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Kiwi's Blog

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Stuck on Text Adventure...

I kinda knew something would happen at the halfway point. I think one of the toughest problem programming this game, I can't tell where the data are going on the RAM. That's a problem with C language I believe. Therefore, I don't know if the RAM are just floating there or they'll be overwritten, or writing after the used spot. I can send data to a specific spot of the Colecovision video memory, but not RAM. The ROM size is 17KB, so going over that makes the game loops right after the title s

Kiwi

Kiwi

Still working on this

For a short game, it takes a long time and patience to make. I had to study the C programming stuff, and translate the TI-83 code into C. I really love the graphic chip of the Colecovision and the vast amount of resource out there is enough for me to start coding for it. ICVGM, again, is awesome. I have to draw a lot of graphics for such small 9 by 6 window. I want to see how far I can push the limitation. Furthermore, working with ICVGM and programming in C relaxes me and made me more conf

Kiwi

Kiwi

Some updates

I finally completed 1 branch that lead to the player's death. I won't reveal what it is. I got that knocked out of the way. It was fun drawing the graphic for it and writing what happened to your character. Then change the interface brick pattern to skull pattern when you get a game over. Thank you again, Tursi, for helping me extract a premade tile and pasting it into the wildcard spot.   When I made the graphic for this scenario, I couldn't think of a good way to tile recursively since

Kiwi

Kiwi

Press any key to continue . . .

It is so satisfying seeing those words showing up after compiling my Colecovision projects. I usually forget to add a semi-colon( ; ) at the end of line. Or capitalizing Print_at and other routines.   I added a post my problem in my current thread in CV programming. I really should stop being impatience and stop for awhile and think. I often think I make a few programmer angry if I dare ask for help. I'm afraid to ask question in real life due to that reason. I just post it to see if they

Kiwi

Kiwi

Upgrading the interface

I decided to increase the graphic window size a bit because 8 columns isn't enough and will cause some problem drawing good graphic due to the nature of having 8x1 color resolution. So I increase the number of column to 9 columns. So the graphics will be more colorful and less black boxy outline.   Before and after.   Here's the updated interface.  

Kiwi

Kiwi

Scroll screen

I constructed this scroll screen via programming. Here how I made this screen.     static void ScrollScreen(void) { byte x; //declare x rle2vram(PATTERN2RLE, 0x0400); //pour pattern data into char 128-384(my letters are in char 0-127) rle2vram(COLOR2RLE, 0x2400); //pour color data after my letter's color which is in 0x2000-2400   fill_vram(0x1800,0x9D,768);//fill screen with solid yellow tile fill_vram(0x1800,0x98,1);// draw 1 left roller fill_vram(0x1801,0x9a,30);///dra

Kiwi

Kiwi

Continuing programming for the Colecovision.

After 7 month, I decided to resume programming my Colecovision projects, since I am in a mood to do so. Also, ICVGM fault for being damn awesome, which I posted my artwork I made with that program up on the CV programming forum. I wanted to share with them what I have made with ICVGM. That motivated me to resume programming.   I recorded 2 programs, Helloworld and Text Adventure, with Hypercam2 with BlueMSX. I posted my progress in a thread asking to show any progress. It's not much but i

Kiwi

Kiwi

Megaman for the GameGear

Megaman for the Gamegear exist. This version of Megaman isn't very good. This game is made by FreeStyle Software Limited and Published by USgold.   The introduction sequence and the title screen is taken from Megaman 4. It doesn't have the full introduction sequence from the original source, but it's there and to the point. Megaman wakes up in a capsule and goes off and save the world from Dr. Wily.     After pressing start, you can pick either Normal or Hard. Hard, the enemy placement ar

Kiwi

Kiwi

Planning of making Gameplay Footage of the Flashback 1

I played more of the Flashback in depth. I have more to say about it, I mean how can someone screw up programming Adventure for the NES-on-the-Chip. I think making a gameplay footage of the original Atari version vs the Flashback version would be interesting for someone to see. Basically the original Flashback 1.0 is a NES-on-the-chip. The games had to be remade from stratch in order for it to work on the NES because NES and Atari graphic and sound hardware are very different from each other.

Kiwi

Kiwi

Atari Flashback

I recently had a chance to try out the Atari Flashback console. I was curious since my girlfriend brought it for her father and she mention there are Atari 2600 and Atari 7800 games on it. We didn't know what the games were and we decided to hook it up and see. The first thing that I did with this console that I plug in the atari2600 controller. When I press the button, the screen flashes. I was like, god dammit I have to use this sad excuse of a controller that is very very small. Luckily

Kiwi

Kiwi

Mean Santa

This is a new Atari 2600 homebrew game designed by Tim Duarte. This game is programmed by John K. Harvey. This game was completed and released in October 2009. I got this game as a gift to my soulmate.   I originally chose Mario Bros for the Colecovision to buy for my girlfriend. I tried contacting the developer seeing if I can buy this game via forum messenger and email, no dice. Then I thought to myself, she doesn't have the Colecovision, therefore she would have to borrow mine to pla

Kiwi

Kiwi

Terminator Salvation

Terminator 2 is my personal best movie of all time. I watched this movie multiple of times, and it never seems to get old. The Original terminator had a human vs the machine, while T2 had an obsolete machine against a superior machine. T3 had the same obsolete machine against the overpowered machine. Terminator Salvation ditch that cat and mouse game, instead it's human race vs machine. Now Terminator and Terminator 2 are awesome and they were made by James Cameron. The other 2 lack someth

Kiwi

Kiwi

What is Sony doing with the PSP?

When this handheld system came out, everyone who wanted one was excited to get their hands on this system. I mean, they made PSP e-magazine for it, made videos that would play on the PSP, and etc. The media on the other hand didn't care much about it. Is Sony either on-board with this system, or not? Do Sony suffer from bi-polar disorder? Sigh... It an awesome handheld system with great potential! What happening to it?   Anyway, my personal experience with this system was wonderful.

Kiwi

Kiwi

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