So I found a website with a bunch of X-Box homebrew games on it. Now I'm wondering if there is a way to play these on a real X-Box. I googled "xbox emulator" and apparently it's a new thing only made possible last year. I found a quote from a website: "It uses modified x86 compatible hardware and thus it is possible to write an emulator for it." Yet, I guess the only one available is one called Cxbx. The newest console I ever played in emulation is the N64, and I just remember playing Super
So I was trying to put some replay value in my Yum video game for the Game Boy. I decided to make a "pickle juice" mode where the game spat out nothing but pickles and you get a point for each second you survive. Thus making the mode a version of the first Game Boy game I ever made: Oranges. You can access the pickle juice mode in the options screen. It only took about half an hour to do this since most of the code was written already for the main game. I just had to add a mode where the game
It's horrible when you're programming a game and have this dumb bug that you don't know how it happens and everything you try to do won't get rid of it. Unfortunately, I'm having this problem right now in White Water Madness. Every so often, the background goes black and a solid bar with no hole in it comes up. Then that bar disappears and a new bar with a hole comes up, but the background stays black. I tried to reduce the number of cycles I was using. While successful in reducing the number
An update to my Sega Game Gear collection. I just bought Batman Forever, Super Monaco, and T2. When (if?) they come, I will have 140 Game Gear games. For the curious, a few years ago I made and now maintain my list of Game Gear games I have. One day I hope to have a complete collection. Which unfortunately means I will have to buy games I will never play more than a few times. And I'll have to buy games I don't even like, like all those stupid baseball games. And football games. The Game Gear h
Huge thanks to carlsson. That is the kind of feedback I needed in regards to the music. As a result, I got rid of the bass notes. Hopefully that will help with the tunes sounding okay. So with one channel not being used for music, I decided to get rid of the evil sounding buzz when you get a junk food and replace it with a (hopefully) more pleasant sounding "burp" tone. Let me know if this is any better. I do think though the notes did sound a whole lot better when they were higher in pitch. B
I've been working on trying to get some suitable bass notes for the in-game music in Yum. When you work on stuff for so long, it starts sounding "correct" to you even though it may be all screwed up. Such is the case with this. So could someone please download and listen to the songs on here and make sure they sound good? I've attached the file here. Also, I got a new high score while testing the game: 414. Also, my Pokemon Mini flash cart came in the mail today. I need a micro USB cord to tes
I guess it wasn't just my computer after all. Someone else spotted the graphics glitch in the C64 game. So I'll wait. I decided to resume work on my Game Boy game. For a lark, I went into the usually empty Game Boy programming forum. To my surprise, there was an answer from someone. Feedback! Someone mentioned a few things to work on, one of them being to lower the pitch of the music. So I did. But because I did, I found the bass notes to be too low, so I cut them out. That, and I got frustrat
My burger game was giving me fits. The burger was sometimes blinking for a frame, disappearing. I asked for help in Lemon64, and someone was kind enough to test the game for me and said it was working fine. So I guess I'll chalk this up to my computer being a stupid moron and continue work. Before this, I successfully added another song to the game. It's amazing how much I forget after only 2 months of not working on it. But I got the song working well. I was just messing around with Goat Trac
So I finally got my hands on my copy of l'Abbeye des Morts. Funny story. I apparently accidentally put in an old address I had. And that's where it got delivered. Lucky for me, the guy who it got delivered to contacted them (how, I don't know), and told them about it so they sent me an e-mail. They said the guy would put it outside his porch and I went and got it. I felt weird, like a package thief, to get my package as I walked back down the street to the place I live now. So I put it in. The
This morning, I took a look at Castle of Doom for the Atari 2600. I found a few bugs. I think I fixed them. I'm going to add more rooms to the game. I was trying to think of a way to do that. Then it dawned on me, why not just increase the size to 16k? Then I can fit more rooms in it. So that's what I'm doing. Since I want some of the game to be new, I'm not going to share the rooms. Another reason not to share is that I programmed in the ending back when I thought I was done with it. So how m
I was looking through my game with BGB's VRAM viewer and noticed the letter Z was not my font, rather the default one. Little things like this usually annoy me, even though the letter Z doesn't appear anywhere in the game. But, just to be safe, I went in and changed it so it does. It was a math error. I thought 19 in hexadecimal was 26. Apparently it's 1A. I looked at Midspace's code. Z was in my font. Apparently in that game I had split the tile code into three different sections. In Yum, I bun
I've been meaning to get around to playtesting Yum more on my Game Boy, but I haven't been. Today I got around to doing it. I found a new bug. It had something to do with the level being displayed as level 0 in the options screen once you died. I think I fixed it. More playtesting needs to be done. It's kind of hard to see on my Game Boy Pocket. I'm using my Game Boy Everdrive, could that have something to do with it? And it snowed a little bit. Since it's been above freezing, it didn't stick.
