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Random thoughts and other meaningless banter

Entries in this blog

1/4" scale working upright Pac-Man cabinet - complete!

Finally completed!   This idea started when I acquired a 5" LCD panel about a year ago, and I thought about making a mini arcade machine around it. I figured 1/4" scale, because originally they used 19" monitors, so 20" (I rounded up) divided by 5" = 4. I then decided to start with a mini upright pacman, and would like to do others as well (i.e. Asteroids, Defender, Galaga, etc.) Sort of like a 'mini arcade' for people like me who don't have the room for full size cabinets.   First this

PacManPlus

PacManPlus

Home 3-D Printers aren't ready for prime time just yet.

My wife bought me this printer for Christmas: http://www.amazon.com/WER-Mostfun-Structure-Optimized-Platform/dp/B013WHD2OS/ref=cm_rdp_product The next day, I spent the entire day trying to get this thing to work. This is what I found: - Instructions are only in Chinese, although I was able to install the software from the pictures they gave - No 'step-by-step' or 'quick start' instructions on how to get something printing. - After leveling the 'bed' (I can't tell you how many times), when you

PacManPlus

PacManPlus

My next hardware project

This only took me 35 years to do, but I'm finally going to have my own brand new Pac-Man cabinet (cabaret version, because that's all that will fit in my house):   Over the past few months, I've been getting the parts needed: The arcade board, Pac2Jamma converter board, Jamma harness, RGB to VGA video converter, Jamma power supply, and a 15" LCD Monitor (the Cabaret cabs used a 13" CRT... this and the coin door are the only places I'm changing the original configuration):   This pic shows

PacManPlus

PacManPlus

I found and old letter that I wrote to Imagic when I was 12

Here's a funny one:   I just found this letter I had written to Imagic some 33 years ago. I was trying to give them an Idea for a game I had (unfortunately I don't have the picture or the instructions; I don't know what happened to them). I can't believe I wrote 'you can even steal it if you want - I won't tell any one'   I do remember the gameplay rules... maybe it will make an appearance somewhere else     Bob

PacManPlus

PacManPlus

I just don't understand........

Back in 2011, 8 months after I moved to Florida from Long Island, my best friend of 33 years (at the time) was diagnosed with throat cancer. He did smoke, but was not a heavy smoker (like someone who would go through packs a day). This cancer eventually spread to his lungs, and he tried many different (even experimental) procedures to shove the cancer into remission. Nothing seemed to work. I prayed just about every day since his diagnosis asking God to heal him. A week and a half ago, the d

PacManPlus

PacManPlus

...thinking about a new game

For a while now, I've been thinking about putting a twist on Pac-Man which pits the Monsters AND Pac-Man on the same side for once.   ...that's all for now.

PacManPlus

PacManPlus

Thinking about KickStarter

This may seem completely out of the blue, but I recently re-read my "Trying to figure out what I should do..." blog, and realized that I'm not any farther along than I was a year ago when I wrote that.   A few people have mentioned 'Kickstarter' to me, especially when I was working on Bentley Bear, but I didn't care for that path for two reasons: 1 - It seems very pompous (to me) to start a kick starter campain to do something you love doing. 2 - How do you put a price on developing softwar

PacManPlus

PacManPlus

Whoa - HSWWSH

Wow - I feel honored (and I mean that sincerely). Howard Scott Warshaw just 'endorsed' me on LinkedIn for 'Game Development'. I don't know if that really means anything with regards to LinkedIn, but just the fact that he - someone who wrote 'Raiders Of The Lost Ark', 'Yars Revenge', and 'E.T.' for the 2600 - did that is very cool to me.   That actually makes me feel a little better about myself (at least for the moment).

PacManPlus

PacManPlus

Trying to figure out what I should do...

I'm not sure who will read this, but here goes...   I had left AA in October due to Real Life circumstances and a few other reasons (that I won't get into). I wanted to concentrate on my current career (in the IT dept of the Healthcare field) because there are quite a few things I have to learn. But I'm finding that I am not picking up things any faster by removing the 'distractions' that I thought were attributing to the hinderance of me learning this stuff. So, I'm starting to see less an

PacManPlus

PacManPlus

Getting back to unfinished games...

Ugh. My list of 'games-started-but-not-worked-on-in-a-while' is getting bigger. After Meteor Shower is completed, I'd like to get back to Frenzy but I have all of these in total:     Frenzy BattleZone   Bob   I *hate* not finishing things...

PacManPlus

PacManPlus

Meteor Shower

Started working on this game - inspired by 'AstroSmash' on the Intellivision. Once I get the basic gameplay down, I will work on differences that will make the gameplay somewhat unique.     Bob   P.S. - I think I need help in drawing the background landscape - that looks horrible

PacManPlus

PacManPlus

Working on Frenzy...

Been working on Frenzy, and having a hell of a time with the maze, collision with the objects and maze, collision with the shots and maze, etc. It's unfortunately a lot of code, but I think I got past that part:   This demo allows you to run around, shooting away parts of the walls and reflecting off of the solid ones.   I think I may either work on Otto or the Robots next.   Here's the demo bin:

PacManPlus

PacManPlus

Difficulties with Frenzy's Maze

Ugh.   I've been having a hell of a time with Frenzy/Berzerk's maze collision detection for the past week. I'm actually stumped for the time being. This detection is different than the others I've worked on because it's not *just* the maze piece if it's there or not, but it also matters *where* the player hits the maze piece. To make matters worse, the zones are 8 scanlines high, and the sprites can be 16 scanlines high. This means that any sprite can occupy up to 3 zones at one time.  

PacManPlus

PacManPlus

Some progress on Space Invaders 7800

Finally got to work on this a little this past week, and I made a little progress, and ran into some stumbling blocks. There are some screenshots below As of right now, my biggest issues with this are:   1) How to do the shields, and have them 'break away' piece by piece. I am assuming they have to be sprites(like the ufo and player) instead of cells from a character set (like the invaders), but I haven't a clue how to start it.   2) The left and right edges. Being that the screen is be

PacManPlus

PacManPlus

Where I've Been ...

... Not that anyone cares   I haven't been on that much lately, many things going on - including my girlfriend of 12 years being put into the hospital the end of January and coming out the end of February needing kidney dialysis for the rest of her life. She actually went back in the hospital over this past weekend due to an infection (with a 103 degree fever), but she's home again now. It is a very slow process of her getting better. She had lost quite a bit of weight in the hospital (s

PacManPlus

PacManPlus

Gave up on Super Pac-Man... For Now

I finally started to try and make Super Pac-Man for the 7800, and already got stumped.The first thing I looked at was the maze. It is made *very* differently than the normal Pac-Man maze. To any of you who know how it is made up, each vertical maze section (for example) is made of two sides (left and right): _/ \| || || || |\_/ In Super Pac-Man, a) The maze is smaller (23 x 25 instead of 28 x 30 - in the 7800's terms) and b) The maze is made up of only one side: ||||| So this screws up th

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