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About this blog

My thoughts on everything.

Entries in this blog

 

The Living Room

I was having a hard time with this. I hate it when code just flat out refuses to do what I tell it to. I want the giant flies to stay on the screen and bounce around. Originally they were supposed to be COVID-19 balls (you know, the gray things with red pokey things that stick out with triangular tips), but I couldn't draw them. So I made them flies. I should mention that I was working on Frank the Fruit Fly. I actually had to go to sleep (at noon no less, I was angrily working) with a broken ga

atari2600land

atari2600land

 

Hamburgers 2 level 4

I have been working on Killer Bees so much recently that I decided to do something different. I worked on the beginnings of level 4 of Hamburgers En Route To Switzerland 2. Level 4 is the snow level. I didn't have a snow level in the first HERTS game, instead I put in a mountain background. But I made a snow level for this game. Lots of snow. It's in the arctic. Had some hard time trying to get back in Game Gear programming. All my troubles went away when I introduced stuff to ma

atari2600land

atari2600land

 

Back to Frank again

I decided to quit working on Goshzilla. I decided it was too similar to Death Race. So I picked Frank back up and put him on the front burner, so to speak, on my projects stove. I had a hard time with this screen. Since the Pokemon Mini has no object collision detection, I had to code that by hand on not only the two fish, but on the three walls as well. But it seems done for the most part, so I'm moving on. My stomach has been hurting since Christmas night and I don't know why. I nee

atari2600land

atari2600land

 

MidSpace version 30

So I woke up at about 10 p.m. on Thursday. I thought of something I could try to add to MidSpace. I figured the console switches weren't doing much, so I was going to try to make the b&w/color switch work by changing colors. I spent all day on that game and went to sleep at 7 p.m. on Friday night. I tried a few times from starting from version 28. I finally got it working, but the scanlines jumped. So I had to spend more time trying to figure out how to stop it. At about 6 p.m. I finally had

atari2600land

atari2600land

 

Nice things are bad.

So I put in a box in the game. It was working fine. Until I tested it on a real VB. Turns out the box logic was not working correctly at all on a real Virtual Boy and yet it worked fine in emulation. So I took the box out. The item block is still in the game because it works fine, this box was on the ground. I may not work on this anymore. Cause: lack of ideas. I may try to elevate the ground and make a hill, but I doubt I can get it working if I can't even make it so the cranberry stops at a bo

atari2600land

atari2600land

 

No backtracking

Worked on Quest of the Cranberry this morning after being asleep most of yesterday. I woke up at 1 a.m. and began work. I spent about 3 hours on the thing. Mid way through the work, I decided to get rid of allowing you to go backwards through the game. It was causing a bunch of problems for me, and probably nobody knew you could anyway. Doing that helped a little. I actually got the game to work instead of it not working. I think the problem is I was doing too much stuff at once.   I m

atari2600land

atari2600land

 

Trees and ponds

I had a marathon coding session last night which made my bedtime around 2 a.m. Just woke up about an hour ago. This one was for Skiing, the new Channel F game I've been working on. I've added some new obstacles. A tree and a pond now show up randomly, randomly placed. Also, the flags are now at a random x position. But they aren't really obstacles yet since you can go right through them with nothing happening. Collision detection should be easier than normal since the skier stays at t

atari2600land

atari2600land

 

March 7, 2020

Last night I was working on Frank the Fruit Fly again. I had to work for hours on it since it wasn't cooperating with me. I previously set some stuff for the new level 5 stuff I was going to make soon. But as it turned out, if I omitted the .orgfill statements, it would work better and become a smaller game in size. Instead of it being a 171KB game, it's now a 106KB game. Which is good, I guess, but that means I would have to work harder to make more stuff in to fill it up to 512KB.  

atari2600land

atari2600land

 