That's it. I'm through. I officially give up Colecovision programming. It's too difficult. Even if I did end up doing what I wanted, I wouldn't have understood how I did it anyway. I guess it's back to only BASIC programming for me. Well, C too. Now I'm just waiting for the snow and wishing it got below 38 degrees. The news has been promising snow now for the past several days. Sunday night into Monday they said. Well, here it is, Sunday night, and it can't snow if it's only 38. And to think, th
I've begun dabbling in Colecovision coding. It is really hard, though. I picked up what to do in Pokemon Mini assembly, I know a little bit of Game Gear assembly, but this. This is horrendous. My "game" so far is just me trying to get the hang of what to do. I gave it a title. It's called "I Sawed the Flawed Cod God." Eventually I'm going to add in a saw so you can saw the Flawed Cod God. But that's looking really far into the future, I guess. At least one of my goals was met: Changing what it
I really missed the first version of the giant mouth I had for the label. Last night before I went to bed, I had an idea about perhaps how to make the monster I had less jagged. Went to sleep, woke up, remembered my idea and implemented it. The idea was to go into Photoshop, and get the "anti-aliasing" option and make the background a different color. This I think reduced the jaggies on the monster. Then, I changed the background color back to white, fixed up some issues with the teeth and skin,
In order to make the mouth's anti-alias the same as the pizza, I had to redesign the mouth. You'll notice the mouth is open wider now, I did that by mistake, but I am against work that doesn't need to be done, so I'm keeping it in. I also made the word "yum" the same anti-alias as the mouth and the pizza slice. All that work took about an hour. I made the copyright notice smaller and moved it to the bottom. So this is attempt #3. I had a terrible time waking up. I slept for about 14 or so hour
I began work on a label since apparently nobody wants to make one for me. While I was working on this, I noticed that the stripes for the u in "yum" weren't quite correct. So I took the time to correct them. The title screen doesn't look much different, though. I wanted to make a similar style of label that I did on MidSpace (mostly straight lines). After about 45 minutes of work, this is what I came up with. Attempt #1. Yeah, I'm going to get rid of the black lines making up the mouth and pi
Who knew that centering the logo would make such a drastic difference? I centered it horizontally and instead of it taking up 43 pixels it only took up 38. So I'm happy about that. What I wasn't happy about though, were some new bugs I had found. They were all pertaining to what speed the game should start at. I thought I had fixed this before, but apparently not. For example, if you start out on level 1 and get 100 points, you go to level 2. If you die at 100 points, the game switches back to s
Which do you like better? Yesterday's title screen or today's? Yesterday's was bigger but today's is more streamlined and less crazy. I can't choose. I'm watching the Warriors-Celtics game while I'm typing this blog entry. I heard on the news that there's going to be a big huge subzero temperature zone back east near the great lakes on Wednesday. While I wish I wasn't there, I sort of wish I was. The lowest temperature I ever endured was 8 in my years of living. (At least I remember.)
I've b
I decided to rename "Fast Food" for the Game Boy to "Yum". A couple of things led to this decision. #1. I wanted to differentiate myself from Fast Food 64 and Wave 1 Games. To make it clear that it's a different person making this game for the Game Boy. #2. The big ugly mouth monster on the title screen. He had to go. But what to replace him with? Why not the title of the game? But what to call it? I was working on a Master System game before the computer I had it on died so I went to Game Gear
Last night I rebegan work on my game from December on the 2600 called "4-Mula". I was having a hard time with it. It kept wanting to give me static noises for the longest time. I stayed up past 9pm and then gave up and went to sleep. This morning, I went and worked on it again and suddenly it worked correctly. I have no idea why, I just keep trying various ways to do things until what I want to have happen happens. Not a very wise way of coding, I know, but it's the only way I know how. Also l
On the left is Frank. On the right is snow. I don't know of any other way to draw snow except for a blob. And I am not sure if the snow falling thing is going to stay in the game or not. I just can't make it be random enough. I tried using user input as a way to try and make it random, but the results were it was somewhat predictable. But at least I made it so the snow falls and stays on the screen and doesn't go off outside of it.
Went to sleep at 8:30pm. I had some weird nightmares, mostly
Time once again to work on Frank the Fruit Fly. I was having problems again, but they're solved. The problems were related to me switching to a new level: Level 2. First, the music didn't play. So I changed the way the variable value was gotten, and that did it. Each little tune has a value for a certain variable called bgm_select. So then I tried it and the upper left corner was all screwed up. Turns out I forgot to erase some code that was left over from the first way I got the variable value.
I made a website for the celery comic book. It is lovely. I've also posted issue 21, and will post issue 27 when I'm done with it. I'll try to write legibly like I did in this issue. Alien Invasion came, and the stupid thing is broken. It won't work. Why can't people TEST their games before selling them? Argh! At least the other, non-Channel-F game I got decided to work, but it was sent to the wrong place. eBay is full of incompetent sellers. And sometimes you just run into a whole bunch at once
So I have decided to make my comic book about celery again. I thought I had a webpage for it, but I don't. Anyway, something new I tried is to make the cover out of real items. This was employed by the Cartoon Network (out of all channels) shows "Amazing World of Gumball" and the short-lived "The Brak Show". I don't really watch CN much, even [adult swim] has made it so half of it is Family Guy reruns. Who watches those? Anyway, the plot here is that mr. celery gets a cold, and while he's rest