While doing some research on my Atari 2600, I came to IFA 1981. It was that exhibition were I first played a game of Asteroids on the Atari 2600. And a few weeks or (months?) later I bought them both.
On the very same show, I accidentally stepped by a booth were I watched something completely new to me too. At that time I did not know where this came from, but a few years later I found out.
http://www.youtube.com/watch?v=_pqvjfW9yHo&feature=player_detailpage
What I had watched was
This is my first blog ever and probably will be the only one for quite a while. There is only one reason why I created it and I will show you... soon. Stay tuned!
Inspired by this blog entry, I spend spend some time with the line drawing part of Elite.
Since there is no double-buffer (like Elite), I experimented with 3 ways of line drawing:
1. Clearing the whole screen and then drawing all lines.
2. Plotting pixels with XOR, erasing the old and immediately redrawing the new line
one by one.
3. Plotting pixels with XOR, erasing all lines first and then redrawing all new lines.
The constant clearing time in variat
A while ago I had some discussion with SvOlli about improving a part of his winning Bang! demo called "Snake Sprite". Initially he wanted to add more colors, but I thought more about removing the repositioning gaps. This seemed like something never done before inside a 48 pixel kernel, so I took the challenge. After making it possible, SvOlli suggested to integrate my little demo into a bigger mega demo. So I spiced up the demo a bit, scripted it into 4 parts and added some pompous demo text s
Homebrews
Synthcart
Lady Bug
Thrust+ Platinum
Medieval Mayhem
Star Fire
Seawolf
2005 Minigame Multicart
Skeleton+
Conquest of Mars
Fall Down
Climber 5
Marble Craze
Go Fish!
Strat-O-Gems Deluxe
Gunfight
Crazy Balloon
Dark Mage
Oystron
SWOOPS!
Testcart
Colony 7
Space Instigators
Hunchy II
A-VCS-tec Challenge
Space Treat Del
Following this thread, I though I might be able to make a game out of my friction code.The (unnamed) result is maybe best described as an action version of Simon Says. Attached is a first version, showing all elements and very basic gameplay. Scoring, enemy collision detection etc. are missing.As always, opinions and suggestions are very welcome.
Noname.bin
Looks like my new games take about as long as it takes to make me buy new hardware.
So I spend the last days to browse the Internet and magazines to select the components for my new PC. Didn't think this would be any fun anymore, but it turned out to be quite interesting. Today I finally ordered it, and it really felt good (hope this feeling stay when I build it together ).
For those who are interested in details:
BitFenix Shinobi SB 3.0 Midi-Tower USB 3.0 black
After reading Manuel's blog and trying out Uridium after a long time again, I wondered if that typical Braybrook look could somehow be transformed to the 2600. For the dreadnought, we'd have to use playfield grahics. Obviously we would need more than just two colors (foreground and backgroud) there. From Andrew's experiments we know, that flicker can help here.By mixing the constant background with two different foreground colors (changing every line) and switching the order of the foreground co