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About this blog

Never thought I would ever do this!

Entries in this blog

 

IFA 1981

While doing some research on my Atari 2600, I came to IFA 1981. It was that exhibition were I first played a game of Asteroids on the Atari 2600. And a few weeks or (months?) later I bought them both.   On the very same show, I accidentally stepped by a booth were I watched something completely new to me too. At that time I did not know where this came from, but a few years later I found out. http://www.youtube.com/watch?v=_pqvjfW9yHo&feature=player_detailpage   What I had watched was

Thomas Jentzsch

Thomas Jentzsch

 

Hello blog world!

This is my first blog ever and probably will be the only one for quite a while. There is only one reason why I created it and I will show you... soon. Stay tuned!

Guest

Guest

 

Elite-like Line Drawing

Inspired by this blog entry, I spend spend some time with the line drawing part of Elite.   Since there is no double-buffer (like Elite), I experimented with 3 ways of line drawing: 1. Clearing the whole screen and then drawing all lines. 2. Plotting pixels with XOR, erasing the old and immediately redrawing the new line one by one. 3. Plotting pixels with XOR, erasing all lines first and then redrawing all new lines.   The constant clearing time in variat

Thomas Jentzsch

Thomas Jentzsch

 

Coke Zero - Revision 2015 Demo

A while ago I had some discussion with SvOlli about improving a part of his winning Bang! demo called "Snake Sprite". Initially he wanted to add more colors, but I thought more about removing the repositioning gaps. This seemed like something never done before inside a 48 pixel kernel, so I took the challenge. After making it possible, SvOlli suggested to integrate my little demo into a bigger mega demo. So I spiced up the demo a bit, scripted it into 4 parts and added some pompous demo text s

Thomas Jentzsch

Thomas Jentzsch

 

Berlin, Berlin!

Wir fahren nach Berlin! :)Just got a positive reply from FiFa for a ticket Brasil vs. Croatia in Berlin! YES!

Guest

Guest

 

Atari 2600 Homebrew/Hacks AA store rankings

Homebrews Synthcart Lady Bug Thrust+ Platinum Medieval Mayhem Star Fire Seawolf 2005 Minigame Multicart Skeleton+ Conquest of Mars Fall Down Climber 5 Marble Craze Go Fish! Strat-O-Gems Deluxe Gunfight Crazy Balloon Dark Mage Oystron SWOOPS! Testcart Colony 7 Space Instigators Hunchy II A-VCS-tec Challenge Space Treat Del

Thomas Jentzsch

Thomas Jentzsch

 

Another minigame idea

Following this thread, I though I might be able to make a game out of my friction code.The (unnamed) result is maybe best described as an action version of Simon Says. Attached is a first version, showing all elements and very basic gameplay. Scoring, enemy collision detection etc. are missing.As always, opinions and suggestions are very welcome. Noname.bin

Thomas Jentzsch

Thomas Jentzsch

 

After 9 years, my next PC

Looks like my new games take about as long as it takes to make me buy new hardware.   So I spend the last days to browse the Internet and magazines to select the components for my new PC. Didn't think this would be any fun anymore, but it turned out to be quite interesting. Today I finally ordered it, and it really felt good (hope this feeling stay when I build it together ).   For those who are interested in details: BitFenix Shinobi SB 3.0 Midi-Tower USB 3.0 black

Thomas Jentzsch

Thomas Jentzsch

 

A flicker experiment

After reading Manuel's blog and trying out Uridium after a long time again, I wondered if that typical Braybrook look could somehow be transformed to the 2600. For the dreadnought, we'd have to use playfield grahics. Obviously we would need more than just two colors (foreground and backgroud) there. From Andrew's experiments we know, that flicker can help here.By mixing the constant background with two different foreground colors (changing every line) and switching the order of the foreground co

Thomas Jentzsch

Thomas Jentzsch

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