Pushing my buttons

I had an extremely hard time with the cranberry game last night. The code for pushing buttons. I wanted it so when the button was depressed to act, instead of when the button was pressed in (or "accidentally" held too long.) As it turns out, I had to use the button detecting code TWICE, once for seeing if the button was pressed, and another time for seeing if it wasn't. I had a hard time trying to sleep last night, so I went to work on this.   I woke up and discovered I wanted to chang

atari2600land

atari2600land

 

Fun with Windows

A while back, I lamented about some songs I had made, a few MIDIs that when I converted to MP3s, showed their incorrect playing time. Well, one of them showed the correct playing time, so I compared it to the rest of them. The bit rate on it was 112kbps. The rest were 124kbps. So I went to the site I used to convert the files from MIDI to MP3 and, under options, chose 114. When it completed it and I downloaded it, it showed the correct playing time. I don't know what kbps is, and why it mattered

atari2600land

atari2600land

 

Cranberry update

A lot of work has been put into the raining in Quest of the Cranberry for the Channel F. And since I added a snowflake falling in the snow level, that too. The gist of the random number generator, I think, is this: 1. Generator gets number between 0-255 in a certain table of numbers (that seems random) that the lookup point increases by one if you add to it. 2. Make the number be between 10-73 with some code. 3. Put said number into the x position of the raindrop or snowflake.

atari2600land

atari2600land

Return of the burgers

Return of the burgers

So someone on SMSPower forums was kind enough to help me and discovered my problem. So I was able to fix it. That's great. Now I can continue work on it. I worked on it for a few hours this morning. The light bulb in my room burned out, and it's a special one, so we have to go to Lowe's, which their website surprisingly said was open. Now we just need to find a time to go, which is hard since it's nephew sitting time since school is out.   I fear though that I may have made the game to

atari2600land

atari2600land

 

Wii uDraw

I can't find my Wii anywhere, so I guess I'll have to get a used one at the game store. So I found my uDraw games. I wanted to play them, but I need my Wii. I looked around, I found my Wii-U, but no Wii anywhere. And I can't use the Wii-U because I have no cord to plug it into the TV anywhere. What I basically want to do is make a Wii game. But not just an ordinary Wii game, but one that uses the uDraw. I found the uDraw, I found the games for it, but I have no Wii and I have no controller.

atari2600land

atari2600land

 

Aaron aand aan aant aarmy.

So today found me working on Aaron the Aardvark aagain (sorry.) My work today was mainly on the ants. I fixed a bunch of rules in the game today. It only took me a couple of hours. I went to work shortly before 1 p.m. and now it's almost 3 p.m. I have been sleeping a lot lately. It seems as though I have nothing better to do since everything's closed and I can't go out anywhere, so it just seems like there's no point to getting out of bed. Except when you have to pee. So I forced my head off my

atari2600land

atari2600land

 

Busy

So now I have a ton of projects going simultaneously. Every day, I pick which one I'm going to work on. Frank the Fruit Fly (Pokemon Mini) Hamburgers En Route to Switzerland 2 (Game Gear) Craig the Cranberry (Virtual Boy) 4-mula (Atari 2600) Frog Crossing (Channel F) The first two are about 50% complete, but the other three I just started on, so it will take a while for them to get done. Rev announced the Peter the Pea game (f.k.a. Pea-Man). I was glad

atari2600land

atari2600land

 

Two-colored trunk

I decided since I had the room, to add a "dummy" color to stand in to the first color that was being black. The palette showed the dummy color as the first one. The dummy color was a hot pink, which I used to color the tree trunks. Then I made sure the original tree trunk color was still in the picture (or else it wouldn't show up in the palette), I put it it to the extreme left, and it doesn't show up in the game. I changed the colors to 4-bit and changed the hot pink to a different shade of br

atari2600land

atari2600land

 

47 sightings - February 27, 2020

There has been a national ad recently for a lawyers' office where you text something to the number "47 47 47." The 47 car started in the first position in the Daytona 500. I turned on the weather channel just now (channel 47) and it was 47 degrees at 10:47am. So lots of 47s for me to take in. The Golden State Warriors might lose their 47th game of the season tonight.

