If you've ever owned a Genesis, odds are you've heard of Sonic. He was the thing that made Genesis so hugely popular, and he even managed to carry others like Master System and Game Gear well into the 90s. And of course, Sega wanted to extend Sonic to other systems of theirs like 32X and Sega CD.
Now, Sonic CD was originally not going to be Sonic CD. Back when the Sonic the Hedgehog 2 was in development, Sega had planned to have the same game on Genesis, Game Gear, Sega CD, and Master S
When you see Lynx being discussed on the net (or anywhere else, for that matter), some wise guy reminds us all that Lynx sux because it's huge. Yes, it's huge, but size is power. I would love to see your pretty little Game Boy run Klax, so I can whip out my Lynx and blast you away. But anyway, let's discuss Lynx. Like I said, it's big.
But this size is for a good reason. Lynx has a large, color, hi-res, backlit screen. This screen makes it possible to play games like Ms. Pac-Man and Kl
Wow, has it really been 9 days since my last blog? How time flies. Anyway, todays review is Kangaroo, one of those obscure arcade games that found a much more appreciative audience on home systems. The object of the game is to help Momma Roo get to her precious Mini Roo at the top of the screen, all the while helping herself to some of the fresh fruit in the level (which happens to be growing in a tree. Huh.). This is easier said than done though, since Mini Roo is being held captive by a gang o
After 2 threads worth of consideration (and help from my brother), I have decided to get a PSP 1000 as my model of choice. This is because it is the cheapest model, and has very little difference in quality compared to the slim models.
That said, I'm really lookig forward to it. I recently picked up a very nice CIB copy of Ridge Racer and a 32 meg memory stick, so I'm all prepared. I'll be buying a refurbished system from GameStop, which I've heard are very nice. They have their screens clea
Atari appears to have learned their lesson from the fiasco that was Atari 2600 Pac-Man, and actually put a lot of effort into the 5200/8-bit version. The maze and character sprites look very much like their arcade counterparts, and the sound effects are much more than just repetetive beep noises. So thanks to the 5200 and 8-bit, Atari was back in everyone's good books (including the Intellivision fans, because Atari did them the service of releasing a nigh-on perfect version of Pac-Man for them
Donkey Kong was one of Nintendo's biggest hits in the Arcade, and was equally as successful on home systems. Coleco's versions for the 2600, Intellivision, and most importantly Colecovision, were runaway hits. Though no version managed to have all 4 levels until Atari released a version for their 8-bit computer line, and blew everyone away with it's awesomeness. Granted, the pie factory level wasn't the best, but it was still pretty cool to have here. The gameplay is perfectly executed here, and
Frogger was an odd release that came out during the last gasps of Sega Genesis' life (1998). It's a port of the arcade game (not the "new" Frogger that came out on Playstation), so if you've played that you've played this. You try to get your frog across a highway and a river 5 times, each time filling up one of the holes at the top. if you hit a car or fall into the water, you lose a life. Simple, much like other arcade games.
Now, the Genesis port (unlike others before it) is arcade p