So last night I went to work adding in the boss part of the stage.
I went back and fixed a bug that happened when you just start out I must have introduced somehow. So now with that fix, I have the "engine" mostly completed. I'll add little bits of code as the game progresses to make stuff harder, like the milkshake's ability to shoot out onion rings. The int main_game (working in C here) has about 250 lines. I tried to compress it, but I'll try to more later. For now I need to te
My Supervision I got from eBay is making its way to my house. While I am waiting for it, here is a list I've composed of the games I would like to own/play.
Block Buster looks to be a Tetris clone. I enjoy playing Tetris, so why not?
Classic Casino, because I like casino games.
PacBoy & Mouse, since it is a Pac-Man clone.
Sssnake because I like the growing snake eating dots on the screen type games.
There look to be a LOT more games for the Supervision than there wer
I did NOT want to get up today. I feel more sleepy than usual, I think perhaps it may be the gummy melatonin I take to help me get to sleep. I find I'm sleepy all the time. Nevertheless, I worked on my Virtual Boy game today. After getting up at almost 3 p.m. after going to sleep at about midnight. Yes, I got about 15 hours of sleep. Not unusual for me nowadays. Anyway, I added a background to go along with the other background. It now looks like this:
I think the problem I was having
I wanted to get back into Virtual Boy programming. I gave up on my craig the cranberry game for the Virtual Boy since it didn't have much variety and it was hard to program. So I thought to myself, "Self, what isn't a pain to work on, is semi-easy to program, and, most of all, fun to play? I wanted to work on my Hamburgers 2 game for the Game Gear when it struck me: Why not try programming a Hamburgers game for the Virtual Boy? Work started a day ago. This is level 1: inside a cave.
I changed the bear.
Drawing a bear is hard. I was on Discord last night, and based on suggestions from multiple people, I kept changing the bear until someone said it looked a lot better. Then everyone disappeared. They probably went to bed. So I went to bed. Took a gummy melatonin. It took about 20 minutes for me to sleep. It was after midnight the last time I looked at the clock.
Woke up ten hours later. I still felt sleepy so I went back to sleep on the couch. Got up at
I had an idea about a Frank the Fruit Fly screen. Unfortunately, it came as I was going to bed. I worked on drawing up screens on it hoping it would help me remember what it was. I took some melatonin gummies. They have been helping me get to sleep faster. Now instead of a couple hours, it's only about 15-20 minutes. But the last time I did that, the melatonin must have worn off since it quit helping.
Anyway, here is my idea:
There's this sleeping bear that is sleeping (it
I was getting nowhere fast on my Nosehair project. It kept giving me an unsteady picture. So I decided to give up and pursue other things. Like my webcomic. I am apparently one of the only remaining people who even use Comic Genesis any more. Sometimes reading the newspaper can give me ideas for my comic. Other times I just think of unusual things, and what could be a funny pun or comment I could make out of it. I got behind, and my comics ended on Nov. 3. Election Day. I made a special day-afte
Well, whaddya know? As it turns out, my perfectionism got in the way of my vacation. I had to make the game absolutely perfect before I began my break. But now everything is perfect since I worked on it some more and made it perfect. I even tested it on my Atari 2600 to make sure it was perfect. I even got rid of a rather nasty bug that put the scanline at 261 for one frame at the end of the game after the death sequence played. This made the game jump a little on my real TV. But I fixed it.
So I decided that if I was going to continue on the game, I'd have to make some changes seeing as how my nosehair viewing code wasn't going to support a box. So I changed it. I looked at SpiceWare's Collect tutorial on how to do a 2-line-kernel. I had to change some stuff in order to not display an arena and instead show a nosehair. I made the nosehair the ball so it would be even easier, I got rid of the playfield entirely. Now the nosehair is a lot thinner, which is what I wanted.
I got bored, so I decided to work on a cartridge label for Nosehair!
How I originally drew it was having the beginning of the nosehair connect with the n. Then I thought it looked a lot like the word "hosehair" so I changed it. There is even a blank spot down at the lower left hand corner for a logo of some sort, for a company that decides to publish it. Or perhaps I am thinking too far ahead here...
It became clear that odd things are happening with AUDx0. So I switched t
That pesky nosehair, ever growing. I thought I would make a video game out of something that annoys me: Nosehair! I mean, why do we even have hair growing in our noses? It can't help tremendously like a filter. It's just a few strands of hair. And it has to be up my nose where it's hard to reach?
Anyway, I'm working baby steps here since I discovered it's hard to keep the scanline steady at 262. Everything I do seems to break it and more than half the time I spend working on it is ma
I've tried a couple of names for my "Far Side"-esque web comics: "47 Meatballs" ran for a long time, then I switched it to "Igloos Ablaze." I think of funny things for my projects. you should see the list of weird song titles I've made over the years. Now I'm trying a new title. I'm trying to do them every day. Every couple of days I just sit there trying to think up of funny puns and other weird stuff. A long time ago, I was trying to think of a short phrase containing the letters j, k, q, x an
And just like that, another day has passed. I spent most of this one sleeping too. I find that even though I usually get sleepy at about 9 or 10, I can't actually go to sleep until about midnight or so. I plugged in my old Commodore 64 (I failed in trying to find my Atari 800) and it still works well. That's about the only thing well on the Comoodore 64 front, I tried to program something for it and all the picture was displaying in red and black instead of the colors I wanted.