atari2600land

atari2600land

 

In the building

So I spent most of last night and into the morning working on the next screen of Frank the Fruit Fly. I was having a terrible time getting things correct. I went to bed with it broken but playable, and woke up some 12 hours later, and worked on it some more. I got the broken part semi-fixed, but to players, the bug is not visible unless you do something odd. And even then it's not a horrible deal. I want to add some cockroaches in the game. I tried making a cockroach, but I couldn't make a very

atari2600land

atari2600land

 

Cranberry enemies

So I added some stuff to Craig the Cranberry. I added enemies (Steve the Strawberry). I added collision detection to Steve the Strawberry. I added a health meter to the game. It drops when you touch Steve. And then I went to sleep. Couldn't get to sleep until about 4 a.m. Started trying at about 3 a.m. I woke up 15 hours later. I woke up about a half hour ago. It's now almost 8 p.m. I really enjoy sleeping, even when I do get weird nightmares. Sometimes I wake myself up when I start talking in m

atari2600land

atari2600land

 

Frank the fruit fly: Fireplace

So while Frank is in this house, he discovers the fireplace. I tried to make the fire flicker, like it was when I was attempting to display it, but to no avail. I finally got to sleep even though it felt like there was something in my eye. It still feels that way. Anyway, before I went to sleep, I was working on this even though I was really sleepy. So if Frank moves to the right side of the screen, you'll find that it won't automatically move to the next screen. So how do you clear i

atari2600land

atari2600land

 

A walnut.

I don't know if I posted anything about this, but I was finally able to buy a bag of walnuts. Problem is, I had to buy the whole bag. I thought I liked walnuts, so I began to open them and eat them after taking a picture of one. After about eating 5 or so walnuts, I quickly began realizing I hated walnuts. Too bad there's nowhere you can buy just one walnut. I decided to split my giant "A Walnut" song into parts after it became clear that one 159-minute long song was too long to listen to all in

atari2600land

atari2600land

 

Bert's head (part 2)

So I slept a lot yesterday. I went to sleep on the couch at about 11 a.m. Woke up at about 2 p.m. and moved myself to my bedroom. I didn't think I'd sleep a lot, but I slept a good 11 hours on my bed. Woke up at 1:30 a.m. After having a bizarre dream about going back to the video game store and buying something else and having the car disappear when I got out, I thought "I don't want to continue this nightmare," I woke up and went back to work on Bert's head. I made Bert's unibrow a pixel wider,

atari2600land

atari2600land

 

Bert's pick up lines...

...of code. Today I put in a lot. I fixed the problem I was having with the box. And I put in some code that when you press the key left of 0, Bert will turn around and pick up the box (if he's near it.) I originally had his head facing backwards when you went to pick up the box, but that was creepy. The plan is to have 5 x positions Bert can be at. 3 in front of the separate bins, and 2 for picking up boxes. Sort of like Big Bird's Egg Catch. This means that there will be a total of 2 possible

atari2600land

atari2600land

 

Shoot.

I have an idea for a light gun game for the 2600. 2 were ever made, and only 1 was released (Sentinel). I want to make #3. I spent a couple hours fiddling around with a title screen, trying to make it just right. It's a game where you shoot flies. I can make this 4k if I need it to be. I don't really care much about file size, I just want to make a working gun game for the 2600. It does nothing at this point, the score increases by 1 every frame and the life counter decreases by 1 eve

atari2600land

atari2600land

 

Post #800

And what do i have in store? An MP3 of me fooling around on the keyboard. In this clip, I play the BMX Airmaster title screen song. I do have formal piano training, but i quit for reasons unknown at about, i dunno, age 10. I guess i got too bored with it. Anyway, sorry for the quality of the MP3, it's the best I could do with the stuff i have to work with. And sorry for the "click" at around 0:49, if anyone can tell me how to get rid of it, that'd be nice. I didn't do that, it was the machine's

atari2600land

atari2600land

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