from my shell program (Which I think I'll update for the future to use the macro.h functions) I'm going to fiddle around with making a vertical shooter.   I'm not stopping/abandoning Action RPG. I've been having trouble with the new animation routines. They aren't pulling info in properly. So taking a step back for now to think about it while I work on this. Plus I plan on developing a similar/identical animation routine for the enemies in this new game. The hope is that I'll be

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Different Versions.

On the way to work yesterday I started pondering trying to do 3 different versions of Action RPG. The main one, which will determine the content of the overall game, will be the Superchip/Rom version that I'm already working on. The other two versions would basically take that game and restructure it to fit the Krocodile Cartridge's custom format (Since I own one!) and the other to be modified for the Chimera. (As I'm planning on getting one!)   The things I'll do with the two extra formats

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Procrastination Punishment!

Here's a zip with code etc for Action RPG as of version 0.016.   Be careful with trusting comments, as they could be outdated. I'm horrible for that at times, especially if I'm copy/pasting sections of code.

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(Action RPG) Ice Kingdom (or: BLARG!)

Procrastinating on the rom again. Punishment for this is near but for now I show one of the potential incarnations of the Ice Kingdom that I had mentioned I drew up a couple years ago. When I get around to actually designing the area it'll probably look quite different. (After all, the capabilities of the engine are far more than what the concept assumed when it was created!)   As you can see from the map, there appear to be 2 different entrances. One on the far side of the maze, and one ne

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