Here me again with some new Sega Master System game cover art from various games we never expected see on Master System. Well, Tetris probably exist somewhere... Even MicroVision has Tetris! Space Invaders definitely exists on SMS. And the previous entries : Part 4 Part 3 Part 2 Part 1
When SF2 arrived in the arcades NES was still very popular. I remember my friends talking about how cool would be a NES version. Then the pirates comes with so many SF2 clones, but they have some flaws. I decided to make a concept proof demo, much like what I did on Simpsons Demo, to test some of my ideas about a SF2 game made by me. This demo just shows a background (India) and random sprites crossing the screen. But sadly it's not turned so good as the Simpsons one. NES graphics and it
Last year I did my first demo for the NES, which was some sprites from The Simpsons cartoon. What you don't know I was slowly making tons of Simpsons sprites, just for fun. I decided to revamp my previous demo to show not 4 but 18 characters, with a proper background. Actually I have here 22 characters done, but this is more I can fit in a NES PPU RAM (Sprite RAM). Yes, I could reload the sprites on RAM, but I got bored of this demo actually. The sprites moves left and right on screen, and eve
I never cared to play Elevator Action (proto) on 2600. Too much unfinished (and ugly) to be minimally fun. For years I had an idea how to implement this game on 2600, but I never had intention to port it by myself. I actually did the concept proof kernel for another project and it worked, so finally now I decide to give a shoot at Elevator Action. Well, the game is too much complex, and now I'm very surprised how far the prototype is. They managed to make a moving elevator with both players in
I enjoyed Bubsy for SNES back in the day. It is a fun game with some good music (at least on first stage).
Bubsy Snes OST :
The gameplay is not great, but had good mechanics like the glider. And this was fast, a Sonic like game engine on Snes, without blast processing. I had a friend who where crazy about this game. It certainly is not on my worst game list. I remember be intrigued about wtf bobcat is, short tail wild cats do not exist in my country. We have ocelots.
Bubsy is the
I was playing Simpsons - Bart vs Space Mutants for NES and I was disappointed by the game graphics. Actually none of the versions for other systems have good graphics. I played the Master System version back in the day, and I never pass the first level. Anyway, back to the NES, Here's my redemptions of the sprites, using the same sizes. I've spent more time on Bart, that's why it is more detailed. You can compare with the original (also Moe). One would think it's not possible to make
Second part of my take on classic games as they where released for Master System using this peculiar Art Style. The joke here is get a game and abstract more you can but yet keep some in-game elements recognizable, and use it as label art. Do not take them as a serious.
People say they're the worst cover art ever, and one of the reasons Sega Master System was a failure in the US. I kind of agree, but I like them, just not take them as serious. Here's my redemptions of others famous games as If they're released in this style. (Drawings from internet)
Mortal Kombat HD Remix was a fan game project I was following since 3 or 4 years ago.
I'm big fan of classic fighting games, the original MK was one of my favorites, so it was going to be special.
The project goal was recreate the original MK game in high resolution using 3D graphics modeled after the original, respecting the animation, lighting and so on.
Taking advantage of CG, the artist was making more animation frames and so on.
This is the link for the youtube channel if you want to
Today I have a good idea for a space shooter game.
I'll not work on it, lot of others priority projects on to do list, so it's just an idea I'm throwing.
The game place in a solar system invaded by aliens. This means stages alternating between planets and space.
The aliens are displayed in rows just like Demon Attack, but each alien have unique behaviors. Some of them just stay shooting while others fall down to the player ship.
After some alien waves, you fight against a mother ship,
Another variation of technique I call hyper sprite.
Also the making of sprite set and what I needed to do for convert it to Atari 2600 graphics.
Believe, this was the easier part, making the kernel was the difficult thing, thanks to HMOVE hardware bug.
I'm listening right now Tenpole Tudor, very cool early 80's punk band from UK. Together with Toy Dolls, Damned and Sex Pistols my favorite punk bands from that era.
Below, the Atari 2600 rom if you want.