...was spent sleeping. I couldn't go to sleep, so I worked on Zyx. FINALLY got to semi-sleep at about 2 a.m. Woke up at 7:45a.m. to go to sleep on the couch so I could hear the phone ring. Yes, I'm still waiting for them to call me. It didn't ring. I got up at about noon. Then in the span of about a couple of hours, I got 3 calls. Two of them were robo calls and the other one was Terminix telling me when they'll come. So now while a couple weeks ago I would be sleeping right now, now I am awake
I just worked on it today, in fact. It's been a hard few months on it, replacing backgrounds and music in it. I really like the new title screen music though. I don't know when this will be released. Probably next year some time.
Not to be confused with "Lemons in August." So I wondered today while looking at my incredibly long code about the banana movement in my pineapple game, if I could shorten it by adding a couple of extra variables. As a result, the code is a lot shorter with only three variables added. Right now I'm up to var47. The highest I got on GoSub was var39. So while it may seem that there's a lot less involved in this game, there actually is a lot more happening. This is the banana moving code.
This blog entry begins in the unlikely year of 1862. When I get bored, I sometimes work on personal projects, like music CDs. In 1862, the epic poem "Goblin Market" was published. It was brought to my attention in an old issue of Playboy or something that my grandparents had. It was dated before I was born. I don't know why they had it. A few years after reading about it, I found the old poem online. Man it's long. So began the task I challenged myself of putting it to music. Like almost all my
Today I worked on the pineapple game. I switched from a zone height of 8 to a zone height of 16. While this enables more sprites on the screen, I doubt I will put any more on it. I did this just to see if I could do it. I like the way it looks anyway, so I did it. I would like some suggestions and feedback on the game because I'm getting almost 0 interest in it.
I also apparently had a dream a year ago about making crosswords about apples. Something I kept doing once a month. I'll ju
I still need to get the manuals for Trimerous done. I bet Kinko's is open on the weekend. I need to do it on the weekend because I'm waiting for a phone call that could come at any time during the day. Thus I spend all my waking hours waiting for that call.
While I was waiting today, I decided to delve into the Channel F and program my next game. Quest of the Cranberry is on the front burner now. I made screen 17 a minefield. I'm taking lots of ideas from Frank the Fruit Fly and impl
I decided to change my avatar. With me programming a game about pineapples, it seemed silly to have an avatar of a watermelon up there. But I like silly things, so it wasn't all bad. I can't think of too many things left to do with this game, I think I'm nearing its end, which seems odd since I still have 9,997 bytes of data left, and the DMA holes to work with. So let's hear some suggestions. The latest binary will from now on always be on the pineapple website. I finally figured out how to cha
I made a website for the 7800 game I'm working on called "pineapple." You can find it here. It has instructions and a ROM to try out. It's really lovely. I am super sleepy. I tried to change my life around so I'm up during the day. I went to sleep at 2 p.m. and woke up at 7 a.m. I purposely did that so I would wake up at a sane time. But since I apparently need at least 12 hours of sleep each night, this means I'll probably go to sleep at about 6 p.m. or so.
Was spent mostly sleeping. I did however get to go to the post office (had to mail a game out), and I went to Ace's gift shop in search of Halloween stuff to add to my jack-o-lantern collection. Everything there is horribly overpriced. Please tell me why a medium-sized stuffed tarantula (about the size of a teddy bear) needs to be $24. So I went to Kroger's (Fred Meyer to be exact) and found a couple of things. Stopped at Burger King for some fries. They have fat puffy fries, not shoestring like
I tried real hard to think of a place where level 6 can be in the game Hamburgers En Route To Switzerland 2. Then all these stupid bugs popped up. I was having a horrible time trying to fix them. I spent all night and into the morning working on this. At one point, I got the bright idea to just start over again. Sections of the code were ignored. Putting them in twice seem to do the trick, although I don't know why.
That's a small picture. Don't know why it's so small, but oh well. Le
About 17 hours ago, I put on the internet the beginnings of a game I began working on called "Dinosaur!". This is for the Atari 2600 using assembly. And it's my most ambitious assembly game I have to date. What I want in the end is a game like "Jurassic Park" (for the NES). I bought Jurassic Park for the NES. (I also have a Game Gear version.) I haven't played it yet, but I know what the objectives are: To clear levels and shoot dinosaurs. I woke up at 6 p.m. after going to bed (finally) at 4 a.
A while back, I lamented about while there was a comic strip occurring in the past ("B.C."), there was none from the future. Which seemed odd to me seeing as how there were both "The Flintstones" and "The Jetsons". So I decided to make a futuristic comic strip for my comics website. I made a couple weeks' worth last year and a week about 4 months ago. Well, while going through my papers I found two comics I had drawn, I think I wanted to keep going with the four months ago set, as they were date