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About this blog

Archiving Atari 8-bit media

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Some archiving and ranting.

The past couple of days have been pretty productive. I picked up an AtariWriter Plus eight and a half by eleven manual on eBay that came in an officially labeled envelope. I'm not sure what the story is with this but I saw it on eBay and picked it up for a few dollars. The envelope says it came with the program disk as well but it was not included with the auction. Not sure if this was something that was mailed out to user groups or something. That is now scanned and up on Atarimania.   I also

Allan

Allan

Introducing an Atari 8-bit Archiving blog

I thought I would start a blog about my archiving work for the Atari 8-bit computer system. Not only to highlight all the great Atari 8-bit material on Atarimania.com and other places but also to see if I could get others more interested in archiving Atari 8-bit media.   I've been archiving Atari media for years. I helped to archive a bunch of books and magazines on www.atarimagazines.com and www.atariarchives.org a number of years ago. At that time, due to a slower Internet, most of the stuff

Allan

Allan

The Creative Atari Part 2

1440 PRINT "2. 'A' TO CHECK ALL FILES;" 1450 PRINT "3. 'D' TO SEE DIRECTORY LIST AGAIN" 1460 PRINT "NOTE: ERRORS SHOW UP ON DIR LISTING " 1470 PRINT "AFTER THEY OCCUR IN SEARCH." 1480 INPUT N$ 1490 IF N$="A" THEN FILE=128:GOTO 1690 1500 IF N$"D" THEN GRAPHICS 0:GOTO 1070 1510 ON ERROR 1540 1520 FILE=VAL(N$) 1530 GOTO 1560 1540 PRINT "ERROR. RE-ENTER." 1550 RESUME 1420 1560 REM --- PROCESS. CHECK. 1570 IFFILE>FNUM OR FILE<0 OR FILE<>INT(FILE) THEN PRINT "ERROR.":GOTO 1420

Allan

Allan

The Cretive Atari - program

600 PRINT "***DISK RETRY, DIRECTORY SECTOR ";RSECTOR 610 PRINT "***STATUS=";DSTATS 520 GOTO 570 630 INCR=INCR+1 640 PRINT INCR; 650 NEXT RSECTOR 660 PRINT 670 PRINT "WAIT -- BUILDING TABLES." 680 REM OK, NOW EXAMINE DIRECTORY. 690 REM PRODUCE LISTING FIRST OFF. 700 REM NOTE 360=VTOC, NOT DIR. 710 DIM INFO(64,6) !FILE INFO 720 DIM NIME(64) !NAME INFO 730 DIM DEAD(64) !FILE BOMBED? 740 FOR Z%=1 TO 64:DEAD(Z%)=0:NEXT Z% 750 REM 760 Z=B+128 !START OF DIR ENTRY 770 REM BUILD FLAG

Allan

Allan

Updated Blaster manual

Here's my lastest version. It's about 95% complete.   To do List:   2. Add more strategies. 3. Determine if there is a large bonus at level 20 or 30     *********** MANUAL BEGINS ***********         BLASTER   BY ATARI, INC.     To insert your ATARI 5200 game cartridge, hold the cartridge so the name on the label faces you and reads right-side-up. Then carefully insert the cartridge into the slot in the center of the console. Be sure the cartridge is firmly sea

Allan

Allan

Blaster manual notes.

The folowing are just some notes I had wriiten which will hopefully become the manual for the Blaster prototype game that was released last year. If anybody has some info or ideas they'ed like to share, please feel free to add your comments:  Notes:  Review: Blaster- Game seems to be written specifically for the 5200 controller- Offers numerous screens - does not get repetitious.- 4 screens  a. Robot Grid  b. Time Tunnel  c. Outer Space  d. Planetoids    - a. Robot Grid:  3 objects:   1. Robot

Guest

Guest

My Discovery of Pam -- 4/21/05

I always wanted to start a blog and what better place to start one than on my favorite website. So here we go.....Well, as a few of you know, I am a big fan of the Atari 5200 Supersystem, or as it was originally known as, the Advanced Video Entertainment System. Don't believe me? Look at the 5200 boxes. I guess I'll start off with some history. My first experience with video games was when I went to someone's house that had a 2600. A couple of kids were playing a game called Asteroids. After b

Guest

Guest

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