I was reading about Odyssey 2 programming and created a demo, it dysplays AtariAge
on the screen. I think it's not bad for only 2 hours studing the O2 hardware.
I have no plans for this console for now, but I liked some of the 8048 assembly instructions (O2 processor).
It's very similar to Chip8 language that I give a try last year. The hardware also.
Odyssey 2 support 4 sprites on the screen, they are limited to 8x8 pixels. You can draw them as 2x wide. Don't know yet if is possible
I like videogame musics from 16 bit era most because in that machines (Snes, Genesis, Neo-Geo) the musicians used their full potential without much limitations, they have good chips with 6 or more sound channels and lot of rom to use. I collect Midi since end of 90's, vgmusic was one of the first internet sites that I visit and still downloading midis today, even with possibility to play original music files emulated by programs.
Aways wanted to create midis, but I'm not musician and have no ta
Here is Bee-Ball mockup for the Odyssey^2.
No, I'll not code it.
Don't know if this screen is doable, is possible to change the graphics "on the fly" using line interrupts but don't know how flexible it is.
Odyssey2 support 4 single colored sprites limited by 8x8 pixels each, I'm overlaping 2 for each bee. The raquets are made by bios character, as well the ball and the bee's eye and wing. (I can use up to 12 bios characters at same line).
The net is not possible by this way, I h
Here's my to do list just the sake of curiosity.
1 - Spidergame (ArachnaMania)
This is my recent project and unique that I already start to work on codes.
I want to return to code it this year but, well, real life stuff is a problem.
Not the time really, but I'm a bit tired lately. Homebrew project require a huge effort, I need to work almost every day at least 2 hours to have a good progress.
I, and assume most of us (2600 programmers) aren't here for money.
Back in the early 80's e
Here is another colection of bad cosplay I found.
My objective here is not to show only the worst costumes, but also the funny ones.
Solid Snake inside a box.
Paper... I mean, Iron man
Mario Kart gang
Gundam - From japanese giant robot anime (I gess)
Star Wars characters. R2D2 deserve more respect.
Cosplay (costume play) if you don't know, are people wearing and playing like their favorite video game/cartoon/anime characters.
Some are very well done, such sexy girls playing as Chun-li.
Other are hilarious poorly made. Here are some of them :
Sonic the hedgehog
Kitana from mortal kombat 2 XD
Silver surfer (the best!)
And to finish, sailor moon.
In my last entry I've posted one mockup, Pac-Man for RCA studio II.
At first a bizarre idea, today I did progress.
I've start to study about Chip-8 programming, and did progress!
In less than an hour I've written an hello word code.
Chip-8 is a language that come from Cosmac VIP computer released by RCA in 1977.
It's basically a RCA studio II computer. There are many emulator for chip-8, even for gamming platforms such gameboy and vectrex. Today there is super and mega chip-8 varia
The system display B/W colors, but some games has coded for display colors.
There is a Studio II clone made in UK that display colors. I don't know exactly the screen resolution (64x32, pixel aspect ratio 3x4?) and how the color works.
Anyway 64x32 I can display a good maze and I have lot of space for score and others stuff on right. The dots looks better flickering, I think.
The image display both B/W and Color versions.
Edit : Added DK mockup for channel F
Here some of my latest sprites, primal rage characters
in "pocket" style, and Tyris Flare from golden axe, based in
that sketch posted by me days ago.
People call it as "Pixel Art". I never liked this label.
Art made using a bunch of squares is called Mosaic.
The diference in computer/video games that mosaic is digital, so for me it's Digital Mosaic art.
Hi people.Tetris was never my favorite stile of game but bombliss variation rules and I enjoyed it alot as a kid.If you never played bombliss, all pieces contain 1 bomb wich explodes if the row is filled.You need 2 or more bombs to explode the row, if the row haven't bombs, nothing happen but it count as "combo". With more lines filed the explosion is bigger. If the explosion touch another bombs, they explodes too. If you put 4 little bombs together, they turns into a big bomb.Well watch the vid