Jump to content
  • entries
    37
  • comments
    606
  • views
    144,898

About this blog

Never thought I would ever do this!

Entries in this blog

 

Yello

I had almost forgotten how good this music is. If you like this, make sure to check out your their new album!   http://www.youtube.com/watch?v=PJFShE1VfEc   http://www.youtube.com/watch?v=gqU_0xpILIU   http://www.youtube.com/watch?v=wn9FevDdcLU&   http://www.youtube.com/watch?v=TjoQiqY9MN4   http://www.youtube.com/watch?v=M8sFupDAwvo

Thomas Jentzsch

Thomas Jentzsch

 

SaveKey code optimized

I had some fun optimizing the SaveKey include file for space (from 169 to 105 bytes). Attached is the result and a little test programm. SaveKey.zip

Thomas Jentzsch

Thomas Jentzsch

 

The Sentinel in 2D

When reading some stuff about one of my old C64 favorites "The Sentinel", I wondered if something similar would be possible for the 2600. Since 3D was sure impossible it had to be in 2D. Attached is a very preliminary result.You now watch the game top-down, your own position is at the bottom of the screen. Your sight is limited but you will be(!) able to rotate in 90° (maybe 45°) degree steps. For the heights, various colors are used, starting with dark magenta, then blue, cyan, green, yellow, o

Thomas Jentzsch

Thomas Jentzsch

 

Time flies!

Exactly ten years ago, I made my first Thrust post to the [stella] mailing list. Thrust_v0_1.bin

Thomas Jentzsch

Thomas Jentzsch

 

Yuck!

Question: What do you get when you combine interleaved flicker for mixing colors with horizontal scrolling? See attachment! (scrolling left every 2nd, right every 3rd frame) ParaTest3.bin

Thomas Jentzsch

Thomas Jentzsch

 

Paradroid

Ok, that's the name of the game I am trying to develop now. :)It still a very long way to go. Attached you find a first (still slightly buggy) demo, which shows the kernel and the horizontal scrolling over one deck ("Repairs").Next planned steps are debugging and improving the kernel (especially getting rid of the annoying stripes in space) and allow vertical scrolling too (this one is going to become pretty tricky). Since I am pretty busy with my daily job again, progress might become very slow

Guest

Guest

 

Paradroid Transfer game

After some time, I started to wonder about Paradroid again. The droid transfer game looks like a nice challenge. The kernel looks pretty busy, the level creation and evaluation seem complicated too.   I started with the kernel and soon found out, that a simple score mode kernel (color #0 left, color #1 right) won't work here due to the so called "blockers" with the opponent's color. Those are displayed on the "wrong" side. After some experimenting with variable mid-scanline color chang

Thomas Jentzsch

Thomas Jentzsch

 

Revision 2018

After participating in 2015 myself and therefore starting to watch it for the first time, the Revision demoparty has become a fixed date in my schedule. So I did spend Eastern watching the Revision 2018 via Twitch live stream (and YouTube for the too late events). And it was a blast again! Not all compos, but most of them. Besides the Oldschool compos, I mostly liked the ones where size is limited. If you want to watch any compo relive, go here. Please note that the entries are ordered by t

Thomas Jentzsch

Thomas Jentzsch

 

IFA 1981

While doing some research on my Atari 2600, I came to IFA 1981. It was that exhibition were I first played a game of Asteroids on the Atari 2600. And a few weeks or (months?) later I bought them both.   On the very same show, I accidentally stepped by a booth were I watched something completely new to me too. At that time I did not know where this came from, but a few years later I found out. http://www.youtube.com/watch?v=_pqvjfW9yHo&feature=player_detailpage   What I had watched was

Thomas Jentzsch

Thomas Jentzsch

×
×
  • Create New...